| 1 | //
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| 2 | // polysphere.cc
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| 3 | //
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| 4 | // Copyright (C) 1996 Limit Point Systems, Inc.
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| 5 | //
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| 6 | // Author: Curtis Janssen <cljanss@limitpt.com>
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| 7 | // Maintainer: LPS
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| 8 | //
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| 9 | // This file is part of the SC Toolkit.
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| 10 | //
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| 11 | // The SC Toolkit is free software; you can redistribute it and/or modify
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| 12 | // it under the terms of the GNU Library General Public License as published by
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| 13 | // the Free Software Foundation; either version 2, or (at your option)
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| 14 | // any later version.
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| 15 | //
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| 16 | // The SC Toolkit is distributed in the hope that it will be useful,
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| 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 19 | // GNU Library General Public License for more details.
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| 20 | //
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| 21 | // You should have received a copy of the GNU Library General Public License
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| 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to
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| 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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| 24 | //
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| 25 | // The U.S. Government is granted a limited license as per AL 91-7.
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| 26 | //
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| 27 | // This is loosely based on a program by Jon Leech.
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| 28 | 
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| 29 | #include <stdlib.h>
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| 30 | #include <iostream>
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| 31 | #include <math.h>
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| 32 | 
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| 33 | #include <util/render/polysphere.h>
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| 34 | #include <util/render/polygons.h>
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| 35 | 
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| 36 | using namespace std;
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| 37 | using namespace sc;
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| 38 | 
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| 39 | static inline void
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| 40 | switch2(int& i, int& j)
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| 41 | {
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| 42 |   int tmp = i;
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| 43 |   i = j;
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| 44 |   j = tmp;
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| 45 | }
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| 46 | 
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| 47 | class edge {
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| 48 |     int vertex[2];
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| 49 |   public:
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| 50 |     void set(int i, int j) {
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| 51 |         if (i == j) {
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| 52 |             ExEnv::errn() << "edge: bad nodes" << endl;
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| 53 |             abort();
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| 54 |           }
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| 55 |         vertex[0] = i; vertex[1] = j;
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| 56 |       }
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| 57 |     int& v(int i) { return vertex[i]; }
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| 58 | };
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| 59 | 
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| 60 | class triangle {
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| 61 |     int edge_[3];
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| 62 |     int orientation[3];
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| 63 |   public:
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| 64 |     void set(int e0, int o0,
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| 65 |              int e1, int o1,
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| 66 |              int e2, int o2) {
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| 67 |         edge_[0] = e0; orientation[0] = o0;
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| 68 |         edge_[1] = e1; orientation[1] = o1;
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| 69 |         edge_[2] = e2; orientation[2] = o2;
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| 70 |       }
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| 71 |     void set(int e0, int o0,
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| 72 |              int e1, int o1,
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| 73 |              int e2, int o2, edge* edges) {
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| 74 |         edge& E0 = edges[e0];
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| 75 |         edge& E1 = edges[e1];
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| 76 |         edge& E2 = edges[e2];
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| 77 | 
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| 78 |         if (  ((o0==0? E0.v(1): E0.v(0)) != (o1==0? E1.v(0): E1.v(1)))
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| 79 |             ||((o1==0? E1.v(1): E1.v(0)) != (o2==0? E2.v(0): E2.v(1)))
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| 80 |             ||((o2==0? E2.v(1): E2.v(0)) != (o0==0? E0.v(0): E0.v(1)))) {
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| 81 |             ExEnv::errn() << "triangle: bad edges or orientations" << endl;
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| 82 |             abort();
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| 83 |           }
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| 84 |         edge_[0] = e0; orientation[0] = o0;
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| 85 |         edge_[1] = e1; orientation[1] = o1;
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| 86 |         edge_[2] = e2; orientation[2] = o2;
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| 87 |       }
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| 88 |     int& e(int i) { return edge_[i]; }
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| 89 |     int& o(int i) { return orientation[i]; }
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| 90 | };
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| 91 | 
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| 92 | static void
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| 93 | subdivide(int level, int maxlevel,
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| 94 |           edge* edges, triangle* triangles,
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| 95 |           int nv, int ne, int nf, const Ref<RenderedPolygons>& poly)
