| 1 | //
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| 2 | // vector3.cc
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| 3 | //
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| 4 | // Copyright (C) 1996 Limit Point Systems, Inc.
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| 5 | //
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| 6 | // Author: Curtis Janssen <cljanss@limitpt.com>
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| 7 | // Maintainer: LPS
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| 8 | //
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| 9 | // This file is part of the SC Toolkit.
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| 10 | //
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| 11 | // The SC Toolkit is free software; you can redistribute it and/or modify
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| 12 | // it under the terms of the GNU Library General Public License as published by
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| 13 | // the Free Software Foundation; either version 2, or (at your option)
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| 14 | // any later version.
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| 15 | //
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| 16 | // The SC Toolkit is distributed in the hope that it will be useful,
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| 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 19 | // GNU Library General Public License for more details.
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| 20 | //
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| 21 | // You should have received a copy of the GNU Library General Public License
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| 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to
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| 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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| 24 | //
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| 25 | // The U.S. Government is granted a limited license as per AL 91-7.
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| 26 | //
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| 27 | 
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| 28 | #ifdef __GNUC__
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| 29 | #pragma implementation
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| 30 | #endif
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| 31 | 
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| 32 | #include <iostream>
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| 33 | #include <iomanip>
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| 34 | 
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| 35 | #include <math/scmat/matrix.h>
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| 36 | #include <math/scmat/vector3.h>
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| 37 | #include <math.h>
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| 38 | 
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| 39 | #include <util/misc/formio.h>
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| 40 | #include <util/keyval/keyval.h>
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| 41 | 
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| 42 | using namespace std;
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| 43 | using namespace sc;
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| 44 | 
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| 45 | namespace sc {
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| 46 | 
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| 47 | ////////////////////////////////////////////////////////////////////////
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| 48 | // DVector3
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| 49 | 
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| 50 | SCVector3::SCVector3(const Ref<KeyVal>&keyval)
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| 51 | {
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| 52 |   _v[0] = keyval->doublevalue(0);
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| 53 |   _v[1] = keyval->doublevalue(1);
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| 54 |   _v[2] = keyval->doublevalue(2);
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| 55 | }
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| 56 | 
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| 57 | SCVector3::SCVector3(const RefSCVector&x)
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| 58 | {
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| 59 |   if (x.dim().n() != 3) {
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| 60 |       ExEnv::errn() << indent << "SCVector3::SCVector3(RefSCVEctor&): bad length\n";
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| 61 |       abort();
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| 62 |     }
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| 63 |   _v[0] = x.get_element(0);
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| 64 |   _v[1] = x.get_element(1);
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| 65 |   _v[2] = x.get_element(2);
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| 66 | };
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| 67 | 
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| 68 | SCVector3
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| 69 | operator*(double d,const SCVector3& v)
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| 70 | {
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| 71 |   SCVector3 result;
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| 72 |   for (int i=0; i<3; i++) result[i] = d * v[i];
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| 73 |   return result;
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| 74 | }
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| 75 | 
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| 76 | SCVector3 SCVector3::operator*(double d) const
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| 77 | {
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| 78 |   return d*(*this);
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| 79 | }
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| 80 | 
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| 81 | SCVector3 SCVector3::cross(const SCVector3&v) const
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| 82 | {
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| 83 |   SCVector3 result(_v[1]*v._v[2]-_v[2]*v._v[1],
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| 84 |                 _v[2]*v._v[0]-_v[0]*v._v[2],
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| 85 |                 _v[0]*v._v[1]-_v[1]*v._v[0]);
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| 86 |   return result;
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| 87 | }
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| 88 | 
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| 89 | SCVector3 SCVector3::perp_unit(const SCVector3&v) const
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| 90 | {
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| 91 |   // try the cross product
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| 92 |   SCVector3 result(_v[1]*v._v[2]-_v[2]*v._v[1],
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| 93 |                    _v[2]*v._v[0]-_v[0]*v._v[2],
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| 94 |                    _v[0]*v._v[1]-_v[1]*v._v[0]);
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| 95 |   double resultdotresult = result.dot(result);
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| 96 |   if (resultdotresult < 1.e-16) {
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| 97 |       // the cross product is too small to normalize
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| 98 | 
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| 99 |       // find the largest of this and v
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| 100 |       double dotprodt = this->dot(*this);
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| 101 |       double dotprodv = v.dot(v);
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| 102 |       const SCVector3 *d;
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| 103 |       double dotprodd;
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| 104 |       if (dotprodt < dotprodv) {
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| 105 |           d = &v;
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| 106 |           dotprodd = dotprodv;
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| 107 |         }
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| 108 |       else {
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| 109 |           d = this;
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| 110 |           dotprodd = dotprodt;
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| 111 |         }
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| 112 |       // see if d is big enough
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| 113 |       if (dotprodd < 1.e-16) {
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| 114 |           // choose an arbitrary vector, since the biggest vector is small
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| 115 |           result[0] = 1.0;
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| 116 |           result[1] = 0.0;
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| 117 |           result[2] = 0.0;
