| [0b990d] | 1 | /****************************************************************
 | 
|---|
 | 2 | *                                                               *
 | 
|---|
 | 3 | * C++ Vector and Matrix Algebra routines                        *
 | 
|---|
 | 4 | * Author: Jean-Francois DOUE                                    *
 | 
|---|
 | 5 | * Version 3.1 --- October 1993                                  *
 | 
|---|
 | 6 | *                                                               *
 | 
|---|
 | 7 | ****************************************************************/
 | 
|---|
 | 8 | 
 | 
|---|
 | 9 | #ifndef _util_misc_algebra_h
 | 
|---|
 | 10 | #define _util_misc_algebra_h
 | 
|---|
 | 11 | 
 | 
|---|
 | 12 | #include <iostream>
 | 
|---|
 | 13 | #include <stdlib.h>
 | 
|---|
 | 14 | 
 | 
|---|
 | 15 | namespace sc {
 | 
|---|
 | 16 | 
 | 
|---|
 | 17 | // this line defines a new type: pointer to a function which returns a
 | 
|---|
 | 18 | // double and takes as argument a double
 | 
|---|
 | 19 | typedef double (*V_FCT_PTR)(double);
 | 
|---|
 | 20 | 
 | 
|---|
 | 21 | class vec2;
 | 
|---|
 | 22 | class vec3;
 | 
|---|
 | 23 | class vec4;
 | 
|---|
 | 24 | class mat3;
 | 
|---|
 | 25 | class mat4;
 | 
|---|
 | 26 | 
 | 
|---|
 | 27 | enum {VX, VY, VZ, VW};              // axes
 | 
|---|
 | 28 | enum {PA, PB, PC, PD};              // planes
 | 
|---|
 | 29 | enum {RED, GREEN, BLUE};            // colors
 | 
|---|
 | 30 | 
 | 
|---|
 | 31 | /****************************************************************
 | 
|---|
 | 32 | *                                                               *
 | 
|---|
 | 33 | *                           2D Vector                           *
 | 
|---|
 | 34 | *                                                               *
 | 
|---|
 | 35 | ****************************************************************/
 | 
|---|
 | 36 | 
 | 
|---|
 | 37 | class vec2
 | 
|---|
 | 38 | {
 | 
|---|
 | 39 | protected:
 | 
|---|
 | 40 | 
 | 
|---|
 | 41 |  double n[2];
 | 
|---|
 | 42 | 
 | 
|---|
 | 43 | public:
 | 
|---|
 | 44 | 
 | 
|---|
 | 45 | // Constructors
 | 
|---|
 | 46 | 
 | 
|---|
 | 47 | vec2();
 | 
|---|
 | 48 | vec2(const double x, const double y);
 | 
|---|
 | 49 | vec2(const double d);
 | 
|---|
 | 50 | vec2(const vec2& v);                    // copy constructor
 | 
|---|
 | 51 | vec2(const vec3& v);                    // cast v3 to v2
 | 
|---|
 | 52 | vec2(const vec3& v, int dropAxis);      // cast v3 to v2
 | 
|---|
 | 53 | 
 | 
|---|
 | 54 | // Assignment operators
 | 
|---|
 | 55 | 
 | 
|---|
 | 56 | vec2& operator  = ( const vec2& v );    // assignment of a vec2
 | 
|---|
 | 57 | vec2& operator += ( const vec2& v );    // incrementation by a vec2
 | 
|---|
 | 58 | vec2& operator -= ( const vec2& v );    // decrementation by a vec2
 | 
|---|
 | 59 | vec2& operator *= ( const double d );   // multiplication by a constant
 | 
|---|
 | 60 | vec2& operator /= ( const double d );   // division by a constant
 | 
|---|
 | 61 | double& operator [] ( int i);           // indexing
