| [0b990d] | 1 | /****************************************************************
|
|---|
| 2 | * *
|
|---|
| 3 | * C++ Vector and Matrix Algebra routines *
|
|---|
| 4 | * Author: Jean-Francois DOUE *
|
|---|
| 5 | * Version 3.1 --- October 1993 *
|
|---|
| 6 | * *
|
|---|
| 7 | ****************************************************************/
|
|---|
| 8 |
|
|---|
| 9 | #ifndef _util_misc_algebra_h
|
|---|
| 10 | #define _util_misc_algebra_h
|
|---|
| 11 |
|
|---|
| 12 | #include <iostream>
|
|---|
| 13 | #include <stdlib.h>
|
|---|
| 14 |
|
|---|
| 15 | namespace sc {
|
|---|
| 16 |
|
|---|
| 17 | // this line defines a new type: pointer to a function which returns a
|
|---|
| 18 | // double and takes as argument a double
|
|---|
| 19 | typedef double (*V_FCT_PTR)(double);
|
|---|
| 20 |
|
|---|
| 21 | class vec2;
|
|---|
| 22 | class vec3;
|
|---|
| 23 | class vec4;
|
|---|
| 24 | class mat3;
|
|---|
| 25 | class mat4;
|
|---|
| 26 |
|
|---|
| 27 | enum {VX, VY, VZ, VW}; // axes
|
|---|
| 28 | enum {PA, PB, PC, PD}; // planes
|
|---|
| 29 | enum {RED, GREEN, BLUE}; // colors
|
|---|
| 30 |
|
|---|
| 31 | /****************************************************************
|
|---|
| 32 | * *
|
|---|
| 33 | * 2D Vector *
|
|---|
| 34 | * *
|
|---|
| 35 | ****************************************************************/
|
|---|
| 36 |
|
|---|
| 37 | class vec2
|
|---|
| 38 | {
|
|---|
| 39 | protected:
|
|---|
| 40 |
|
|---|
| 41 | double n[2];
|
|---|
| 42 |
|
|---|
| 43 | public:
|
|---|
| 44 |
|
|---|
| 45 | // Constructors
|
|---|
| 46 |
|
|---|
| 47 | vec2();
|
|---|
| 48 | vec2(const double x, const double y);
|
|---|
| 49 | vec2(const double d);
|
|---|
| 50 | vec2(const vec2& v); // copy constructor
|
|---|
| 51 | vec2(const vec3& v); // cast v3 to v2
|
|---|
| 52 | vec2(const vec3& v, int dropAxis); // cast v3 to v2
|
|---|
| 53 |
|
|---|
| 54 | // Assignment operators
|
|---|
| 55 |
|
|---|
| 56 | vec2& operator = ( const vec2& v ); // assignment of a vec2
|
|---|
| 57 | vec2& operator += ( const vec2& v ); // incrementation by a vec2
|
|---|
| 58 | vec2& operator -= ( const vec2& v ); // decrementation by a vec2
|
|---|
| 59 | vec2& operator *= ( const double d ); // multiplication by a constant
|
|---|
| 60 | vec2& operator /= ( const double d ); // division by a constant
|
|---|
| 61 | double& operator [] ( int i); // indexing
|
|---|
| 62 | const double& operator[](int i) const; // indexing
|
|---|
| 63 |
|
|---|
| 64 | // special functions
|
|---|
| 65 |
|
|---|
| 66 | double length(); // length of a vec2
|
|---|
| 67 | double length2(); // squared length of a vec2
|
|---|
| 68 | vec2& normalize(); // normalize a vec2
|
|---|
| 69 | vec2& apply(V_FCT_PTR fct); // apply a func. to each component
|
|---|
| 70 |
|
|---|
| 71 | // friends
|
|---|
| 72 |
|
|---|
| 73 | friend vec2 operator - (const vec2& v); // -v1
|
|---|
| 74 | friend vec2 operator + (const vec2& a, const vec2& b); // v1 + v2
|
|---|
| 75 | friend vec2 operator - (const vec2& a, const vec2& b); // v1 - v2
|
|---|
| 76 | friend vec2 operator * (const vec2& a, const double d); // v1 * 3.0
|
|---|
| 77 | friend vec2 operator * (const double d, const vec2& a); // 3.0 * v1
|
|---|
| 78 | friend vec2 operator * (const mat3& a, const vec2& v); // M . v
|
|---|
| 79 | friend vec2 operator * (const vec2& v, mat3& a); // v . M
|
|---|
| 80 | friend double operator * (const vec2& a, const vec2& b); // dot product
|
|---|
| 81 | friend vec2 operator / (const vec2& a, const double d); // v1 / 3.0
|
|---|
| 82 | friend vec3 operator ^ (const vec2& a, const vec2& b); // cross product
|
|---|
| 83 | friend int operator == (const vec2& a, const vec2& b); // v1 == v2 ?
