// // object.h // // Copyright (C) 1996 Limit Point Systems, Inc. // // Author: Curtis Janssen // Maintainer: LPS // // This file is part of the SC Toolkit. // // The SC Toolkit is free software; you can redistribute it and/or modify // it under the terms of the GNU Library General Public License as published by // the Free Software Foundation; either version 2, or (at your option) // any later version. // // The SC Toolkit is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU Library General Public License // along with the SC Toolkit; see the file COPYING.LIB. If not, write to // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. // // The U.S. Government is granted a limited license as per AL 91-7. // #ifndef _util_render_object_h #define _util_render_object_h #ifdef __GNUC__ #pragma interface #endif #include #include #include #include #include namespace sc { class Render; class RenderedObject: public DescribedClass { protected: char* name_; Ref material_; Ref appearance_; Ref transform_; friend class Render; public: RenderedObject(const Ref& = 0); RenderedObject(const Ref&); ~RenderedObject(); const char* name() const { return name_; } void set_name(const char *); Ref material() const { return material_; } Ref appearance() const { return appearance_; } Ref transform() const { return transform_; } void material(const Ref&m) { material_ = m; } void appearance(const Ref&a) { appearance_ = a; } void transform(const Ref&t) { transform_ = t; } virtual void print(std::ostream& = ExEnv::out0()) const; // to be called only by derivatives of Render virtual void render(const Ref&) = 0; }; class RenderedObjectSet: public RenderedObject { private: int capacity_; int n_; Ref *array_; protected: void render(const Ref&); public: RenderedObjectSet(int capacity = 10); RenderedObjectSet(const Ref&); ~RenderedObjectSet(); int n() const { return n_; } const Ref& element(int i) const { return array_[i]; } virtual void add(const Ref&); }; } #endif // Local Variables: // mode: c++ // c-file-style: "CLJ" // End: