| 1 | // | 
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| 2 | // matrix3.cc | 
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| 3 | // | 
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| 4 | // Copyright (C) 1996 Limit Point Systems, Inc. | 
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| 5 | // | 
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| 6 | // Author: Curtis Janssen <cljanss@limitpt.com> | 
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| 7 | // Maintainer: LPS | 
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| 8 | // | 
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| 9 | // This file is part of the SC Toolkit. | 
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| 10 | // | 
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| 11 | // The SC Toolkit is free software; you can redistribute it and/or modify | 
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| 12 | // it under the terms of the GNU Library General Public License as published by | 
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| 13 | // the Free Software Foundation; either version 2, or (at your option) | 
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| 14 | // any later version. | 
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| 15 | // | 
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| 16 | // The SC Toolkit is distributed in the hope that it will be useful, | 
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| 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 19 | // GNU Library General Public License for more details. | 
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| 20 | // | 
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| 21 | // You should have received a copy of the GNU Library General Public License | 
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| 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to | 
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| 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. | 
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| 24 | // | 
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| 25 | // The U.S. Government is granted a limited license as per AL 91-7. | 
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| 26 | // | 
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| 27 |  | 
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| 28 | #ifdef __GNUC__ | 
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| 29 | #pragma implementation | 
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| 30 | #endif | 
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| 31 |  | 
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| 32 | #include <iostream> | 
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| 33 | #include <iomanip> | 
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| 34 | #include <math.h> | 
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| 35 |  | 
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| 36 | #include <util/misc/formio.h> | 
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| 37 | #include <math/scmat/matrix3.h> | 
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| 38 | #include <math/scmat/vector3.h> | 
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| 39 |  | 
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| 40 | using namespace std; | 
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| 41 | using namespace sc; | 
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| 42 |  | 
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| 43 | namespace sc { | 
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| 44 |  | 
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| 45 | //////////////////////////////////////////////////////////////////////// | 
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| 46 | // DMatrix3 | 
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| 47 |  | 
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| 48 | // Commented out for debugging symmetry class | 
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| 49 | #if 0 | 
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| 50 | SCMatrix3::SCMatrix3(const RefSCMatrix&x) | 
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| 51 | { | 
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| 52 | if (x.dim().n() != 3) { | 
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| 53 | ExEnv::errn() << indent "SCMatrix3::SCMatrix3(RefSCMatrix&): bad length\n"; | 
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| 54 | abort(); | 
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| 55 | } | 
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| 56 | _v[0] = x.get_element(0); | 
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| 57 | _v[1] = x.get_element(1); | 
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| 58 | _v[2] = x.get_element(2); | 
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| 59 | }; | 
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| 60 | #endif | 
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| 61 |  | 
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| 62 | SCMatrix3::SCMatrix3(double x[9]) | 
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| 63 | { | 
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| 64 | _m[0] = x[0]; | 
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| 65 | _m[1] = x[1]; | 
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| 66 | _m[2] = x[2]; | 
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| 67 | _m[3] = x[3]; | 
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| 68 | _m[4] = x[4]; | 
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| 69 | _m[5] = x[5]; | 
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| 70 | _m[6] = x[6]; | 
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| 71 | _m[7] = x[7]; | 
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| 72 | _m[8] = x[8]; | 
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| 73 | }; | 
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| 74 |  | 
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| 75 | SCMatrix3::SCMatrix3(const SCVector3& c0, | 
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| 76 | const SCVector3& c1, | 
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| 77 | const SCVector3& c2) | 
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| 78 | { | 
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| 79 | operator()(0,0)=c0[0]; | 
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| 80 | operator()(1,0)=c0[1]; | 
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| 81 | operator()(2,0)=c0[2]; | 
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| 82 | operator()(0,1)=c1[0]; | 
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| 83 | operator()(1,1)=c1[1]; | 
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| 84 | operator()(2,1)=c1[2]; | 
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| 85 | operator()(0,2)=c2[0]; | 
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| 86 | operator()(1,2)=c2[1]; | 
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| 87 | operator()(2,2)=c2[2]; | 
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| 88 | }; | 
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| 89 |  | 
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| 90 | SCMatrix3::SCMatrix3(const SCMatrix3&p) | 
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| 91 | { | 
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| 92 | _m[0] = p[0]; | 
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| 93 | _m[1] = p[1]; | 
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| 94 | _m[2] = p[2]; | 
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| 95 | _m[3] = p[3]; | 
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| 96 | _m[4] = p[4]; | 
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| 97 | _m[5] = p[5]; | 
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| 98 | _m[6] = p[6]; | 
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| 99 | _m[7] = p[7]; | 
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| 100 | _m[8] = p[8]; | 
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| 101 | }; | 
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| 102 |  | 
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| 103 | SCMatrix3& SCMatrix3::operator=(const SCMatrix3&p) | 
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| 104 | { | 
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| 105 | _m[0] = p[0]; | 
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| 106 | _m[1] = p[1]; | 
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| 107 | _m[2] = p[2]; | 
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| 108 | _m[3] = p[3]; | 
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| 109 | _m[4] = p[4]; | 
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| 110 | _m[5] = p[5]; | 
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| 111 | _m[6] = p[6]; | 
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| 112 | _m[7] = p[7]; | 
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| 113 | _m[8] = p[8]; | 
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| 114 |  | 
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| 115 | return *this; | 
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| 116 | }; | 
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| 117 |  | 
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| 118 | // This function builds a rotation matrix that rotates clockwise | 
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| 119 | // around the given axis | 
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| 120 | SCMatrix3 rotation_mat(const SCVector3& inaxis, double theta) | 
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| 121 | { | 
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| 122 |  | 
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| 123 | // Normalize the rotation axis | 
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| 124 | SCVector3 axis=inaxis; | 
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| 125 | axis.normalize(); | 
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| 126 |  | 
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| 127 | // Calculate the e0-e3  (Following formulae in Goldstein's Classical | 
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| 128 | // Mechanics eqn 4-67 | 
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| 129 | double e0=cos(theta/2.0); | 
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| 130 | double e1=axis.x()*sin(theta/2.0); | 
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| 131 | double e2=axis.y()*sin(theta/2.0); | 
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| 132 | double e3=axis.z()*sin(theta/2.0); | 
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| 133 |  | 
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| 134 | SCMatrix3 result; | 
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| 135 |  | 
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| 136 | result(0,0)=e0*e0+e1*e1-e2*e2-e3*e3; | 
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| 137 | result(1,0)=2.*(e1*e2-e0*e3); | 
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| 138 | result(2,0)=2.*(e1*e3+e0*e2); | 
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| 139 | result(0,1)=2.*(e1*e2+e0*e3); | 
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| 140 | result(1,1)=e0*e0-e1*e1+e2*e2-e3*e3; | 
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| 141 | result(2,1)=2.*(e2*e3-e0*e1); | 
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| 142 | result(0,2)=2.*(e1*e3-e0*e2); | 
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| 143 | result(1,2)=2.*(e2*e3+e0*e1); | 
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| 144 | result(2,2)=e0*e0-e1*e1-e2*e2+e3*e3; | 
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| 145 |  | 
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| 146 | return result; | 
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| 147 | } | 
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| 148 |  | 
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| 149 | SCMatrix3 rotation_mat(const SCVector3& v1,  const SCVector3& v2, double theta) | 
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| 150 | { | 
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| 151 | return rotation_mat(v1.cross(v2), theta); | 
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| 152 | } | 
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| 153 |  | 
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| 154 | // This function builds the rotation matrix that will rotate the vector | 
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| 155 | // ref to the vector target, through an axis that is the cross product | 
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| 156 | // of the two. | 
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| 157 | SCMatrix3 rotation_mat(const SCVector3& ref,  const SCVector3& target) | 
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| 158 | { | 
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| 159 | return rotation_mat(target.perp_unit(ref), | 
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| 160 | acos(ref.dot(target)/(ref.norm()*target.norm()))); | 
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| 161 | } | 
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| 162 |  | 
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| 163 | // This function builds a reflection matrix, that reflects the | 
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| 164 | // coordinates though a plane perpendicular with unit normal n | 
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| 165 | // and intersecting the origin | 
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| 166 | SCMatrix3 reflection_mat(const SCVector3& innormal) | 
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| 167 | { | 
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| 168 | // Normalize the reflection normal | 
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| 169 | SCVector3 n = innormal; | 
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| 170 | n.normalize(); | 
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| 171 | SCMatrix3 result; | 
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| 172 |  | 
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| 173 | for (int i=0; i<3; i++) | 
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| 174 | for (int j=0; j<3; j++) | 
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| 175 | result(i,j)=delta(i,j)-2.0*n[i]*n[j]; | 
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| 176 |  | 
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| 177 | return result; | 
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| 178 | } | 
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| 179 |  | 
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| 180 | SCMatrix3 SCMatrix3::operator*(const SCMatrix3& v) const | 
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| 181 | { | 
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| 182 | SCMatrix3 result; | 
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| 183 | for (int i=0; i<3; i++) | 
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| 184 | for (int j=0; j<3; j++) | 
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| 185 | { | 
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| 186 | result(i,j) = 0; | 
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| 187 | for (int k=0; k<3; k++) | 
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| 188 | result(i,j)+=operator()(i,k)*v(k,j); | 
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| 189 | } | 
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| 190 | return result; | 
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| 191 | } | 
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| 192 |  | 
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| 193 | SCMatrix3 | 
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| 194 | operator*(double d, const SCMatrix3& v) | 
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| 195 | { | 
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| 196 | SCMatrix3 result; | 
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| 197 | for (int i=0; i<9; i++) result[i] = d * v[i]; | 
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| 198 | return result; | 
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| 199 | } | 
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| 200 |  | 
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| 201 | SCMatrix3 SCMatrix3::operator*(double d) const | 
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| 202 | { | 
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| 203 | return d*(*this); | 
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| 204 | } | 
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| 205 |  | 
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| 206 | SCMatrix3 SCMatrix3::operator+(const SCMatrix3&v) const | 
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| 207 | { | 
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| 208 | SCMatrix3 result; | 
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| 209 | for (int i=0; i<9; i++) result[i] = _m[i] + v[i]; | 
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| 210 | return result; | 
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| 211 | } | 
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| 212 |  | 
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| 213 | SCMatrix3 SCMatrix3::operator-(const SCMatrix3&v) const | 
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| 214 | { | 
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| 215 | SCMatrix3 result; | 
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| 216 | for (int i=0; i<9; i++) result[i] = _m[i] - v[i]; | 
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| 217 | return result; | 
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| 218 | } | 
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| 219 |  | 
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| 220 |  | 
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| 221 | void SCMatrix3::print(ostream& os) const | 
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| 222 | { | 
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| 223 | os << indent << "{" | 
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| 224 | << setw(8) << setprecision(5) << operator()(0,0) << " " | 
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| 225 | << setw(8) << setprecision(5) << operator()(0,1) << " " | 
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| 226 | << setw(8) << setprecision(5) << operator()(0,2) << "}\n"; | 
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| 227 | os << indent << "{" | 
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| 228 | << setw(8) << setprecision(5) << operator()(1,0) << " " | 
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| 229 | << setw(8) << setprecision(5) << operator()(1,1) << " " | 
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| 230 | << setw(8) << setprecision(5) << operator()(1,2) << "}\n"; | 
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| 231 | os << indent << "{" | 
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| 232 | << setw(8) << setprecision(5) << operator()(2,0) << " " | 
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| 233 | << setw(8) << setprecision(5) << operator()(2,1) << " " | 
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| 234 | << setw(8) << setprecision(5) << operator()(2,2) << "}\n"; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | } | 
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| 238 |  | 
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| 239 | ///////////////////////////////////////////////////////////////////////////// | 
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| 240 |  | 
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| 241 | // Local Variables: | 
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| 242 | // mode: c++ | 
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| 243 | // c-file-style: "CLJ" | 
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| 244 | // End: | 
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