 | 
|---|
 | 62 | const double& operator[](int i) const;  // indexing
 | 
|---|
 | 63 | 
 | 
|---|
 | 64 | // special functions
 | 
|---|
 | 65 | 
 | 
|---|
 | 66 | double length();                        // length of a vec2
 | 
|---|
 | 67 | double length2();                       // squared length of a vec2
 | 
|---|
 | 68 | vec2& normalize();                      // normalize a vec2
 | 
|---|
 | 69 | vec2& apply(V_FCT_PTR fct);             // apply a func. to each component
 | 
|---|
 | 70 | 
 | 
|---|
 | 71 | // friends
 | 
|---|
 | 72 | 
 | 
|---|
 | 73 | friend vec2 operator - (const vec2& v);                     // -v1
 | 
|---|
 | 74 | friend vec2 operator + (const vec2& a, const vec2& b);      // v1 + v2
 | 
|---|
 | 75 | friend vec2 operator - (const vec2& a, const vec2& b);      // v1 - v2
 | 
|---|
 | 76 | friend vec2 operator * (const vec2& a, const double d);     // v1 * 3.0
 | 
|---|
 | 77 | friend vec2 operator * (const double d, const vec2& a);     // 3.0 * v1
 | 
|---|
 | 78 | friend vec2 operator * (const mat3& a, const vec2& v);      // M . v
 | 
|---|
 | 79 | friend vec2 operator * (const vec2& v, mat3& a);            // v . M
 | 
|---|
 | 80 | friend double operator * (const vec2& a, const vec2& b);    // dot product
 | 
|---|
 | 81 | friend vec2 operator / (const vec2& a, const double d);     // v1 / 3.0
 | 
|---|
 | 82 | friend vec3 operator ^ (const vec2& a, const vec2& b);      // cross product
 | 
|---|
 | 83 | friend int operator == (const vec2& a, const vec2& b);      // v1 == v2 ?
 | 
|---|
 | 84 | friend int operator != (const vec2& a, const vec2& b);      // v1 != v2 ?
 | 
|---|
 | 85 | friend std::ostream& operator << (std::ostream& s, vec2& v);// output to stream
 | 
|---|
 | 86 | friend std::istream& operator >> (std::istream& s, vec2& v);// input from strm.
 | 
|---|
 | 87 | friend void swap(vec2& a, vec2& b);                         // swap v1 & v2
 | 
|---|
 | 88 | friend vec2 min(const vec2& a, const vec2& b);              // min(v1, v2)
 | 
|---|
 | 89 | friend vec2 max(const vec2& a, const vec2& b);              // max(v1, v2)
 | 
|---|
 | 90 | friend vec2 prod(const vec2& a, const vec2& b);             // term by term *
 | 
|---|
 | 91 | 
 | 
|---|
 | 92 | // necessary friend declarations
 | 
|---|
 | 93 | 
 | 
|---|
 | 94 | friend class vec3;
 | 
|---|
 | 95 | };
 | 
|---|
 | 96 | 
 | 
|---|
 | 97 | /****************************************************************
 | 
|---|
 | 98 | *                                                               *
 | 
|---|
 | 99 | *                           3D Vector                           *
 | 
|---|
 | 100 | *                                                               *
 | 
|---|
 | 101 | ****************************************************************/
 | 
|---|
 | 102 | 
 | 
|---|
 | 103 | class vec3
 | 
|---|
 | 104 | {
 | 
|---|
 | 105 | protected:
 | 
|---|
 | 106 | 
 | 
|---|
 | 107 |  double n[3];
 | 
|---|
 | 108 | 
 | 
|---|
 | 109 | public:
 | 
|---|
 | 110 | 
 | 
|---|
 | 111 | // Constructors
