| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010-2012 University of Bonn. All rights reserved. | 
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| 5 | * | 
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| 6 | * | 
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| 7 | *   This file is part of MoleCuilder. | 
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| 8 | * | 
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| 9 | *    MoleCuilder is free software: you can redistribute it and/or modify | 
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| 10 | *    it under the terms of the GNU General Public License as published by | 
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| 11 | *    the Free Software Foundation, either version 2 of the License, or | 
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| 12 | *    (at your option) any later version. | 
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| 13 | * | 
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| 14 | *    MoleCuilder is distributed in the hope that it will be useful, | 
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| 15 | *    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 16 | *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 17 | *    GNU General Public License for more details. | 
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| 18 | * | 
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| 19 | *    You should have received a copy of the GNU General Public License | 
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| 20 | *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>. | 
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| 21 | */ | 
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| 22 |  | 
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| 23 | /* | 
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| 24 | * Line.cpp | 
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| 25 | * | 
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| 26 | *  Created on: Apr 30, 2010 | 
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| 27 | *      Author: crueger | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | // include config.h | 
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| 31 | #ifdef HAVE_CONFIG_H | 
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| 32 | #include <config.h> | 
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| 33 | #endif | 
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| 34 |  | 
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| 35 | #include "CodePatterns/MemDebug.hpp" | 
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| 36 |  | 
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| 37 | #include "Line.hpp" | 
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| 38 |  | 
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| 39 | #include <cmath> | 
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| 40 | #include <iostream> | 
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| 41 | #include <limits> | 
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| 42 |  | 
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| 43 | #include "CodePatterns/Info.hpp" | 
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| 44 | #include "CodePatterns/Log.hpp" | 
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| 45 | #include "CodePatterns/Verbose.hpp" | 
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| 46 | #include "defs.hpp" | 
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| 47 | #include "Exceptions.hpp" | 
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| 48 | #include "LinePoint.hpp" | 
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| 49 | #include "MatrixContent.hpp" | 
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| 50 | #include "Plane.hpp" | 
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| 51 | #include "RealSpaceMatrix.hpp" | 
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| 52 | #include "Vector.hpp" | 
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| 53 |  | 
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| 54 | using namespace std; | 
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| 55 |  | 
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| 56 | Line::Line(const Vector &_origin, const Vector &_direction) : | 
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| 57 | direction(new Vector(_direction)) | 
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| 58 | { | 
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| 59 | direction->Normalize(); | 
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| 60 | origin.reset(new Vector(_origin.partition(*direction).second)); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | Line::Line(const Line &src) : | 
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| 64 | origin(new Vector(*src.origin)), | 
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| 65 | direction(new Vector(*src.direction)) | 
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| 66 | {} | 
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| 67 |  | 
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| 68 | Line::~Line() | 
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| 69 | {} | 
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| 70 |  | 
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| 71 | Line &Line::operator=(const Line& rhs){ | 
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| 72 | if(this!=&rhs){ | 
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| 73 | origin.reset(new Vector(*rhs.origin)); | 
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| 74 | direction.reset(new Vector(*rhs.direction)); | 
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| 75 | } | 
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| 76 | return *this; | 
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| 77 | } | 
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| 78 |  | 
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| 79 |  | 
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| 80 | double Line::distance(const Vector &point) const{ | 
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| 81 | // get any vector from line to point | 
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| 82 | Vector helper = point - *origin; | 
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| 83 | // partition this vector along direction | 
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| 84 | // the residue points from the line to the point | 
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| 85 | return helper.partition(*direction).second.Norm(); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | Vector Line::getClosestPoint(const Vector &point) const{ | 
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| 89 | // get any vector from line to point | 
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| 90 | Vector helper = point - *origin; | 
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| 91 | // partition this vector along direction | 
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| 92 | // add only the part along the direction | 
