| 1 | 
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| 2 | /** \page ref The Reference Library
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| 3 | 
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| 4 | The Reference Library provides a means to automatically free
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| 5 | memory that is no longer needed.
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| 6 | 
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| 7 | <ul>
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| 8 |   <li> \ref refintro
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| 9 |   <li> \ref refthread
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| 10 |   <li> \ref refcust
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| 11 |   <li> \ref refexample
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| 12 | </ul>
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| 13 | 
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| 14 | \section refintro Introduction to Reference Counting
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| 15 | 
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| 16 | It is fairly easy in C++ to create a pointer to an object that
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| 17 | actually references invalid memory.  One common way to do this
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| 18 | is to create an object with new and store that
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| 19 | object's pointer.  Then the pointer is given to another
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| 20 | object's member function as an argument which keeps a copy of
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| 21 | the pointer for future use.  After the member function
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| 22 | returns, the routine that originally created the object
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| 23 | delete's it, not knowing that another object has since
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| 24 | created a reference to the object.  The result of using the
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| 25 | delete'ed object is unpredictable and would likely be
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| 26 | a program crash.  It is up to the programmer to provide the
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| 27 | logic necessary to avoid this problem.  The programmer must
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| 28 | also deal with the problem of calling to delete
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| 29 | operator on any new'ed memory when it is no longer
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| 30 | referenced.
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| 31 | 
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| 32 | Reference counting is one technique that can be applied to
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| 33 | automate memory management.  In this approach, a count of how
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| 34 | many pointers point to an object is attached to that object.
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| 35 | This count is managed by a smart pointer class which mimics
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| 36 | the behavior of C++ pointers by providing
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| 37 | <tt>operator->()</tt>.  This class has a pointer to the
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| 38 | reference counted object and increments the reference count of
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| 39 | objects when they are assigned to it while decrementing the
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| 40 | counts of the objects that are displaced by these assigments.
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| 41 | The smart pointer class automatically delete's the
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| 42 | object when its reference count drops to zero.
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| 43 | 
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| 44 | A deficiency of this method is that unreferenced circular
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| 45 | lists are not automatically deleted.  Circular list
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| 46 | implementors must provide a mechanism to detect when the list
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| 47 | is dereferenced and then break the list's circularity to let
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| 48 | the automated reference mechanism finish the work.
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| 49 | 
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| 50 | The reference library provides smart pointers and a base class that
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| 51 | can be used to maintain reference counts to objects.  For an
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| 52 | object to be reference counted its class must inherit from
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| 53 | the RefCount class.  This adds <tt>sizeof(int)</tt> bytes
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| 54 | of overhead per object and makes the destructor virtual (so a vtable
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| 55 | will be added to objects of the class, if there wasn't already a virtual
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| 56 | member in the class).
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| 57 | 
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| 58 | The smart pointers that maintain the reference counts are
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| 59 | provided by the Ref class template.  A smart pointer to a
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| 60 | class A which inherits from RefCount would have the
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| 61 | type Ref<A>.
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| 62 | 
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| 63 | \section refthread Thread Safety of the Reference Counting Package
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| 64 | 
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| 65 | The referencing counting package is thread-safe if the CPP macro
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| 66 | REF_USE_LOCKS is defined to 1.  This means that Ref's to a particular
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| 67 | object can be created and reassigned and destroyed in different
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| 68 | threads.  However, the Ref's themselves are not thread-safe.
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| 69 | For example, a static Ref cannot be simultaneously modified from
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| 70 | multiple threads.
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| 71 | 
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| 72 | Because there is an overhead associated with locking access to an
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| 73 | object's reference count, locking is not turned on by default,
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| 74 | and, thus, making and deleting references to an object in
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| 75 | multiple threads is not thread-safe by default.  The
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| 76 | RefCount::use_locks member is passed a bool value to turn locking
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| 77 | on and off on a per object basis.