|
|---|
| 84 | friend int operator != (const vec2& a, const vec2& b); // v1 != v2 ?
|
|---|
| 85 | friend std::ostream& operator << (std::ostream& s, vec2& v);// output to stream
|
|---|
| 86 | friend std::istream& operator >> (std::istream& s, vec2& v);// input from strm.
|
|---|
| 87 | friend void swap(vec2& a, vec2& b); // swap v1 & v2
|
|---|
| 88 | friend vec2 min(const vec2& a, const vec2& b); // min(v1, v2)
|
|---|
| 89 | friend vec2 max(const vec2& a, const vec2& b); // max(v1, v2)
|
|---|
| 90 | friend vec2 prod(const vec2& a, const vec2& b); // term by term *
|
|---|
| 91 |
|
|---|
| 92 | // necessary friend declarations
|
|---|
| 93 |
|
|---|
| 94 | friend class vec3;
|
|---|
| 95 | };
|
|---|
| 96 |
|
|---|
| 97 | /****************************************************************
|
|---|
| 98 | * *
|
|---|
| 99 | * 3D Vector *
|
|---|
| 100 | * *
|
|---|
| 101 | ****************************************************************/
|
|---|
| 102 |
|
|---|
| 103 | class vec3
|
|---|
| 104 | {
|
|---|
| 105 | protected:
|
|---|
| 106 |
|
|---|
| 107 | double n[3];
|
|---|
| 108 |
|
|---|
| 109 | public:
|
|---|
| 110 |
|
|---|
| 111 | // Constructors
|
|---|
| 112 |
|
|---|
| 113 | vec3();
|
|---|
| 114 | vec3(const double x, const double y, const double z);
|
|---|
| 115 | vec3(const double d);
|
|---|
| 116 | vec3(const vec3& v); // copy constructor
|
|---|
| 117 | vec3(const vec2& v); // cast v2 to v3
|
|---|
| 118 | vec3(const vec2& v, double d); // cast v2 to v3
|
|---|
| 119 | vec3(const vec4& v); // cast v4 to v3
|
|---|
| 120 | vec3(const vec4& v, int dropAxis); // cast v4 to v3
|
|---|
| 121 |
|
|---|
| 122 | // Assignment operators
|
|---|
| 123 |
|
|---|
| 124 | vec3& operator = ( const vec3& v ); // assignment of a vec3
|
|---|
| 125 | vec3& operator += ( const vec3& v ); // incrementation by a vec3
|
|---|
| 126 | vec3& operator -= ( const vec3& v ); // decrementation by a vec3
|
|---|
| 127 | vec3& operator *= ( const double d ); // multiplication by a constant
|
|---|
| 128 | vec3& operator /= ( const double d ); // division by a constant
|
|---|
| 129 | double& operator [] ( int i); // indexing
|
|---|
| 130 | const double& operator[](int i) const; // indexing
|
|---|
| 131 |
|
|---|
| 132 | // special functions
|
|---|
| 133 |
|
|---|
| 134 | double length(); // length of a vec3
|
|---|
| 135 | double length2(); // squared length of a vec3
|
|---|
| 136 | vec3& normalize(); // normalize a vec3
|
|---|
| 137 | vec3& apply(V_FCT_PTR fct); // apply a func. to each component
|
|---|
| 138 |
|
|---|
| 139 | // friends
|
|---|
| 140 |
|
|---|
| 141 | friend vec3 operator - (const vec3& v); // -v1
|
|---|
| 142 | friend vec3 operator + (const vec3& a, const vec3& b); // v1 + v2
|
|---|
| 143 | friend vec3 operator - (const vec3& a, const vec3& b); // v1 - v2
|
|---|
| 144 | friend vec3 operator * (const vec3& a, const double d); // v1 * 3.0
|
|---|
| 145 | friend vec3 operator * (const double d, const vec3& a); // 3.0 * v1
|
|---|
| 146 | friend vec3 operator * (const mat4& a, const vec3& v); // M . v
|
|---|
| 147 | friend vec3 operator * (const vec3& v, const mat4& a); // v . M
|
|---|
| 148 | friend double operator * (const vec3& a, const vec3& b); // dot product
|
|---|
| 149 | friend vec3 operator / (const vec3& a, const double d); // v1 / 3.0
|
|---|
| 150 | friend vec3 operator ^ (const vec3& a, const vec3& b); // cross product
|
|---|
| 151 | friend int operator == (const vec3& a, const vec3& b); // v1 == v2 ?
|
|---|
| 152 | friend int operator != (const vec3& a, const vec3& b); // v1 != v2 ?
|
|---|
| 153 | friend std::ostream& operator << (std::ostream& s, vec3& v);// output to stream
|
|---|
| 154 | friend std::istream& operator >> (std::istream& s, vec3& v);// input from strm.
|
|---|
| 155 | friend void swap(vec3& a, vec3& b); // swap v1 & v2
|
|---|
| 156 | friend vec3 min(const vec3& a, const vec3& b); // min(v1, v2)
|
|---|
| 157 | friend vec3 max(const vec3& a, const vec3& b); // max(v1, v2)
|
|---|
| 158 | friend vec3 prod(const vec3& a, const vec3& b); // term by term *
|
|---|
| 159 |
|
|---|
| 160 | // necessary friend declarations
|
|---|
| 161 |
|
|---|
| 162 | friend class vec2;
|
|---|
| 163 | friend class vec4;
|
|---|
| 164 | friend class mat3;
|
|---|
| 165 | friend vec2 operator * (const mat3& a, const vec2& v); // linear transform
|
|---|
| 166 | friend mat3 operator * (const mat3& a, const mat3& b); // matrix 3 product
|
|---|
| 167 | };
|
|---|
| 168 |
|
|---|
| 169 | /****************************************************************
|
|---|
| 170 | * *
|
|---|
| 171 | * 4D Vector *
|
|---|
| 172 | * *
|
|---|
| 173 | ****************************************************************/
|
|---|
| 174 |
|
|---|
| 175 | class vec4
|
|---|
| 176 | {
|
|---|
| 177 | protected:
|
|---|
| 178 |
|
|---|
| 179 | double n[4];
|
|---|
| 180 |
|
|---|
| 181 | public:
|
|---|
| 182 |
|
|---|
| 183 | // Constructors
|
|---|
| 184 |
|
|---|
| 185 | vec4();
|
|---|
| 186 | vec4(const double x, const double y, const double z, const double w);
|
|---|
| 187 | vec4(const double d);
|
|---|
| 188 | vec4(const vec4& v); // copy constructor
|
|---|
| 189 | vec4(const vec3& v); // cast vec3 to vec4
|
|---|
| 190 | vec4(const vec3& v, const double d); // cast vec3 to vec4
|
|---|
| 191 |
|
|---|
| 192 | // Assignment operators
|
|---|
| 193 |
|
|---|
| 194 | vec4& operator = ( const vec4& v ); // assignment of a vec4
|
|---|
| 195 | vec4& operator += ( const vec4& v ); // incrementation by a vec4
|
|---|
| 196 | vec4& operator -= ( const vec4& v ); // decrementation by a vec4
|
|---|
| 197 | vec4& operator *= ( const double d ); // multiplication by a constant
|
|---|
| 198 | vec4& operator /= ( const double d ); // division by a constant
|
|---|
| 199 | double& operator [] ( int i); // indexing
|
|---|
| 200 | const double& operator [] ( int i) const; // indexing
