1 | //
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2 | // matrix3.cc
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3 | //
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4 | // Copyright (C) 1996 Limit Point Systems, Inc.
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5 | //
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6 | // Author: Curtis Janssen <cljanss@limitpt.com>
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7 | // Maintainer: LPS
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8 | //
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9 | // This file is part of the SC Toolkit.
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10 | //
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11 | // The SC Toolkit is free software; you can redistribute it and/or modify
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12 | // it under the terms of the GNU Library General Public License as published by
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13 | // the Free Software Foundation; either version 2, or (at your option)
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14 | // any later version.
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15 | //
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16 | // The SC Toolkit is distributed in the hope that it will be useful,
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17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 | // GNU Library General Public License for more details.
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20 | //
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21 | // You should have received a copy of the GNU Library General Public License
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22 | // along with the SC Toolkit; see the file COPYING.LIB. If not, write to
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23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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24 | //
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25 | // The U.S. Government is granted a limited license as per AL 91-7.
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26 | //
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27 |
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28 | #ifdef __GNUC__
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29 | #pragma implementation
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30 | #endif
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31 |
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32 | #include <iostream>
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33 | #include <iomanip>
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34 | #include <math.h>
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35 |
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36 | #include <util/misc/formio.h>
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37 | #include <math/scmat/matrix3.h>
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38 | #include <math/scmat/vector3.h>
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39 |
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40 | using namespace std;
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41 | using namespace sc;
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42 |
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43 | namespace sc {
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44 |
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45 | ////////////////////////////////////////////////////////////////////////
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46 | // DMatrix3
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47 |
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48 | // Commented out for debugging symmetry class
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49 | #if 0
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50 | SCMatrix3::SCMatrix3(const RefSCMatrix&x)
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51 | {
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52 | if (x.dim().n() != 3) {
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53 | ExEnv::errn() << indent "SCMatrix3::SCMatrix3(RefSCMatrix&): bad length\n";
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54 | abort();
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55 | }
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56 | _v[0] = x.get_element(0);
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57 | _v[1] = x.get_element(1);
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58 | _v[2] = x.get_element(2);
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59 | };
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60 | #endif
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61 |
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62 | SCMatrix3::SCMatrix3(double x[9])
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63 | {
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64 | _m[0] = x[0];
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65 | _m[1] = x[1];
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66 | _m[2] = x[2];
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67 | _m[3] = x[3];
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68 | _m[4] = x[4];
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69 | _m[5] = x[5];
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70 | _m[6] = x[6];
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71 | _m[7] = x[7];
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72 | _m[8] = x[8];
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73 | };
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74 |
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75 | SCMatrix3::SCMatrix3(const SCVector3& c0,
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76 | const SCVector3& c1,
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77 | const SCVector3& c2)
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78 | {
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79 | operator()(0,0)=c0[0];
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80 | operator()(1,0)=c0[1];
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81 | operator()(2,0)=c0[2];
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82 | operator()(0,1)=c1[0];
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83 | operator()(1,1)=c1[1];
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84 | operator()(2,1)=c1[2];
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85 | operator()(0,2)=c2[0];
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86 | operator()(1,2)=c2[1];
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87 | operator()(2,2)=c2[2];
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88 | };
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89 |
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90 | SCMatrix3::SCMatrix3(const SCMatrix3&p)
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91 | {
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92 | _m[0] = p[0];
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93 | _m[1] = p[1];
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94 | _m[2] = p[2];
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95 | _m[3] = p[3];
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96 | _m[4] = p[4];
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97 | _m[5] = p[5];
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98 | _m[6] = p[6];
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99 | _m[7] = p[7];
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100 | _m[8] = p[8];
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101 | };
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102 |
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103 | SCMatrix3& SCMatrix3::operator=(const SCMatrix3&p)
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104 | {
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105 | _m[0] = p[0];
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106 | _m[1] = p[1];
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107 | _m[2] = p[2];
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108 | _m[3] = p[3];
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109 | _m[4] = p[4];
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110 | _m[5] = p[5];
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111 | _m[6] = p[6];
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112 | _m[7] = p[7];
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113 | _m[8] = p[8];
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114 |
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115 | return *this;
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116 | };
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117 |
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118 | // This function builds a rotation matrix that rotates clockwise
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119 | // around the given axis
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120 | SCMatrix3 rotation_mat(const SCVector3& inaxis, double theta)
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121 | {
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122 |
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123 | // Normalize the rotation axis
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124 | SCVector3 axis=inaxis;
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125 | axis.normalize();
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126 |
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127 | // Calculate the e0-e3 (Following formulae in Goldstein's Classical
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128 | // Mechanics eqn 4-67
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129 | double e0=cos(theta/2.0);
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130 | double e1=axis.x()*sin(theta/2.0);
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131 | double e2=axis.y()*sin(theta/2.0);
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132 | double e3=axis.z()*sin(theta/2.0);
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133 |
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134 | SCMatrix3 result;
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135 |
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136 | result(0,0)=e0*e0+e1*e1-e2*e2-e3*e3;
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137 | result(1,0)=2.*(e1*e2-e0*e3);
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138 | result(2,0)=2.*(e1*e3+e0*e2);
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139 | result(0,1)=2.*(e1*e2+e0*e3);
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140 | result(1,1)=e0*e0-e1*e1+e2*e2-e3*e3;
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141 | result(2,1)=2.*(e2*e3-e0*e1);
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142 | result(0,2)=2.*(e1*e3-e0*e2);
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143 | result(1,2)=2.*(e2*e3+e0*e1);
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144 | result(2,2)=e0*e0-e1*e1-e2*e2+e3*e3;
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145 |
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146 | return result;
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147 | }
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148 |
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149 | SCMatrix3 rotation_mat(const SCVector3& v1, const SCVector3& v2, double theta)
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150 | {
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151 | return rotation_mat(v1.cross(v2), theta);
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152 | }
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153 |
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154 | // This function builds the rotation matrix that will rotate the vector
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155 | // ref to the vector target, through an axis that is the cross product
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156 | // of the two.
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157 | SCMatrix3 rotation_mat(const SCVector3& ref, const SCVector3& target)
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158 | {
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159 | return rotation_mat(target.perp_unit(ref),
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160 | acos(ref.dot(target)/(ref.norm()*target.norm())));
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161 | }
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162 |
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163 | // This function builds a reflection matrix, that reflects the
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164 | // coordinates though a plane perpendicular with unit normal n
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165 | // and intersecting the origin
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166 | SCMatrix3 reflection_mat(const SCVector3& innormal)
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167 | {
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168 | // Normalize the reflection normal
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169 | SCVector3 n = innormal;
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170 | n.normalize();
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171 | SCMatrix3 result;
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172 |
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173 | for (int i=0; i<3; i++)
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174 | for (int j=0; j<3; j++)
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175 | result(i,j)=delta(i,j)-2.0*n[i]*n[j];
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176 |
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177 | return result;
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178 | }
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179 |
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180 | SCMatrix3 SCMatrix3::operator*(const SCMatrix3& v) const
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181 | {
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182 | SCMatrix3 result;
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183 | for (int i=0; i<3; i++)
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184 | for (int j=0; j<3; j++)
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185 | {
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186 | result(i,j) = 0;
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187 | for (int k=0; k<3; k++)
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188 | result(i,j)+=operator()(i,k)*v(k,j);
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189 | }
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190 | return result;
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191 | }
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192 |
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193 | SCMatrix3
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194 | operator*(double d, const SCMatrix3& v)
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195 | {
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196 | SCMatrix3 result;
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197 | for (int i=0; i<9; i++) result[i] = d * v[i];
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198 | return result;
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199 | }
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200 |
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201 | SCMatrix3 SCMatrix3::operator*(double d) const
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202 | {
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203 | return d*(*this);
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204 | }
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205 |
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206 | SCMatrix3 SCMatrix3::operator+(const SCMatrix3&v) const
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207 | {
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208 | SCMatrix3 result;
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209 | for (int i=0; i<9; i++) result[i] = _m[i] + v[i];
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210 | return result;
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211 | }
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212 |
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213 | SCMatrix3 SCMatrix3::operator-(const SCMatrix3&v) const
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214 | {
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215 | SCMatrix3 result;
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216 | for (int i=0; i<9; i++) result[i] = _m[i] - v[i];
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217 | return result;
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218 | }
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219 |
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220 |
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221 | void SCMatrix3::print(ostream& os) const
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222 | {
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223 | os << indent << "{"
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224 | << setw(8) << setprecision(5) << operator()(0,0) << " "
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225 | << setw(8) << setprecision(5) << operator()(0,1) << " "
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226 | << setw(8) << setprecision(5) << operator()(0,2) << "}\n";
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227 | os << indent << "{"
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228 | << setw(8) << setprecision(5) << operator()(1,0) << " "
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229 | << setw(8) << setprecision(5) << operator()(1,1) << " "
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230 | << setw(8) << setprecision(5) << operator()(1,2) << "}\n";
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231 | os << indent << "{"
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232 | << setw(8) << setprecision(5) << operator()(2,0) << " "
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233 | << setw(8) << setprecision(5) << operator()(2,1) << " "
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234 | << setw(8) << setprecision(5) << operator()(2,2) << "}\n";
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235 | }
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236 |
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237 | }
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238 |
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239 | /////////////////////////////////////////////////////////////////////////////
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240 |
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241 | // Local Variables:
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242 | // mode: c++
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243 | // c-file-style: "CLJ"
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244 | // End:
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