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| 118 |           return result;
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| 119 |         }
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| 120 |       else {
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| 121 |           // choose a vector perpendicular to d
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| 122 |           // choose it in one of the planes xy, xz, yz
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| 123 |           // choose the plane to be that which contains the two largest
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| 124 |           // components of d
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| 125 |           double absd[3];
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| 126 |           absd[0] = fabs(d->_v[0]);
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| 127 |           absd[1] = fabs(d->_v[1]);
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| 128 |           absd[2] = fabs(d->_v[2]);
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| 129 |           int axis0, axis1;
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| 130 |           if (absd[0] < absd[1]) {
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| 131 |               axis0 = 1;
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| 132 |               if (absd[0] < absd[2]) {
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| 133 |                   axis1 = 2;
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| 134 |                 }
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| 135 |               else {
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| 136 |                   axis1 = 0;
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| 137 |                 }
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| 138 |             }
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| 139 |           else {
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| 140 |               axis0 = 0;
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| 141 |               if (absd[1] < absd[2]) {
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| 142 |                   axis1 = 2;
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| 143 |                 }
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| 144 |               else {
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| 145 |                   axis1 = 1;
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| 146 |                 }
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| 147 |             }
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| 148 |           result[0] = 0.0;
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| 149 |           result[1] = 0.0;
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| 150 |           result[2] = 0.0;
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| 151 |           // do the pi/2 rotation in the plane
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| 152 |           result[axis0] = d->_v[axis1];
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| 153 |           result[axis1] = -d->_v[axis0];
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| 154 |         }
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| 155 |       result.normalize();
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| 156 |       return result;
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| 157 |     }
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| 158 |   else {
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| 159 |       // normalize the cross product and return the result
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| 160 |       result *= 1.0/sqrt(resultdotresult);
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| 161 |       return result;
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| 162 |     }
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| 163 | }
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| 164 | 
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| 165 | void SCVector3::rotate(double theta,SCVector3&axis)
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| 166 | {
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| 167 |   SCVector3 result;
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| 168 |   SCVector3 unitaxis = axis;
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| 169 |   unitaxis.normalize();
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| 170 | 
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| 171 |   // split this into parallel and perpendicular components along axis
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| 172 |   SCVector3 parallel = axis * (this->dot(axis) / axis.dot(axis));
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| 173 |   SCVector3 perpendicular = (*this) - parallel;
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| 174 | 
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| 175 |   // form a unit vector perpendicular to parallel and perpendicular
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| 176 |   SCVector3 third_axis = axis.perp_unit(perpendicular);
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| 177 |   third_axis = third_axis * perpendicular.norm();
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| 178 | 
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| 179 |   result = parallel + cos(theta) * perpendicular + sin(theta) * third_axis;
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| 180 |   (*this) = result;
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| 181 | }
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| 182 | 
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| 183 | void SCVector3::normalize()
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| 184 | {
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| 185 |   double tmp=0.0;
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| 186 |   int i;
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| 187 |   for (i=0; i<3; i++) tmp += _v[i]*_v[i];
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| 188 |   tmp = 1.0/sqrt(tmp);
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| 189 |   for (i=0; i<3; i++) _v[i] *= tmp;
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| 190 | }
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| 191 | 
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| 192 | double
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| 193 | SCVector3::maxabs() const
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| 194 | {
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| 195 |   double result = fabs(_v[0]);
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| 196 |   double tmp;
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| 197 |   if ((tmp = fabs(_v[1])) > result) result = tmp;
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| 198 |   if ((tmp = fabs(_v[2])) > result) result = tmp;
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| 199 |   return result;
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| 200 | }
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| 201 | 
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| 202 | void
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| 203 | SCVector3::spherical_to_cartesian(SCVector3&cart) const
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| 204 | {
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| 205 |   cart.spherical_coord(theta(), phi(), r());
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| 206 | }
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| 207 | 
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| 208 | void SCVector3::print(ostream& os) const
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| 209 | {
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| 210 |   os << indent << "{"
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| 211 |      << setw(8) << setprecision(5) << x() << " "
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| 212 |      << setw(8) << setprecision(5) << y() << " "
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| 213 |      << setw(8) << setprecision(5) << z() << "}"
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| 214 |      << endl;
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| 215 | }
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| 216 | 
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| 217 | ostream &
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| 218 | operator<<(ostream&o, const SCVector3 &v)
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| 219 | {
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| 220 |   o << scprintf("{% 8.5f % 8.5f % 8.5f}", v.x(), v.y(), v.z());
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| 221 |   return o;
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| 222 | }
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| 223 | 
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| 224 | }
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| 225 | 
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| 226 | /////////////////////////////////////////////////////////////////////////////
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| 227 | 
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| 228 | // Local Variables:
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| 229 | // mode: c++
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| 230 | // c-file-style: "CLJ"
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| 231 | // End:
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