| 1 | // | 
|---|
| 2 | // vector3.h | 
|---|
| 3 | // | 
|---|
| 4 | // Copyright (C) 1996 Limit Point Systems, Inc. | 
|---|
| 5 | // | 
|---|
| 6 | // Author: Curtis Janssen <cljanss@limitpt.com> | 
|---|
| 7 | // Maintainer: LPS | 
|---|
| 8 | // | 
|---|
| 9 | // This file is part of the SC Toolkit. | 
|---|
| 10 | // | 
|---|
| 11 | // The SC Toolkit is free software; you can redistribute it and/or modify | 
|---|
| 12 | // it under the terms of the GNU Library General Public License as published by | 
|---|
| 13 | // the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 14 | // any later version. | 
|---|
| 15 | // | 
|---|
| 16 | // The SC Toolkit is distributed in the hope that it will be useful, | 
|---|
| 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 19 | // GNU Library General Public License for more details. | 
|---|
| 20 | // | 
|---|
| 21 | // You should have received a copy of the GNU Library General Public License | 
|---|
| 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to | 
|---|
| 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. | 
|---|
| 24 | // | 
|---|
| 25 | // The U.S. Government is granted a limited license as per AL 91-7. | 
|---|
| 26 | // | 
|---|
| 27 |  | 
|---|
| 28 | #ifndef _math_scmat_vector3_h | 
|---|
| 29 | #define _math_scmat_vector3_h | 
|---|
| 30 | #ifdef __GNUC__ | 
|---|
| 31 | #pragma interface | 
|---|
| 32 | #endif | 
|---|
| 33 |  | 
|---|
| 34 | #include <iostream> | 
|---|
| 35 | #include <math.h> | 
|---|
| 36 |  | 
|---|
| 37 | #include <util/misc/exenv.h> | 
|---|
| 38 | #include <util/keyval/keyval.h> | 
|---|
| 39 |  | 
|---|
| 40 | namespace sc { | 
|---|
| 41 |  | 
|---|
| 42 | class RefSCVector; | 
|---|
| 43 | class SCMatrix3; | 
|---|
| 44 |  | 
|---|
| 45 | class SCVector3 | 
|---|
| 46 | { | 
|---|
| 47 | friend class SCMatrix3; | 
|---|
| 48 | private: | 
|---|
| 49 | double _v[3]; | 
|---|
| 50 | public: | 
|---|
| 51 | SCVector3() {} | 
|---|
| 52 | SCVector3(const double p[3]) { | 
|---|
| 53 | _v[0] = p[0]; _v[1] = p[1]; _v[2] = p[2]; | 
|---|
| 54 | } | 
|---|
| 55 | SCVector3(double d) { _v[0] = d; _v[1] = d; _v[2] = d; } | 
|---|
| 56 | SCVector3(double x,double y,double z) { | 
|---|
| 57 | _v[0] = x; _v[1] = y; _v[2] = z; | 
|---|
| 58 | } | 
|---|
| 59 | SCVector3(const SCVector3&p) { | 
|---|
| 60 | _v[0] = p._v[0]; _v[1] = p._v[1]; _v[2] = p._v[2]; | 
|---|
| 61 | } | 
|---|
| 62 | SCVector3(const RefSCVector&); | 
|---|
| 63 | SCVector3(const Ref<KeyVal>&); | 
|---|
| 64 | void normalize(); | 
|---|
| 65 | SCVector3 operator -() { return SCVector3(-_v[0],-_v[1],-_v[2]); } | 
|---|
| 66 | SCVector3 operator*(double) const; | 
|---|
| 67 | void operator = (const double *x) { | 
|---|
| 68 | _v[0] = x[0]; | 
|---|
| 69 | _v[1] = x[1]; | 
|---|
| 70 | _v[2] = x[2]; | 
|---|
| 71 | } | 
|---|
| 72 | void operator = (const SCVector3& x) { | 
|---|
| 73 | _v[0] = x._v[0]; | 
|---|
| 74 | _v[1] = x._v[1]; | 
|---|
| 75 | _v[2] = x._v[2]; | 
|---|
| 76 | } | 
|---|
| 77 | void operator = (double d) { _v[0] = d; _v[1] = d; _v[2] = d; } | 
|---|
| 78 | void operator -= (const SCVector3& v) { | 
|---|
| 79 | _v[0] -= v._v[0]; | 
|---|
| 80 | _v[1] -= v._v[1]; | 
|---|
| 81 | _v[2] -= v._v[2]; | 
|---|
| 82 | } | 
|---|
| 83 | void operator += (const SCVector3& v) { | 
|---|