 | 
|---|
 | 112 | 
 | 
|---|
 | 113 | vec3();
 | 
|---|
 | 114 | vec3(const double x, const double y, const double z);
 | 
|---|
 | 115 | vec3(const double d);
 | 
|---|
 | 116 | vec3(const vec3& v);                        // copy constructor
 | 
|---|
 | 117 | vec3(const vec2& v);                        // cast v2 to v3
 | 
|---|
 | 118 | vec3(const vec2& v, double d);              // cast v2 to v3
 | 
|---|
 | 119 | vec3(const vec4& v);                        // cast v4 to v3
 | 
|---|
 | 120 | vec3(const vec4& v, int dropAxis);          // cast v4 to v3
 | 
|---|
 | 121 | 
 | 
|---|
 | 122 | // Assignment operators
 | 
|---|
 | 123 | 
 | 
|---|
 | 124 | vec3& operator  = ( const vec3& v );        // assignment of a vec3
 | 
|---|
 | 125 | vec3& operator += ( const vec3& v );        // incrementation by a vec3
 | 
|---|
 | 126 | vec3& operator -= ( const vec3& v );        // decrementation by a vec3
 | 
|---|
 | 127 | vec3& operator *= ( const double d );       // multiplication by a constant
 | 
|---|
 | 128 | vec3& operator /= ( const double d );       // division by a constant
 | 
|---|
 | 129 | double& operator [] ( int i);               // indexing
 | 
|---|
 | 130 | const double& operator[](int i) const;      // indexing
 | 
|---|
 | 131 | 
 | 
|---|
 | 132 | // special functions
 | 
|---|
 | 133 | 
 | 
|---|
 | 134 | double length();                            // length of a vec3
 | 
|---|
 | 135 | double length2();                           // squared length of a vec3
 | 
|---|
 | 136 | vec3& normalize();                          // normalize a vec3
 | 
|---|
 | 137 | vec3& apply(V_FCT_PTR fct);                 // apply a func. to each component
 | 
|---|
 | 138 | 
 | 
|---|
 | 139 | // friends
 | 
|---|
 | 140 | 
 | 
|---|
 | 141 | friend vec3 operator - (const vec3& v);                     // -v1
 | 
|---|
 | 142 | friend vec3 operator + (const vec3& a, const vec3& b);      // v1 + v2
 | 
|---|
 | 143 | friend vec3 operator - (const vec3& a, const vec3& b);      // v1 - v2
 | 
|---|
 | 144 | friend vec3 operator * (const vec3& a, const double d);     // v1 * 3.0
 | 
|---|
 | 145 | friend vec3 operator * (const double d, const vec3& a);     // 3.0 * v1
 | 
|---|
 | 146 | friend vec3 operator * (const mat4& a, const vec3& v);      // M . v
 | 
|---|
 | 147 | friend vec3 operator * (const vec3& v, const mat4& a);      // v . M
 | 
|---|
 | 148 | friend double operator * (const vec3& a, const vec3& b);    // dot product
 | 
|---|
 | 149 | friend vec3 operator / (const vec3& a, const double d);     // v1 / 3.0
 | 
|---|
 | 150 | friend vec3 operator ^ (const vec3& a, const vec3& b);      // cross product
 | 
|---|
 | 151 | friend int operator == (const vec3& a, const vec3& b);      // v1 == v2 ?
 | 
|---|
 | 152 | friend int operator != (const vec3& a, const vec3& b);      // v1 != v2 ?
 | 
|---|
 | 153 | friend std::ostream& operator << (std::ostream& s, vec3& v);// output to stream
 | 
|---|
 | 154 | friend std::istream& operator >> (std::istream& s, vec3& v);// input from strm.
