| 1 | // | 
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| 2 | // edge.cc | 
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| 3 | // | 
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| 4 | // Copyright (C) 1996 Limit Point Systems, Inc. | 
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| 5 | // | 
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| 6 | // Author: Curtis Janssen <cljanss@limitpt.com> | 
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| 7 | // Maintainer: LPS | 
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| 8 | // | 
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| 9 | // This file is part of the SC Toolkit. | 
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| 10 | // | 
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| 11 | // The SC Toolkit is free software; you can redistribute it and/or modify | 
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| 12 | // it under the terms of the GNU Library General Public License as published by | 
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| 13 | // the Free Software Foundation; either version 2, or (at your option) | 
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| 14 | // any later version. | 
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| 15 | // | 
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| 16 | // The SC Toolkit is distributed in the hope that it will be useful, | 
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| 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 19 | // GNU Library General Public License for more details. | 
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| 20 | // | 
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| 21 | // You should have received a copy of the GNU Library General Public License | 
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| 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to | 
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| 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. | 
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| 24 | // | 
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| 25 | // The U.S. Government is granted a limited license as per AL 91-7. | 
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| 26 | // | 
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| 27 |  | 
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| 28 | #ifdef __GNUC__ | 
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| 29 | #pragma implementation | 
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| 30 | #endif | 
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| 31 |  | 
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| 32 | #include <math/isosurf/triangle.h> | 
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| 33 | #include <math/isosurf/edge.h> | 
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| 34 |  | 
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| 35 | using namespace std; | 
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| 36 | using namespace sc; | 
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| 37 |  | 
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| 38 | ///////////////////////////////////////////////////////////////////////// | 
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| 39 | // Edge | 
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| 40 |  | 
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| 41 | Edge::Edge(const Ref<Vertex> &p1, | 
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| 42 | const Ref<Vertex> &p2, | 
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| 43 | const Ref<Vertex> &p3) | 
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| 44 | { | 
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| 45 | _order = 2; | 
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| 46 | _vertices = new Ref<Vertex>[3]; | 
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| 47 | _vertices[0]=p1; _vertices[1]=p2; _vertices[2]=p3; | 
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| 48 | } | 
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| 49 |  | 
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| 50 | Edge::Edge(const Ref<Vertex> &p1, | 
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| 51 | const Ref<Vertex> &p2, | 
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| 52 | const Ref<Vertex> &p3, | 
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| 53 | const Ref<Vertex> &p4) | 
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| 54 | { | 
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| 55 | _order = 3; | 
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| 56 | _vertices = new Ref<Vertex>[4]; | 
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| 57 | _vertices[0]=p1; _vertices[1]=p2; _vertices[2]=p3; _vertices[3]=p4; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | Edge::~Edge() | 
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| 61 | { | 
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| 62 | delete[] _vertices; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | double Edge::straight_length() | 
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| 66 | { | 
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| 67 | SCVector3 BA = vertex(1)->point() - vertex(0)->point(); | 
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| 68 | return BA.norm(); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | void Edge::add_vertices(std::set<Ref<Vertex> >&set) | 
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| 72 | { | 
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| 73 | set.insert(_vertices[0]); | 
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| 74 | set.insert(_vertices[_order]); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void | 
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| 78 | Edge::set_order(int order, const Ref<Volume>&vol,double isovalue) | 
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| 79 | { | 
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| 80 | Ref<Vertex> *newvertices = new Ref<Vertex>[order+1]; | 
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| 81 | newvertices[0] = vertex(0); | 
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| 82 | newvertices[order] = vertex(1); | 
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| 83 | delete[] _vertices; | 
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| 84 | _vertices = newvertices; | 
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| 85 | _order = order; | 
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| 86 |  | 
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| 87 | SCVector3 pv[2]; | 
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| 88 | SCVector3 norm[2]; | 
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| 89 |  | 
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| 90 | int i; | 
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| 91 | for (i=0; i<2; i++) { | 
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| 92 | pv[i] = vertex(i)->point(); | 
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| 93 | norm[i] = vertex(i)->normal(); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | for (i=1; i<_order; i++) { | 
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| 97 | double I = (1.0*i)/order; | 
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| 98 | double J = (1.0*(_order - i))/order; | 
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| 99 | SCVector3 interpv = I * pv[0] + J * pv[1]; | 
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| 100 | SCVector3 start(interpv); | 
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| 101 | SCVector3 interpnorm = I * norm[0] + J * norm[1]; | 
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| 102 | SCVector3 newpoint; | 
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| 103 | vol->solve(start,interpnorm,isovalue,newpoint); | 
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| 104 | vol->set_x(newpoint); | 
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| 105 | if (vol->gradient_implemented()) { | 
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| 106 | vol->get_gradient(interpnorm); | 
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| 107 | } | 
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| 108 | interpnorm.normalize(); | 
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| 109 | _vertices[i] = new Vertex(newpoint,interpnorm); | 
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| 110 | } | 
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| 111 |  | 
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| 112 | } | 
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| 113 |  | 
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| 114 | int | 
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| 115 | Edge::interpolate(double r, SCVector3&point, SCVector3&norm) | 
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| 116 | { | 
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| 117 | int i; | 
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| 118 | double s = 1.0 - r; | 
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| 119 | double rcoef[Triangle::max_order+1]; | 
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| 120 | double scoef[Triangle::max_order+1]; | 
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| 121 | double spacing = 1.0/_order; | 
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| 122 | rcoef[0] = 1.0; | 
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| 123 | scoef[0] = 1.0; | 
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| 124 | for (i=1; i<=_order; i++) { | 
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| 125 | rcoef[i] = rcoef[i-1]*(r-(i-1)*spacing)/(i*spacing); | 
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| 126 | scoef[i] = scoef[i-1]*(s-(i-1)*spacing)/(i*spacing); | 
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| 127 | } | 
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| 128 | int has_norm = 1; | 
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| 129 | for (i=0; i<=_order; i++) { | 
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| 130 | if ((has_norm = (has_norm && _vertices[i]->has_normal()))) break; | 
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| 131 | } | 
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| 132 | point = 0.0; | 
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| 133 | norm = 0.0; | 
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| 134 | for (i=0; i<=_order; i++) { | 
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| 135 | int j=_order-i; | 
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| 136 | double coef = rcoef[i]*scoef[j]; | 
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| 137 | point += coef * _vertices[i]->point(); | 
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| 138 | if (has_norm) norm += coef * _vertices[i]->normal(); | 
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| 139 | } | 
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| 140 | if (has_norm) norm.normalize(); | 
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| 141 | return has_norm; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | int | 
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| 145 | Edge::interpolate(double r, SCVector3&point, SCVector3&norm, | 
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| 146 | const Ref<Volume> &vol, double isovalue) | 
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| 147 | { | 
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| 148 | // first guess | 
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| 149 | int has_norm = interpolate(r,point,norm); | 
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| 150 |  | 
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| 151 | if (!has_norm) { | 
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| 152 | ExEnv::errn() << "Edge::interpolate with volume requires norm" | 
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| 153 | << endl; | 
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| 154 | abort(); | 
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| 155 | } | 
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| 156 |  | 
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| 157 | // refine guess | 
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| 158 | SCVector3 newpoint; | 
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| 159 | vol->solve(point,norm,isovalue,newpoint); | 
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| 160 | // compute the true normal | 
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| 161 | vol->set_x(newpoint); | 
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| 162 | if (vol->gradient_implemented()) { | 
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| 163 | vol->get_gradient(norm); | 
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| 164 | norm.normalize(); | 
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| 165 | } | 
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| 166 |  | 
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| 167 | return has_norm || vol->gradient_implemented(); | 
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| 168 | } | 
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| 169 |  | 
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| 170 | ///////////////////////////////////////////////////////////////////////////// | 
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| 171 |  | 
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| 172 | // Local Variables: | 
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| 173 | // mode: c++ | 
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| 174 | // c-file-style: "CLJ" | 
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| 175 | // End: | 
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