[0b990d] | 1 | //
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| 2 | // vector3.h
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| 3 | //
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| 4 | // Copyright (C) 1996 Limit Point Systems, Inc.
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| 5 | //
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| 6 | // Author: Curtis Janssen <cljanss@limitpt.com>
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| 7 | // Maintainer: LPS
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| 8 | //
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| 9 | // This file is part of the SC Toolkit.
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| 10 | //
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| 11 | // The SC Toolkit is free software; you can redistribute it and/or modify
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| 12 | // it under the terms of the GNU Library General Public License as published by
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| 13 | // the Free Software Foundation; either version 2, or (at your option)
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| 14 | // any later version.
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| 15 | //
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| 16 | // The SC Toolkit is distributed in the hope that it will be useful,
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| 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 19 | // GNU Library General Public License for more details.
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| 20 | //
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| 21 | // You should have received a copy of the GNU Library General Public License
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| 22 | // along with the SC Toolkit; see the file COPYING.LIB. If not, write to
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| 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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| 24 | //
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| 25 | // The U.S. Government is granted a limited license as per AL 91-7.
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| 26 | //
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| 27 |
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| 28 | #ifndef _math_scmat_vector3_h
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| 29 | #define _math_scmat_vector3_h
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| 30 | #ifdef __GNUC__
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| 31 | #pragma interface
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| 32 | #endif
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| 33 |
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| 34 | #include <iostream>
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| 35 | #include <math.h>
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| 36 |
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| 37 | #include <util/misc/exenv.h>
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| 38 | #include <util/keyval/keyval.h>
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| 39 |
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| 40 | namespace sc {
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| 41 |
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| 42 | class RefSCVector;
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| 43 | class SCMatrix3;
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| 44 |
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| 45 | class SCVector3
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| 46 | {
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| 47 | friend class SCMatrix3;
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| 48 | private:
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| 49 | double _v[3];
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| 50 | public:
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| 51 | SCVector3() {}
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| 52 | SCVector3(const double p[3]) {
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| 53 | _v[0] = p[0]; _v[1] = p[1]; _v[2] = p[2];
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| 54 | }
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| 55 | SCVector3(double d) { _v[0] = d; _v[1] = d; _v[2] = d; }
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| 56 | SCVector3(double x,double y,double z) {
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| 57 | _v[0] = x; _v[1] = y; _v[2] = z;
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| 58 | }
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| 59 | SCVector3(const SCVector3&p) {
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| 60 | _v[0] = p._v[0]; _v[1] = p._v[1]; _v[2] = p._v[2];
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| 61 | }
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| 62 | SCVector3(const RefSCVector&);
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| 63 | SCVector3(const Ref<KeyVal>&);
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| 64 | void normalize();
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| 65 | SCVector3 operator -() { return SCVector3(-_v[0],-_v[1],-_v[2]); }
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| 66 | SCVector3 operator*(double) const;
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| 67 | void operator = (const double *x) {
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| 68 | _v[0] = x[0];
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| 69 | _v[1] = x[1];
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| 70 | _v[2] = x[2];
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| 71 | }
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| 72 | void operator = (const SCVector3& x) {
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| 73 | _v[0] = x._v[0];
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| 74 | _v[1] = x._v[1];
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| 75 | _v[2] = x._v[2];
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| 76 | }
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| 77 | void operator = (double d) { _v[0] = d; _v[1] = d; _v[2] = d; }
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| 78 | void operator -= (const SCVector3& v) {
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| 79 | _v[0] -= v._v[0];
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| 80 | _v[1] -= v._v[1];
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| 81 | _v[2] -= v._v[2];
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| 82 | }
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| 83 | void operator += (const SCVector3& v) {
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| 84 | _v[0] += v._v[0];
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| 85 | _v[1] += v._v[1];
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| 86 | _v[2] += v._v[2];
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| 87 | }
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| 88 | void operator *= (double m) { _v[0] *= m; _v[1] *= m; _v[2] *= m; }
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| 89 | SCVector3 operator+(const SCVector3&v) const {
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| 90 | SCVector3 result;
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| 91 | result._v[0] = _v[0] + v._v[0];
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| 92 | result._v[1] = _v[1] + v._v[1];
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| 93 | result._v[2] = _v[2] + v._v[2];
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| 94 | return result;
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| 95 | }
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| 96 | SCVector3 operator-(const SCVector3&v) const {
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| 97 | SCVector3 result;
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| 98 | result._v[0] = _v[0] - v._v[0];
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| 99 | result._v[1] = _v[1] - v._v[1];
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| 100 | result._v[2] = _v[2] - v._v[2];
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| 101 | return result;
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| 102 | }
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| 103 | double dot(const SCVector3&v) const {
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| 104 | return _v[0]*v._v[0] + _v[1]*v._v[1] + _v[2]*v._v[2]; }
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| 105 | SCVector3 cross(const SCVector3&) const;
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| 106 | // returns a unit vector that is perpendicular to the two vectors
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| 107 | SCVector3 perp_unit(const SCVector3&) const;
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| 108 | void spherical_coord(double theta, double phi,
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| 109 | double r);
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| 110 | void spherical_to_cartesian(SCVector3&cart) const;
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| 111 | double maxabs() const;
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| 112 | // this returns the length of the difference vector
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| 113 | double dist(const SCVector3&) const;
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| 114 | void rotate(double theta,SCVector3 &v);
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| 115 | double norm() const { return sqrt(this->dot(*this)); }
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| 116 | double& elem(int xyz) { return _v[xyz]; }
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| 117 | const double& elem(int xyz) const { return _v[xyz]; }
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| 118 | double& operator [] (int i) { return _v[i]; }
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| 119 | const double& operator [] (int i) const { return _v[i]; }
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| 120 | double& operator () (int i) { return _v[i]; }
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| 121 | const double& operator () (int i) const { return _v[i]; }
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| 122 | const double* data() const { return _v; }
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| 123 | double* data() { return _v; }
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| 124 | double& x() { return _v[0]; }
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| 125 | double& y() { return _v[1]; }
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| 126 | double& z() { return _v[2]; }
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| 127 | const double& x() const { return _v[0]; }
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| 128 | const double& y() const { return _v[1]; }
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| 129 | const double& z() const { return _v[2]; }
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| 130 | double& r() { return _v[0]; }
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| 131 | double& theta() { return _v[1]; }
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| 132 | double& phi() { return _v[2]; }
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| 133 | const double& r() const { return _v[0]; }
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| 134 | const double& theta() const { return _v[1]; }
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| 135 | const double& phi() const { return _v[2]; }
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| 136 | void print(std::ostream& =ExEnv::out0()) const;
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| 137 | };
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| 138 | SCVector3 operator*(double,const SCVector3&);
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| 139 | std::ostream &operator<<(std::ostream&, const SCVector3 &);
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| 140 |
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| 141 | }
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| 142 |
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| 143 | #ifdef INLINE_FUNCTIONS
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| 144 | #include <math/scmat/vector3_i.h>
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| 145 | #endif
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| 146 |
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| 147 | #endif
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| 148 |
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| 149 | // Local Variables:
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| 150 | // mode: c++
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| 151 | // c-file-style: "CLJ"
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| 152 | // End:
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