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| 96 | {
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| 97 |   int i;
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| 98 |   
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| 99 |   if (level >= maxlevel) {
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| 100 |       // fill in poly
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| 101 |       for (i=0; i<nf; i++) {
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| 102 |           edge& e0 = edges[triangles[i].e(0)];
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| 103 |           edge& e1 = edges[triangles[i].e(1)];
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| 104 |           int v0 = (triangles[i].o(0)==0? e0.v(0): e0.v(1));
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| 105 |           int v1 = (triangles[i].o(0)==0? e0.v(1): e0.v(0));
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| 106 |           int v2 = (triangles[i].o(1)==0? e1.v(1): e1.v(0));
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| 107 |           if (v0 == v1 || v1 == v2 || v2 == v0) {
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| 108 |               ExEnv::errn() << "bad triangle" << endl;
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| 109 |               abort();
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| 110 |             }
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| 111 |           poly->set_face(i, v0, v1, v2);
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| 112 |         }
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| 113 |       return;
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| 114 |     }
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| 115 | 
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| 116 |   int nv2 = nv + ne;
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| 117 |   int ne2 = 3*nf + 2*ne;
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| 118 |   int nf2 = 4*nf;
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| 119 | 
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| 120 |   edge* newedges = new edge[ne2];
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| 121 |   triangle* newtriangles = new triangle[nf2];
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| 122 | 
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| 123 |   // split the edges and compute the new points
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| 124 |   int ipoint = nv;
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| 125 |   int inewedge = 0;
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| 126 |   for (i=0; i<ne; i++) {
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| 127 |       // split the edges
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| 128 |       newedges[inewedge].v(0) = edges[i].v(0);
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| 129 |       newedges[inewedge].v(1) = ipoint;
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| 130 |       inewedge++;
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| 131 |       newedges[inewedge].v(0) = ipoint;
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| 132 |       newedges[inewedge].v(1) = edges[i].v(1);
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| 133 |       inewedge++;
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| 134 | 
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| 135 |       // find the midpoint and normalize to unit length
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| 136 |       double v[3];
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| 137 |       v[0] = poly->vertex(edges[i].v(0), 0) + poly->vertex(edges[i].v(1), 0);
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| 138 |       v[1] = poly->vertex(edges[i].v(0), 1) + poly->vertex(edges[i].v(1), 1);
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| 139 |       v[2] = poly->vertex(edges[i].v(0), 2) + poly->vertex(edges[i].v(1), 2);
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| 140 |       double norm = 1.0/sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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| 141 |       v[0] *= norm;
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| 142 |       v[1] *= norm;
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| 143 |       v[2] *= norm;
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| 144 |       poly->set_vertex(ipoint, v[0], v[1], v[2]);
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| 145 | 
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| 146 |       ipoint++;
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| 147 |     }
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| 148 | 
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| 149 |   // form the new triangles and the edges crossing the old triangles
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| 150 |   int inewtriangle = 0;
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| 151 |   for (i=0; i<nf; i++) {
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| 152 |       // the edges of the old triangles
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| 153 |       int e0 = triangles[i].e(0);
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| 154 |       int e1 = triangles[i].e(1);
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| 155 |       int e2 = triangles[i].e(2);
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| 156 | 
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| 157 |       // the orientations of the old triangles
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| 158 |       int o0 = triangles[i].o(0);
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| 159 |       int o1 = triangles[i].o(1);
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| 160 |       int o2 = triangles[i].o(2);
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| 161 | 
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| 162 |       // find the points in the centers of the old triangle's edges
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| 163 |       int p0 = nv + e0;
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| 164 |       int p1 = nv + e1;
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| 165 |       int p2 = nv + e2;
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| 166 | 
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| 167 |       // the edges obtained by dividing the old edges
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| 168 |       int e00 = 2*e0;
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| 169 |       int e01 = 2*e0 + 1;
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| 170 |       int e10 = 2*e1;
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| 171 |       int e11 = 2*e1 + 1;
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| 172 |       int e20 = 2*e2;
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| 173 |       int e21 = 2*e2 + 1;
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| 174 | 
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| 175 |       // connect the points to form new edges
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| 176 |       int ne0 = inewedge; newedges[inewedge++].set(p0, p1);
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| 177 |       int ne1 = inewedge; newedges[inewedge++].set(p1, p2);
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| 178 |       int ne2 = inewedge; newedges[inewedge++].set(p2, p0);
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| 179 | 
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| 180 |       // if original edges had reversed orientation, switch
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| 181 |       // ordering of split edges
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| 182 |       if (o0) switch2(e00, e01);
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| 183 |       if (o1) switch2(e10, e11);