 | 
|---|
 | 155 | friend void swap(vec3& a, vec3& b);                         // swap v1 & v2
 | 
|---|
 | 156 | friend vec3 min(const vec3& a, const vec3& b);              // min(v1, v2)
 | 
|---|
 | 157 | friend vec3 max(const vec3& a, const vec3& b);              // max(v1, v2)
 | 
|---|
 | 158 | friend vec3 prod(const vec3& a, const vec3& b);             // term by term *
 | 
|---|
 | 159 | 
 | 
|---|
 | 160 | // necessary friend declarations
 | 
|---|
 | 161 | 
 | 
|---|
 | 162 | friend class vec2;
 | 
|---|
 | 163 | friend class vec4;
 | 
|---|
 | 164 | friend class mat3;
 | 
|---|
 | 165 | friend vec2 operator * (const mat3& a, const vec2& v);      // linear transform
 | 
|---|
 | 166 | friend mat3 operator * (const mat3& a, const mat3& b);              // matrix 3 product
 | 
|---|
 | 167 | };
 | 
|---|
 | 168 | 
 | 
|---|
 | 169 | /****************************************************************
 | 
|---|
 | 170 | *                                                               *
 | 
|---|
 | 171 | *                           4D Vector                           *
 | 
|---|
 | 172 | *                                                               *
 | 
|---|
 | 173 | ****************************************************************/
 | 
|---|
 | 174 | 
 | 
|---|
 | 175 | class vec4
 | 
|---|
 | 176 | {
 | 
|---|
 | 177 | protected:
 | 
|---|
 | 178 | 
 | 
|---|
 | 179 |  double n[4];
 | 
|---|
 | 180 | 
 | 
|---|
 | 181 | public:
 | 
|---|
 | 182 | 
 | 
|---|
 | 183 | // Constructors
 | 
|---|
 | 184 | 
 | 
|---|
 | 185 | vec4();
 | 
|---|
 | 186 | vec4(const double x, const double y, const double z, const double w);
 | 
|---|
 | 187 | vec4(const double d);
 | 
|---|
 | 188 | vec4(const vec4& v);                        // copy constructor
 | 
|---|
 | 189 | vec4(const vec3& v);                        // cast vec3 to vec4
 | 
|---|
 | 190 | vec4(const vec3& v, const double d);        // cast vec3 to vec4
 | 
|---|
 | 191 | 
 | 
|---|
 | 192 | // Assignment operators
 | 
|---|
 | 193 | 
 | 
|---|
 | 194 | vec4& operator  = ( const vec4& v );        // assignment of a vec4
 | 
|---|
 | 195 | vec4& operator += ( const vec4& v );        // incrementation by a vec4
 | 
|---|
 | 196 | vec4& operator -= ( const vec4& v );        // decrementation by a vec4
 | 
|---|
 | 197 | vec4& operator *= ( const double d );       // multiplication by a constant
 | 
|---|
 | 198 | vec4& operator /= ( const double d );       // division by a constant
 | 
|---|
 | 199 | double& operator [] ( int i);               // indexing
 | 
|---|
 | 200 | const double& operator [] ( int i) const;                   // indexing
 | 
|---|
 | 201 | 
 | 
|---|
 | 202 | // special functions
 | 
|---|
 | 203 | 
 | 
|---|
 | 204 | double length();                            // length of a vec4
 | 
|---|
 | 205 | double length2();                           // squared length of a vec4
 | 
|---|
 | 206 | vec4& normalize();                          // normalize a vec4
 | 
|---|
 | 207 | vec4& apply(V_FCT_PTR fct);                 // apply a func. to each component
 | 
|---|
 | 208 | 
 | 
|---|
 | 209 | // friends
 | 
|---|
 | 210 | 
 | 
|---|
 | 211 | friend vec4 operator - (const vec4& v);                     // -v1
 | 
|---|
 | 212 | friend vec4 operator + (const vec4& a, const vec4& b);      // v1 + v2
 | 
|---|
 | 213 | friend vec4 operator - (const vec4& a, const vec4& b);      // v1 - v2
 | 
|---|
 | 214 | friend vec4 operator * (const vec4& a, const double d);     // v1 * 3.0
 | 
|---|
 | 215 | friend vec4 operator * (const double d, const vec4& a);     // 3.0 * v1
 | 
|---|
 | 216 | friend vec4 operator * (const mat4& a, const vec4& v);      // M . v
 | 
|---|
 | 217 | friend vec4 operator * (const vec4& v, const mat4& a);      // v . M
 | 
|---|
 | 218 | friend double operator * (const vec4& a, const vec4& b);    // dot product
 | 
|---|
 | 219 | friend vec4 operator / (const vec4& a, const double d);     // v1 / 3.0
 | 
|---|
 | 220 | friend int operator == (const vec4& a, const vec4& b);      // v1 == v2 ?
