// // vector3.h // // Copyright (C) 1996 Limit Point Systems, Inc. // // Author: Curtis Janssen // Maintainer: LPS // // This file is part of the SC Toolkit. // // The SC Toolkit is free software; you can redistribute it and/or modify // it under the terms of the GNU Library General Public License as published by // the Free Software Foundation; either version 2, or (at your option) // any later version. // // The SC Toolkit is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU Library General Public License // along with the SC Toolkit; see the file COPYING.LIB. If not, write to // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. // // The U.S. Government is granted a limited license as per AL 91-7. // #ifndef _math_scmat_vector3_h #define _math_scmat_vector3_h #ifdef __GNUC__ #pragma interface #endif #include #include #include #include namespace sc { class RefSCVector; class SCMatrix3; class SCVector3 { friend class SCMatrix3; private: double _v[3]; public: SCVector3() {} SCVector3(const double p[3]) { _v[0] = p[0]; _v[1] = p[1]; _v[2] = p[2]; } SCVector3(double d) { _v[0] = d; _v[1] = d; _v[2] = d; } SCVector3(double x,double y,double z) { _v[0] = x; _v[1] = y; _v[2] = z; } SCVector3(const SCVector3&p) { _v[0] = p._v[0]; _v[1] = p._v[1]; _v[2] = p._v[2]; } SCVector3(const RefSCVector&); SCVector3(const Ref&); void normalize(); SCVector3 operator -() { return SCVector3(-_v[0],-_v[1],-_v[2]); } SCVector3 operator*(double) const; void operator = (const double *x) { _v[0] = x[0]; _v[1] = x[1]; _v[2] = x[2]; } void operator = (const SCVector3& x) { _v[0] = x._v[0]; _v[1] = x._v[1]; _v[2] = x._v[2]; } void operator = (double d) { _v[0] = d; _v[1] = d; _v[2] = d; } void operator -= (const SCVector3& v) { _v[0] -= v._v[0]; _v[1] -= v._v[1]; _v[2] -= v._v[2]; } void operator += (const SCVector3& v) { _v[0] += v._v[0]; _v[1] += v._v[1]; _v[2] += v._v[2]; } void operator *= (double m) { _v[0] *= m; _v[1] *= m; _v[2] *= m; } SCVector3 operator+(const SCVector3&v) const { SCVector3 result; result._v[0] = _v[0] + v._v[0]; result._v[1] = _v[1] + v._v[1]; result._v[2] = _v[2] + v._v[2]; return result; } SCVector3 operator-(const SCVector3&v) const { SCVector3 result; result._v[0] = _v[0] - v._v[0]; result._v[1] = _v[1] - v._v[1]; result._v[2] = _v[2] - v._v[2]; return result; } double dot(const SCVector3&v) const { return _v[0]*v._v[0] + _v[1]*v._v[1] + _v[2]*v._v[2]; } SCVector3 cross(const SCVector3&) const; // returns a unit vector that is perpendicular to the two vectors SCVector3 perp_unit(const SCVector3&) const; void spherical_coord(double theta, double phi, double r); void spherical_to_cartesian(SCVector3&cart) const; double maxabs() const; // this returns the length of the difference vector double dist(const SCVector3&) const; void rotate(double theta,SCVector3 &v); double norm() const { return sqrt(this->dot(*this)); } double& elem(int xyz) { return _v[xyz]; } const double& elem(int xyz) const { return _v[xyz]; } double& operator [] (int i) { return _v[i]; } const double& operator [] (int i) const { return _v[i]; } double& operator () (int i) { return _v[i]; } const double& operator () (int i) const { return _v[i]; } const double* data() const { return _v; } double* data() { return _v; } double& x() { return _v[0]; } double& y() { return _v[1]; } double& z() { return _v[2]; } const double& x() const { return _v[0]; } const double& y() const { return _v[1]; } const double& z() const { return _v[2]; } double& r() { return _v[0]; } double& theta() { return _v[1]; } double& phi() { return _v[2]; } const double& r() const { return _v[0]; } const double& theta() const { return _v[1]; } const double& phi() const { return _v[2]; } void print(std::ostream& =ExEnv::out0()) const; }; SCVector3 operator*(double,const SCVector3&); std::ostream &operator<<(std::ostream&, const SCVector3 &); } #ifdef INLINE_FUNCTIONS #include #endif #endif // Local Variables: // mode: c++ // c-file-style: "CLJ" // End: