| [0b990d] | 1 | //
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 | 2 | // matrix3.h
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 | 3 | //
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 | 4 | // Copyright (C) 1996 Limit Point Systems, Inc.
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 | 5 | //
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 | 6 | // Author: Curtis Janssen <cljanss@limitpt.com>
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 | 7 | // Maintainer: LPS
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 | 8 | //
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 | 9 | // This file is part of the SC Toolkit.
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 | 10 | //
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 | 11 | // The SC Toolkit is free software; you can redistribute it and/or modify
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 | 12 | // it under the terms of the GNU Library General Public License as published by
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 | 13 | // the Free Software Foundation; either version 2, or (at your option)
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 | 14 | // any later version.
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 | 15 | //
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 | 16 | // The SC Toolkit is distributed in the hope that it will be useful,
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 | 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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 | 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 | 19 | // GNU Library General Public License for more details.
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 | 20 | //
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 | 21 | // You should have received a copy of the GNU Library General Public License
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 | 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to
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 | 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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 | 24 | //
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 | 25 | // The U.S. Government is granted a limited license as per AL 91-7.
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 | 26 | //
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 | 27 | 
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 | 28 | #ifndef _math_scmat_matrix3_h
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 | 29 | #define _math_scmat_matrix3_h
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 | 30 | #ifdef __GNUC__
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 | 31 | #pragma interface
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 | 32 | #endif
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 | 33 | 
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 | 34 | #include <iostream>
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 | 35 | #include <math.h>
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 | 36 | 
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 | 37 | #include <math/scmat/vector3.h>
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 | 38 | 
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 | 39 | namespace sc {
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 | 40 | 
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 | 41 | class RefSCmatrix;
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 | 42 | 
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 | 43 | class SCMatrix3
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 | 44 | {
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 | 45 |   private:
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 | 46 |     double _m[9];
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 | 47 |   public:
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 | 48 |     SCMatrix3() {}
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 | 49 |     SCMatrix3(const SCMatrix3&);
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 | 50 | #if 0
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 | 51 |     SCMatrix3(const RefSCMatrix3&);
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 | 52 | #endif
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 | 53 |     SCMatrix3(double x[9]);
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 | 54 |     SCMatrix3(const SCVector3&p1, const SCVector3&p2, const SCVector3&p3);
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 | 55 |     ~SCMatrix3() {}
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 | 56 |     SCMatrix3& operator=(const SCMatrix3&);
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 | 57 |     SCMatrix3 operator*(double) const;
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 | 58 |     SCMatrix3 operator*(const SCMatrix3&) const;
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 | 59 |     SCVector3 operator*(const SCVector3&v) const {
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 | 60 |         SCVector3 result;
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 | 61 |         result._v[0] = _m[0+3*0]*v._v[0]+_m[0+3*1]*v._v[1]+_m[0+3*2]*v._v[2];
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 | 62 |         result._v[1] = _m[1+3*0]*v._v[0]+_m[1+3*1]*v._v[1]+_m[1+3*2]*v._v[2];
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 | 63 |         result._v[2] = _m[2+3*0]*v._v[0]+_m[2+3*1]*v._v[1]+_m[2+3*2]*v._v[2];
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 | 64 |         return result;
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 | 65 |       }
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 | 66 |     SCMatrix3 operator+(const SCMatrix3&) const;
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 | 67 |     SCMatrix3 operator-(const SCMatrix3&) const;
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 | 68 |     double& elem(int i, int j) { return _m[i+3*j]; }
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 | 69 |     const double& elem(int i, int j) const { return _m[i+3*j]; }
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 | 70 |     double& elem(int i) { return _m[i]; }
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 | 71 |     const double& elem(int i) const { return _m[i]; }
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 | 72 |     double& operator[] (int i) { return _m[i]; }
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 | 73 |     const double& operator[] (int i) const { return _m[i]; }
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 | 74 |     double& operator() (int i, int j) { return _m[i+3*j]; }
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 | 75 |     const double& operator() (int i, int j) const { return _m[i+3*j]; }
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 | 76 |     const double* data() const { return _m; }
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 | 77 |     void print(std::ostream& =ExEnv::out0()) const;
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 | 78 | };
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 | 79 | SCMatrix3 operator*(double,const SCMatrix3&);
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 | 80 | SCMatrix3 rotation_mat(const SCVector3&, const SCVector3&, double theta);
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 | 81 | SCMatrix3 rotation_mat(const SCVector3&, const SCVector3&);
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 | 82 | SCMatrix3 rotation_mat(const SCVector3&, double theta);
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 | 83 | SCMatrix3 reflection_mat(const SCVector3&);
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 | 84 | inline int delta(int i, int j) { return i==j; }
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 | 85 | 
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 | 86 | }
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 | 87 | 
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 | 88 | #endif
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 | 89 | 
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 | 90 | // Local Variables:
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 | 91 | // mode: c++
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 | 92 | // c-file-style: "CLJ"
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 | 93 | // End:
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