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| 78 | 
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| 79 | \section refcust Customizing the Reference Counting Package
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| 80 | 
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| 81 |   The behaviour of the package can be modified at compile time
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| 82 | with the following five macros, each of which should be undefined, 0, or 1:
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| 83 | 
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| 84 | <dl>
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| 85 | <dt><tt>REF_CHECK_STACK</tt><dd>
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| 86 |   If this is 1, referenced objects are checked to see if they
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| 87 |   reside on the stack, in which case storage for the object is not managed,
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| 88 |   if management is enabled.
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| 89 | <dt><tt>REF_MANAGE</tt><dd>
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| 90 |   If this is 1, the unmanage member is enabled.
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| 91 | <dt><tt>REF_CHECK_MAX_NREF</tt><dd>
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| 92 |   If this is 1, the reference count is checked before
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| 93 |   it is incremented to make sure it isn't too big.
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| 94 | <dt><tt>REF_CHECK_MIN_NREF</tt><dd>
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| 95 |   If this is 1, the reference count is checked before
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| 96 |   it is decremented to make sure it isn't already zero.
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| 97 | <dt><tt>REF_USE_LOCKS</tt><dd>
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| 98 |   If this is 1, modification of the reference count
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| 99 |   is locked to allow thread-safe execution.
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| 100 | </dl>
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| 101 | 
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| 102 | If a macro is undefined, then the behaviour is architecture
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| 103 | dependent---usually, the macro will be set to 1 in this case.
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| 104 | For maximum efficiency and for normal operation after the program is
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| 105 | debugged, compile with all of the above macros defined to zero.
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| 106 | This can also be done by defining REF_OPTIMIZE.
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| 107 | 
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| 108 |   An include file can be used to set these options as well.  This has
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| 109 | the advantage that dependency checking will force an automatic
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| 110 | recompile of all affected files if the options change.  This is done
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| 111 | in the file scconfig.h, which is produced by the automated configuration
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| 112 | procedure.
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| 113 | 
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| 114 |   Note that all source code that uses references must be compiled with
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| 115 | the same value for REF_MANAGE.
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| 116 | Changing this can change the storage layout and the interpretation of
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| 117 | the reference count data.
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| 118 | 
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| 119 | \section refexample A Reference Example
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| 120 | 
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| 121 | Following is a simple example of how to manage memory with reference
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| 122 | counts.
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| 123 | 
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| 124 | <pre>
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| 125 | \#include <util/container/ref.h>
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| 126 | 
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| 127 | class A: virtual public RefCount {};
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| 128 | 
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| 129 | class B: public A {};
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| 130 | 
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| 131 | int
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| 132 | main()
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| 133 | {
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| 134 |   Ref\<A\> a1(new A);
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| 135 |   Ref\<A\> a2;
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| 136 | 
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| 137 |   // Create another reference to the A object pointed to by a1.
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| 138 |   a2 = a1;
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| 139 | 
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| 140 |   // Make a2 refer to a new A object.
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| 141 |   a2 = new A;
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| 142 | 
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| 143 |   // a2 was the only reference to the second A object, so setting
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| 144 |   // a2 to the null object will cause the second A object to be
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| 145 |   // deleted.
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| 146 |   a2 = 0;
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| 147 | 
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| 148 |   Ref\<B\> b(new B);
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| 149 | 
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| 150 |   // An object of type Ref\<X\> can be assigned to an object of type
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| 151 |   // Ref\<Y\> as long as X* can be assigned to Y*.
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| 152 |   a1 = b;
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| 153 | 
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| 154 |   // An automatic dynamic cast can be done by using the left shift
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| 155 |   // operator.
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| 156 |   b << a1;
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| 157 | 
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| 158 |   // The B object will be deleted here because all of the references
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| 159 |   // to it go out of scope and destroyed.
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| 160 |   return 0;
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| 161 | }
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| 162 | </pre>
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| 163 | 
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| 164 | */
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