 | 
|---|
 | 221 | friend int operator != (const vec4& a, const vec4& b);      // v1 != v2 ?
 | 
|---|
 | 222 | friend std::ostream& operator << (std::ostream& s, vec4& v);// output to stream
 | 
|---|
 | 223 | friend std::istream& operator >> (std::istream& s, vec4& v);// input from strm.
 | 
|---|
 | 224 | friend void swap(vec4& a, vec4& b);                         // swap v1 & v2
 | 
|---|
 | 225 | friend vec4 min(const vec4& a, const vec4& b);              // min(v1, v2)
 | 
|---|
 | 226 | friend vec4 max(const vec4& a, const vec4& b);              // max(v1, v2)
 | 
|---|
 | 227 | friend vec4 prod(const vec4& a, const vec4& b);             // term by term *
 | 
|---|
 | 228 | 
 | 
|---|
 | 229 | // necessary friend declarations
 | 
|---|
 | 230 | 
 | 
|---|
 | 231 | friend class vec3;
 | 
|---|
 | 232 | friend class mat4;
 | 
|---|
 | 233 | friend vec3 operator * (const mat4& a, const vec3& v);      // linear transform
 | 
|---|
 | 234 | friend mat4 operator * (const mat4& a, const mat4& b);              // matrix 4 product
 | 
|---|
 | 235 | };
 | 
|---|
 | 236 | 
 | 
|---|
 | 237 | /****************************************************************
 | 
|---|
 | 238 | *                                                               *
 | 
|---|
 | 239 | *                          3x3 Matrix                           *
 | 
|---|
 | 240 | *                                                               *
 | 
|---|
 | 241 | ****************************************************************/
 | 
|---|
 | 242 | 
 | 
|---|
 | 243 | class mat3
 | 
|---|
 | 244 | {
 | 
|---|
 | 245 | protected:
 | 
|---|
 | 246 | 
 | 
|---|
 | 247 |  vec3 v[3];
 | 
|---|
 | 248 | 
 | 
|---|
 | 249 | public:
 | 
|---|
 | 250 | 
 | 
|---|
 | 251 | // Constructors
 | 
|---|
 | 252 | 
 | 
|---|
 | 253 | mat3();
 | 
|---|
 | 254 | mat3(const vec3& v0, const vec3& v1, const vec3& v2);
 | 
|---|
 | 255 | mat3(const double d);
 | 
|---|
 | 256 | mat3(const mat3& m);
 | 
|---|
 | 257 | 
 | 
|---|
 | 258 | // Assignment operators
 | 
|---|
 | 259 | 
 | 
|---|
 | 260 | mat3& operator  = ( const mat3& m );        // assignment of a mat3
 | 
|---|
 | 261 | mat3& operator += ( const mat3& m );        // incrementation by a mat3
 | 
|---|
 | 262 | mat3& operator -= ( const mat3& m );        // decrementation by a mat3
 | 
|---|
 | 263 | mat3& operator *= ( const double d );       // multiplication by a constant
 | 
|---|
 | 264 | mat3& operator /= ( const double d );       // division by a constant
 | 
|---|
 | 265 | vec3& operator [] ( int i);                 // indexing
 | 
|---|
 | 266 | const vec3& operator [] ( int i) const;             // indexing
 | 
|---|
 | 267 | 
 | 
|---|
 | 268 | // special functions
 | 
|---|
 | 269 | 
 | 
|---|
 | 270 | mat3 transpose() const;                     // transpose
 | 
|---|
 | 271 | mat3 inverse();                             // inverse
 | 
|---|
 | 272 | mat3& apply(V_FCT_PTR fct);                 // apply a func. to each element
 | 
|---|
 | 273 | 
 | 
|---|
 | 274 | // friends
 | 
|---|
 | 275 | 
 | 
|---|
 | 276 | friend mat3 operator - (const mat3& a);                     // -m1