|
|---|
| 201 |
|
|---|
| 202 | // special functions
|
|---|
| 203 |
|
|---|
| 204 | double length(); // length of a vec4
|
|---|
| 205 | double length2(); // squared length of a vec4
|
|---|
| 206 | vec4& normalize(); // normalize a vec4
|
|---|
| 207 | vec4& apply(V_FCT_PTR fct); // apply a func. to each component
|
|---|
| 208 |
|
|---|
| 209 | // friends
|
|---|
| 210 |
|
|---|
| 211 | friend vec4 operator - (const vec4& v); // -v1
|
|---|
| 212 | friend vec4 operator + (const vec4& a, const vec4& b); // v1 + v2
|
|---|
| 213 | friend vec4 operator - (const vec4& a, const vec4& b); // v1 - v2
|
|---|
| 214 | friend vec4 operator * (const vec4& a, const double d); // v1 * 3.0
|
|---|
| 215 | friend vec4 operator * (const double d, const vec4& a); // 3.0 * v1
|
|---|
| 216 | friend vec4 operator * (const mat4& a, const vec4& v); // M . v
|
|---|
| 217 | friend vec4 operator * (const vec4& v, const mat4& a); // v . M
|
|---|
| 218 | friend double operator * (const vec4& a, const vec4& b); // dot product
|
|---|
| 219 | friend vec4 operator / (const vec4& a, const double d); // v1 / 3.0
|
|---|
| 220 | friend int operator == (const vec4& a, const vec4& b); // v1 == v2 ?
|
|---|
| 221 | friend int operator != (const vec4& a, const vec4& b); // v1 != v2 ?
|
|---|
| 222 | friend std::ostream& operator << (std::ostream& s, vec4& v);// output to stream
|
|---|
| 223 | friend std::istream& operator >> (std::istream& s, vec4& v);// input from strm.
|
|---|
| 224 | friend void swap(vec4& a, vec4& b); // swap v1 & v2
|
|---|
| 225 | friend vec4 min(const vec4& a, const vec4& b); // min(v1, v2)
|
|---|
| 226 | friend vec4 max(const vec4& a, const vec4& b); // max(v1, v2)
|
|---|
| 227 | friend vec4 prod(const vec4& a, const vec4& b); // term by term *
|
|---|
| 228 |
|
|---|
| 229 | // necessary friend declarations
|
|---|
| 230 |
|
|---|
| 231 | friend class vec3;
|
|---|
| 232 | friend class mat4;
|
|---|
| 233 | friend vec3 operator * (const mat4& a, const vec3& v); // linear transform
|
|---|
| 234 | friend mat4 operator * (const mat4& a, const mat4& b); // matrix 4 product
|
|---|
| 235 | };
|
|---|
| 236 |
|
|---|
| 237 | /****************************************************************
|
|---|
| 238 | * *
|
|---|
| 239 | * 3x3 Matrix *
|
|---|
| 240 | * *
|
|---|
| 241 | ****************************************************************/
|
|---|
| 242 |
|
|---|
| 243 | class mat3
|
|---|
| 244 | {
|
|---|
| 245 | protected:
|
|---|
| 246 |
|
|---|
| 247 | vec3 v[3];
|
|---|
| 248 |
|
|---|
| 249 | public:
|
|---|
| 250 |
|
|---|
| 251 | // Constructors
|
|---|
| 252 |
|
|---|
| 253 | mat3();
|
|---|
| 254 | mat3(const vec3& v0, const vec3& v1, const vec3& v2);
|
|---|
| 255 | mat3(const double d);
|
|---|
| 256 | mat3(const mat3& m);
|
|---|
| 257 |
|
|---|
| 258 | // Assignment operators
|
|---|
| 259 |
|
|---|
| 260 | mat3& operator = ( const mat3& m ); // assignment of a mat3