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| 184 |       if (o2) switch2(e20, e21);
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| 185 | 
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| 186 |       // form the new triangles
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| 187 |       newtriangles[inewtriangle++].set(e00, o0,
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| 188 |                                        ne2, 1,
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| 189 |                                        e21, o2,
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| 190 |                                        newedges);
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| 191 |       newtriangles[inewtriangle++].set(e10, o1,
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| 192 |                                        ne0, 1,
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| 193 |                                        e01, o0,
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| 194 |                                        newedges);
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| 195 |       newtriangles[inewtriangle++].set(e20, o2,
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| 196 |                                        ne1, 1,
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| 197 |                                        e11, o1,
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| 198 |                                        newedges);
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| 199 |       newtriangles[inewtriangle++].set(ne0, 0,
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| 200 |                                        ne1, 0,
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| 201 |                                        ne2, 0,
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| 202 |                                        newedges);
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| 203 |     }
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| 204 | 
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| 205 |   subdivide(level+1,maxlevel,newedges,newtriangles,nv2,ne2,nf2,poly);
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| 206 |   delete[] newedges;
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| 207 |   delete[] newtriangles;
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| 208 | }
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| 209 | 
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| 210 | void
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| 211 | sc::polysphere(int level, const Ref<RenderedPolygons>& poly)
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| 212 | {
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| 213 |   int i;
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| 214 | 
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| 215 |   // compute the number of vertices, edges, and faces
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| 216 |   int nf = 8;
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| 217 |   int ne = 12;
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| 218 |   int nv = 6;
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| 219 |   for (i=2; i<=level; i++) {
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| 220 |       nv = nv + ne;
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| 221 |       ne = 3*nf + 2*ne;
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| 222 |       nf = 4*nf;
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| 223 |     }
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| 224 | 
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| 225 |   poly->initialize(nv,nf);
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| 226 | 
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| 227 |   // Fill in the first level, an octahedron.
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| 228 | 
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| 229 |   // the vertices
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| 230 |   poly->set_vertex(0, 1.0, 0.0, 0.0);
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| 231 |   poly->set_vertex(1,-1.0, 0.0, 0.0);
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| 232 |   poly->set_vertex(2, 0.0, 1.0, 0.0);
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| 233 |   poly->set_vertex(3, 0.0,-1.0, 0.0);
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| 234 |   poly->set_vertex(4, 0.0, 0.0, 1.0);
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| 235 |   poly->set_vertex(5, 0.0, 0.0,-1.0);
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| 236 | 
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| 237 |   edge *edges = new edge[12];
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| 238 |   edges[0].set(0, 5);
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| 239 |   edges[1].set(0, 2);
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| 240 |   edges[2].set(0, 4);
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| 241 |   edges[3].set(0, 3);
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| 242 |   edges[4].set(1, 5);
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| 243 |   edges[5].set(1, 2);
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| 244 |   edges[6].set(1, 4);
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| 245 |   edges[7].set(1, 3);
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| 246 |   edges[8].set(5, 2);
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| 247 |   edges[9].set(2, 4);
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| 248 |   edges[10].set(4, 3);
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| 249 |   edges[11].set(3, 5);
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| 250 | 
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| 251 |   triangle *triangles = new triangle[8];
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| 252 |   triangles[0].set(0, 0, 8, 0, 1, 1);
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| 253 |   triangles[1].set(1, 0, 9, 0, 2, 1);
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| 254 |   triangles[2].set(2, 0,10, 0, 3, 1);
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| 255 |   triangles[3].set(3, 0,11, 0, 0, 1);
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| 256 |   triangles[4].set(4, 0,11, 1, 7, 1);
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| 257 |   triangles[5].set(5, 0, 8, 1, 4, 1);
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| 258 |   triangles[6].set(6, 0, 9, 1, 5, 1);
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| 259 |   triangles[7].set(7, 0,10, 1, 6, 1);
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| 260 | 
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| 261 |   nf = 8;
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| 262 |   ne = 12;
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| 263 |   nv = 6;
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| 264 | 
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| 265 |   subdivide(1,level,edges,triangles,nv,ne,nf,poly);
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| 266 | 
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| 267 |   delete[] edges;
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| 268 |   delete[] triangles;
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| 269 | }
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| 270 | 
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| 271 | /////////////////////////////////////////////////////////////////////////////
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| 272 | 
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| 273 | // Local Variables:
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| 274 | // mode: c++
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| 275 | // c-file-style: "CLJ"
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| 276 | // End:
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