 | 
|---|
 | 277 | friend mat3 operator + (const mat3& a, const mat3& b);      // m1 + m2
 | 
|---|
 | 278 | friend mat3 operator - (const mat3& a, const mat3& b);      // m1 - m2
 | 
|---|
 | 279 | friend mat3 operator * (const mat3& a, const mat3& b);              // m1 * m2
 | 
|---|
 | 280 | friend mat3 operator * (const mat3& a, const double d);     // m1 * 3.0
 | 
|---|
 | 281 | friend mat3 operator * (const double d, const mat3& a);     // 3.0 * m1
 | 
|---|
 | 282 | friend mat3 operator / (const mat3& a, const double d);     // m1 / 3.0
 | 
|---|
 | 283 | friend int operator == (const mat3& a, const mat3& b);      // m1 == m2 ?
 | 
|---|
 | 284 | friend int operator != (const mat3& a, const mat3& b);      // m1 != m2 ?
 | 
|---|
 | 285 | friend std::ostream& operator << (std::ostream& s, mat3& m);// output to stream
 | 
|---|
 | 286 | friend std::istream& operator >> (std::istream& s, mat3& m);// input from strm.
 | 
|---|
 | 287 | friend void swap(mat3& a, mat3& b);                         // swap m1 & m2
 | 
|---|
 | 288 | 
 | 
|---|
 | 289 | // necessary friend declarations
 | 
|---|
 | 290 | 
 | 
|---|
 | 291 | friend vec3 operator * (const mat3& a, const vec3& v);      // linear transform
 | 
|---|
 | 292 | friend vec2 operator * (const mat3& a, const vec2& v);      // linear transform
 | 
|---|
 | 293 | };
 | 
|---|
 | 294 | 
 | 
|---|
 | 295 | /****************************************************************
 | 
|---|
 | 296 | *                                                               *
 | 
|---|
 | 297 | *                          4x4 Matrix                           *
 | 
|---|
 | 298 | *                                                               *
 | 
|---|
 | 299 | ****************************************************************/
 | 
|---|
 | 300 | 
 | 
|---|
 | 301 | class mat4
 | 
|---|
 | 302 | {
 | 
|---|
 | 303 | protected:
 | 
|---|
 | 304 | 
 | 
|---|
 | 305 |  vec4 v[4];
 | 
|---|
 | 306 | 
 | 
|---|
 | 307 | public:
 | 
|---|
 | 308 | 
 | 
|---|
 | 309 | // Constructors
 | 
|---|
 | 310 | 
 | 
|---|
 | 311 | mat4();
 | 
|---|
 | 312 | mat4(const vec4& v0, const vec4& v1, const vec4& v2, const vec4& v3);
 | 
|---|
 | 313 | mat4(const double d);
 | 
|---|
 | 314 | mat4(const mat4& m);
 | 
|---|
 | 315 | 
 | 
|---|
 | 316 | // Assignment operators
 | 
|---|
 | 317 | 
 | 
|---|
 | 318 | mat4& operator  = ( const mat4& m );        // assignment of a mat4
 | 
|---|
 | 319 | mat4& operator += ( const mat4& m );        // incrementation by a mat4
 | 
|---|
 | 320 | mat4& operator -= ( const mat4& m );        // decrementation by a mat4
 | 
|---|
 | 321 | mat4& operator *= ( const double d );       // multiplication by a constant
 | 
|---|
 | 322 | mat4& operator /= ( const double d );       // division by a constant
 | 
|---|
 | 323 | vec4& operator [] ( int i);                 // indexing
 | 
|---|
 | 324 | const vec4& operator [] ( int i) const;             // indexing
 | 
|---|
 | 325 | 
 | 
|---|
 | 326 | // special functions
 | 
|---|
 | 327 | 
 | 
|---|
 | 328 | mat4 transpose() const;                     // transpose