|
|---|
| 261 | mat3& operator += ( const mat3& m ); // incrementation by a mat3
|
|---|
| 262 | mat3& operator -= ( const mat3& m ); // decrementation by a mat3
|
|---|
| 263 | mat3& operator *= ( const double d ); // multiplication by a constant
|
|---|
| 264 | mat3& operator /= ( const double d ); // division by a constant
|
|---|
| 265 | vec3& operator [] ( int i); // indexing
|
|---|
| 266 | const vec3& operator [] ( int i) const; // indexing
|
|---|
| 267 |
|
|---|
| 268 | // special functions
|
|---|
| 269 |
|
|---|
| 270 | mat3 transpose() const; // transpose
|
|---|
| 271 | mat3 inverse(); // inverse
|
|---|
| 272 | mat3& apply(V_FCT_PTR fct); // apply a func. to each element
|
|---|
| 273 |
|
|---|
| 274 | // friends
|
|---|
| 275 |
|
|---|
| 276 | friend mat3 operator - (const mat3& a); // -m1
|
|---|
| 277 | friend mat3 operator + (const mat3& a, const mat3& b); // m1 + m2
|
|---|
| 278 | friend mat3 operator - (const mat3& a, const mat3& b); // m1 - m2
|
|---|
| 279 | friend mat3 operator * (const mat3& a, const mat3& b); // m1 * m2
|
|---|
| 280 | friend mat3 operator * (const mat3& a, const double d); // m1 * 3.0
|
|---|
| 281 | friend mat3 operator * (const double d, const mat3& a); // 3.0 * m1
|
|---|
| 282 | friend mat3 operator / (const mat3& a, const double d); // m1 / 3.0
|
|---|
| 283 | friend int operator == (const mat3& a, const mat3& b); // m1 == m2 ?
|
|---|
| 284 | friend int operator != (const mat3& a, const mat3& b); // m1 != m2 ?
|
|---|
| 285 | friend std::ostream& operator << (std::ostream& s, mat3& m);// output to stream
|
|---|
| 286 | friend std::istream& operator >> (std::istream& s, mat3& m);// input from strm.
|
|---|
| 287 | friend void swap(mat3& a, mat3& b); // swap m1 & m2
|
|---|
| 288 |
|
|---|
| 289 | // necessary friend declarations
|
|---|
| 290 |
|
|---|
| 291 | friend vec3 operator * (const mat3& a, const vec3& v); // linear transform
|
|---|
| 292 | friend vec2 operator * (const mat3& a, const vec2& v); // linear transform
|
|---|
| 293 | };
|
|---|
| 294 |
|
|---|
| 295 | /****************************************************************
|
|---|
| 296 | * *
|
|---|
| 297 | * 4x4 Matrix *
|
|---|
| 298 | * *
|
|---|
| 299 | ****************************************************************/
|
|---|
| 300 |
|
|---|
| 301 | class mat4
|
|---|
| 302 | {
|
|---|
| 303 | protected:
|
|---|
| 304 |
|
|---|
| 305 | vec4 v[4];
|
|---|
| 306 |
|
|---|
| 307 | public:
|
|---|
| 308 |
|
|---|
| 309 | // Constructors
|
|---|
| 310 |
|
|---|
| 311 | mat4();
|
|---|
| 312 | mat4(const vec4& v0, const vec4& v1, const vec4& v2, const vec4& v3);
|
|---|
| 313 | mat4(const double d);
|
|---|
| 314 | mat4(const mat4& m);
|
|---|
| 315 |
|
|---|
| 316 | // Assignment operators
|
|---|
| 317 |
|
|---|
| 318 | mat4& operator = ( const mat4& m ); // assignment of a mat4
|
|---|
| 319 | mat4& operator += ( const mat4& m ); // incrementation by a mat4
|
