/*
* vmg - a versatile multigrid solver
* Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
*
* vmg is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* vmg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/**
* @file discretization.hpp
* @author Julian Iseringhausen
* @date Tue Apr 5 20:32:09 2011
*
* @brief Base class for controlling the discretization of
* the continuous system of equations. The discretized
* operator must be specified as a stencil.
*
*/
#ifndef DISCRETIZATION_HPP_
#define DISCRETIZATION_HPP_
#include
#include
#include "base/object.hpp"
#include "base/stencil.hpp"
#include "grid/grid.hpp"
#include "grid/multigrid.hpp"
#include "mg.hpp"
namespace VMG
{
class Discretization : public Object
{
public:
Discretization(bool register_ = true) :
Object("DISCRETIZATION", register_),
stencil(1.0),
order(2)
{}
Discretization(const int& order, bool register_ = true) :
Object("DISCRETIZATION", register_),
stencil(1.0),
order(order)
{}
Discretization(const Stencil& stencil_, const int& order, bool register_ = true) :
Object("DISCRETIZATION", register_),
stencil(stencil_),
order(order)
{}
Discretization(std::string id) :
Object(id),
stencil(1.0),
order(2)
{}
Discretization(std::string id, const int& order) :
Object(id),
stencil(1.0),
order(order)
{}
Discretization(std::string id, const Stencil& stencil_, const int& order) :
Object(id),
stencil(stencil_),
order(order)
{}
const Stencil& GetStencil() const {return stencil;} ///< Returns the stencil of the discretized operator.
virtual vmg_float OperatorPrefactor(const Grid& grid) const = 0; ///< Returns the prefactor of the operator.
virtual void ModifyRightHandSide() {}
/**
* This function gets called whenever boundary points at inner boundaries are needed.
* Inner boundaries occur when using adaptive grid refinement.
*
* @param sol_fine Solution vector / fine level
* @param rhs_fine Right handside vector / fine level
* @param sol_coarse Solution vector / coarse level
*/
void SetInnerBoundary(Grid& sol_fine, Grid& rhs_fine, Grid& sol_coarse) const
{
if (sol_fine.Global().BoundaryType() == LocallyRefined)
SetInnerBoundaryCompute(sol_fine, rhs_fine, sol_coarse);
}
private:
virtual void SetInnerBoundaryCompute(Grid& sol_fine, Grid& rhs_fine, Grid& sol_coarse) const {}
protected:
VMG::Stencil stencil;
int order;
};
}
#endif /* DISCRETIZATION_HPP_ */