 | 
|---|
 | 329 | mat4 inverse();                             // inverse
 | 
|---|
 | 330 | mat4& apply(V_FCT_PTR fct);                 // apply a func. to each element
 | 
|---|
 | 331 | 
 | 
|---|
 | 332 | // friends
 | 
|---|
 | 333 | 
 | 
|---|
 | 334 | friend mat4 operator - (const mat4& a);                     // -m1
 | 
|---|
 | 335 | friend mat4 operator + (const mat4& a, const mat4& b);      // m1 + m2
 | 
|---|
 | 336 | friend mat4 operator - (const mat4& a, const mat4& b);      // m1 - m2
 | 
|---|
 | 337 | friend mat4 operator * (const mat4& a, const mat4& b);              // m1 * m2
 | 
|---|
 | 338 | friend mat4 operator * (const mat4& a, const double d);     // m1 * 4.0
 | 
|---|
 | 339 | friend mat4 operator * (const double d, const mat4& a);     // 4.0 * m1
 | 
|---|
 | 340 | friend mat4 operator / (const mat4& a, const double d);     // m1 / 3.0
 | 
|---|
 | 341 | friend int operator == (const mat4& a, const mat4& b);      // m1 == m2 ?
 | 
|---|
 | 342 | friend int operator != (const mat4& a, const mat4& b);      // m1 != m2 ?
 | 
|---|
 | 343 | friend std::ostream& operator << (std::ostream& s, mat4& m);// output to stream
 | 
|---|
 | 344 | friend std::istream& operator >> (std::istream& s, mat4& m);// input from strm.
 | 
|---|
 | 345 | friend void swap(mat4& a, mat4& b);                         // swap m1 & m2
 | 
|---|
 | 346 | 
 | 
|---|
 | 347 | // necessary friend declarations
 | 
|---|
 | 348 | 
 | 
|---|
 | 349 | friend vec4 operator * (const mat4& a, const vec4& v);      // linear transform
 | 
|---|
 | 350 | friend vec3 operator * (const mat4& a, const vec3& v);      // linear transform
 | 
|---|
 | 351 | };
 | 
|---|
 | 352 | 
 | 
|---|
 | 353 | /****************************************************************
 | 
|---|
 | 354 | *                                                               *
 | 
|---|
 | 355 | *              2D functions and 3D functions                    *
 | 
|---|
 | 356 | *                                                               *
 | 
|---|
 | 357 | ****************************************************************/
 | 
|---|
 | 358 | 
 | 
|---|
 | 359 | mat3 identity2D();                                          // identity 2D
 | 
|---|
 | 360 | mat3 translation2D(const vec2& v);                          // translation 2D
 | 
|---|
 | 361 | mat3 rotation2D(const vec2& Center, const double angleDeg); // rotation 2D
 | 
|---|
 | 362 | mat3 scaling2D(const vec2& scaleVector);                    // scaling 2D
 | 
|---|
 | 363 | mat4 identity3D();                                          // identity 3D
 | 
|---|
 | 364 | mat4 translation3D(const vec3& v);                          // translation 3D
 | 
|---|
 | 365 | mat4 rotation3D(const vec3& Axis, const double angleDeg);   // rotation 3D
 | 
|---|
 | 366 | mat4 scaling3D(const vec3& scaleVector);                    // scaling 3D
 | 
|---|
 | 367 | mat4 perspective3D(const double d);                         // perspective 3D
 | 
|---|
 | 368 | 
 | 
|---|
 | 369 | }
 | 
|---|
 | 370 | 
 | 
|---|
 | 371 | #endif
 | 
|---|