|---|
| 320 | mat4& operator -= ( const mat4& m ); // decrementation by a mat4
|
|---|
| 321 | mat4& operator *= ( const double d ); // multiplication by a constant
|
|---|
| 322 | mat4& operator /= ( const double d ); // division by a constant
|
|---|
| 323 | vec4& operator [] ( int i); // indexing
|
|---|
| 324 | const vec4& operator [] ( int i) const; // indexing
|
|---|
| 325 |
|
|---|
| 326 | // special functions
|
|---|
| 327 |
|
|---|
| 328 | mat4 transpose() const; // transpose
|
|---|
| 329 | mat4 inverse(); // inverse
|
|---|
| 330 | mat4& apply(V_FCT_PTR fct); // apply a func. to each element
|
|---|
| 331 |
|
|---|
| 332 | // friends
|
|---|
| 333 |
|
|---|
| 334 | friend mat4 operator - (const mat4& a); // -m1
|
|---|
| 335 | friend mat4 operator + (const mat4& a, const mat4& b); // m1 + m2
|
|---|
| 336 | friend mat4 operator - (const mat4& a, const mat4& b); // m1 - m2
|
|---|
| 337 | friend mat4 operator * (const mat4& a, const mat4& b); // m1 * m2
|
|---|
| 338 | friend mat4 operator * (const mat4& a, const double d); // m1 * 4.0
|
|---|
| 339 | friend mat4 operator * (const double d, const mat4& a); // 4.0 * m1
|
|---|
| 340 | friend mat4 operator / (const mat4& a, const double d); // m1 / 3.0
|
|---|
| 341 | friend int operator == (const mat4& a, const mat4& b); // m1 == m2 ?
|
|---|
| 342 | friend int operator != (const mat4& a, const mat4& b); // m1 != m2 ?
|
|---|
| 343 | friend std::ostream& operator << (std::ostream& s, mat4& m);// output to stream
|
|---|
| 344 | friend std::istream& operator >> (std::istream& s, mat4& m);// input from strm.
|
|---|
| 345 | friend void swap(mat4& a, mat4& b); // swap m1 & m2
|
|---|
| 346 |
|
|---|
| 347 | // necessary friend declarations
|
|---|
| 348 |
|
|---|
| 349 | friend vec4 operator * (const mat4& a, const vec4& v); // linear transform
|
|---|
| 350 | friend vec3 operator * (const mat4& a, const vec3& v); // linear transform
|
|---|
| 351 | };
|
|---|
| 352 |
|
|---|
| 353 | /****************************************************************
|
|---|
| 354 | * *
|
|---|
| 355 | * 2D functions and 3D functions *
|
|---|
| 356 | * *
|
|---|
| 357 | ****************************************************************/
|
|---|
| 358 |
|
|---|
| 359 | mat3 identity2D(); // identity 2D
|
|---|
| 360 | mat3 translation2D(const vec2& v); // translation 2D
|
|---|
| 361 | mat3 rotation2D(const vec2& Center, const double angleDeg); // rotation 2D
|
|---|
| 362 | mat3 scaling2D(const vec2& scaleVector); // scaling 2D
|
|---|
| 363 | mat4 identity3D(); // identity 3D
|
|---|
| 364 | mat4 translation3D(const vec3& v); // translation 3D
|
|---|
| 365 | mat4 rotation3D(const vec3& Axis, const double angleDeg); // rotation 3D
|
|---|
| 366 | mat4 scaling3D(const vec3& scaleVector); // scaling 3D
|
|---|
| 367 | mat4 perspective3D(const double d); // perspective 3D
|
|---|
| 368 |
|
|---|
| 369 | }
|
|---|
| 370 |
|
|---|
| 371 | #endif
|
|---|