| 84 | _v[0] += v._v[0]; | 
|---|
| 85 | _v[1] += v._v[1]; | 
|---|
| 86 | _v[2] += v._v[2]; | 
|---|
| 87 | } | 
|---|
| 88 | void operator *= (double m) { _v[0] *= m; _v[1] *= m; _v[2] *= m; } | 
|---|
| 89 | SCVector3 operator+(const SCVector3&v) const { | 
|---|
| 90 | SCVector3 result; | 
|---|
| 91 | result._v[0] = _v[0] + v._v[0]; | 
|---|
| 92 | result._v[1] = _v[1] + v._v[1]; | 
|---|
| 93 | result._v[2] = _v[2] + v._v[2]; | 
|---|
| 94 | return result; | 
|---|
| 95 | } | 
|---|
| 96 | SCVector3 operator-(const SCVector3&v) const { | 
|---|
| 97 | SCVector3 result; | 
|---|
| 98 | result._v[0] = _v[0] - v._v[0]; | 
|---|
| 99 | result._v[1] = _v[1] - v._v[1]; | 
|---|
| 100 | result._v[2] = _v[2] - v._v[2]; | 
|---|
| 101 | return result; | 
|---|
| 102 | } | 
|---|
| 103 | double dot(const SCVector3&v) const { | 
|---|
| 104 | return _v[0]*v._v[0] + _v[1]*v._v[1] + _v[2]*v._v[2]; } | 
|---|
| 105 | SCVector3 cross(const SCVector3&) const; | 
|---|
| 106 | // returns a unit vector that is perpendicular to the two vectors | 
|---|
| 107 | SCVector3 perp_unit(const SCVector3&) const; | 
|---|
| 108 | void spherical_coord(double theta, double phi, | 
|---|
| 109 | double r); | 
|---|
| 110 | void spherical_to_cartesian(SCVector3&cart) const; | 
|---|
| 111 | double maxabs() const; | 
|---|
| 112 | // this returns the length of the difference vector | 
|---|
| 113 | double dist(const SCVector3&) const; | 
|---|
| 114 | void rotate(double theta,SCVector3 &v); | 
|---|
| 115 | double norm() const { return sqrt(this->dot(*this)); } | 
|---|
| 116 | double& elem(int xyz) { return _v[xyz]; } | 
|---|
| 117 | const double& elem(int xyz) const { return _v[xyz]; } | 
|---|
| 118 | double& operator [] (int i) { return _v[i]; } | 
|---|
| 119 | const double& operator [] (int i) const { return _v[i]; } | 
|---|
| 120 | double& operator () (int i) { return _v[i]; } | 
|---|
| 121 | const double& operator () (int i) const { return _v[i]; } | 
|---|
| 122 | const double* data() const { return _v; } | 
|---|
| 123 | double* data() { return _v; } | 
|---|
| 124 | double& x() { return _v[0]; } | 
|---|
| 125 | double& y() { return _v[1]; } | 
|---|
| 126 | double& z() { return _v[2]; } | 
|---|
| 127 | const double& x() const { return _v[0]; } | 
|---|
| 128 | const double& y() const { return _v[1]; } | 
|---|
| 129 | const double& z() const { return _v[2]; } | 
|---|
| 130 | double& r() { return _v[0]; } | 
|---|
| 131 | double& theta() { return _v[1]; } | 
|---|
| 132 | double& phi() { return _v[2]; } | 
|---|
| 133 | const double& r() const { return _v[0]; } | 
|---|
| 134 | const double& theta() const { return _v[1]; } | 
|---|
| 135 | const double& phi() const { return _v[2]; } | 
|---|
| 136 | void print(std::ostream& =ExEnv::out0()) const; | 
|---|
| 137 | }; | 
|---|
| 138 | SCVector3 operator*(double,const SCVector3&); | 
|---|
| 139 | std::ostream &operator<<(std::ostream&, const SCVector3 &); | 
|---|
| 140 |  | 
|---|
| 141 | } | 
|---|
| 142 |  | 
|---|
| 143 | #ifdef INLINE_FUNCTIONS | 
|---|
| 144 | #include <math/scmat/vector3_i.h> | 
|---|
| 145 | #endif | 
|---|
| 146 |  | 
|---|
| 147 | #endif | 
|---|
| 148 |  | 
|---|
| 149 | // Local Variables: | 
|---|
| 150 | // mode: c++ | 
|---|
| 151 | // c-file-style: "CLJ" | 
|---|
| 152 | // End: | 
|---|