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| 93 | return *origin + helper.partition(*direction).first; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | Vector Line::getDirection() const{ | 
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| 97 | return *direction; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | Vector Line::getOrigin() const{ | 
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| 101 | return *origin; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | vector<Vector> Line::getPointsOnLine() const{ | 
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| 105 | vector<Vector> res; | 
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| 106 | res.reserve(2); | 
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| 107 | res.push_back(*origin); | 
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| 108 | res.push_back(*origin+*direction); | 
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| 109 | return res; | 
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| 110 | } | 
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| 111 |  | 
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| 112 | /** Calculates the intersection of the two lines that are both on the same plane. | 
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| 113 | * This is taken from Weisstein, Eric W. "Line-Line Intersection." From MathWorld--A Wolfram Web Resource. http://mathworld.wolfram.com/Line-LineIntersection.html | 
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| 114 | * \param *out output stream for debugging | 
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| 115 | * \param *Line1a first vector of first line | 
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| 116 | * \param *Line1b second vector of first line | 
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| 117 | * \param *Line2a first vector of second line | 
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| 118 | * \param *Line2b second vector of second line | 
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| 119 | * \return true - \a this will contain the intersection on return, false - lines are parallel | 
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| 120 | */ | 
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| 121 | Vector Line::getIntersection(const Line& otherLine) const{ | 
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| 122 | pointset line1Points = getPointsOnLine(); | 
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| 123 |  | 
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| 124 | Vector Line1a = line1Points[0]; | 
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| 125 | Vector Line1b = line1Points[1]; | 
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| 126 |  | 
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| 127 | pointset line2Points = otherLine.getPointsOnLine(); | 
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| 128 |  | 
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| 129 | Vector Line2a = line2Points[0]; | 
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| 130 | Vector Line2b = line2Points[1]; | 
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| 131 |  | 
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| 132 | Vector res; | 
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| 133 |  | 
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| 134 | auto_ptr<MatrixContent> M = auto_ptr<MatrixContent>(new MatrixContent(4,4)); | 
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| 135 |  | 
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| 136 | M->setValue(1.); | 
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| 137 | for (int i=0;i<3;i++) { | 
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| 138 | M->set(0, i, Line1a[i]); | 
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| 139 | M->set(1, i, Line1b[i]); | 
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| 140 | M->set(2, i, Line2a[i]); | 
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| 141 | M->set(3, i, Line2b[i]); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | //Log() << Verbose(1) << "Coefficent matrix is:" << endl; | 
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| 145 | //for (int i=0;i<4;i++) { | 
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| 146 | //  for (int j=0;j<4;j++) | 
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| 147 | //    cout << "\t" << M->Get(i,j); | 
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| 148 | //  cout << endl; | 
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| 149 | //} | 
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| 150 | if (fabs(M->Determinant()) > LINALG_MYEPSILON()) { | 
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| 151 | eLog() << Verbose(2) << "Determinant of coefficient matrix is NOT zero." << endl; | 
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| 152 | throw SkewException() << LinearAlgebraDeterminant(M->Determinant()) << LinearAlgebraMatrixContent(&(*M)); | 
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| 153 | } | 
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| 154 |  | 
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| 155 | Log() << Verbose(6) << "INFO: Line1a = " << Line1a << ", Line1b = " << Line1b << ", Line2a = " << Line2a << ", Line2b = " << Line2b << "." << endl; | 
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| 156 |  | 
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| 157 |  | 
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| 158 | // constuct a,b,c | 
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| 159 | Vector a = Line1b - Line1a; | 
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| 160 | Vector b = Line2b - Line2a; | 
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| 161 | Vector c = Line2a - Line1a; | 
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| 162 | Vector d = Line2b - Line1b; | 
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| 163 | Log() << Verbose(7) << "INFO: a = " << a << ", b = " << b << ", c = " << c << "." << endl; | 
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| 164 | if ((a.NormSquared() <= LINALG_MYEPSILON()) || (b.NormSquared() <= LINALG_MYEPSILON())) { | 
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| 165 | res.Zero(); | 
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| 166 | eLog() << Verbose(2) << "At least one of the lines is ill-defined, i.e. offset equals second vector." << endl; | 
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| 167 | throw LinearDependenceException() << LinearAlgebraVectorPair( make_pair(&a, &b) ); | 
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| 168 | } | 
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| 169 |  | 
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| 170 | // check for parallelity | 
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| 171 | Vector parallel; | 
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| 172 | double factor = 0.; | 
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| 173 | if (fabs(a.ScalarProduct(b)*a.ScalarProduct(b)/a.NormSquared()/b.NormSquared() - 1.) <= LINALG_MYEPSILON()) { | 
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| 174 | parallel = Line1a - Line2a; | 
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| 175 | factor = parallel.ScalarProduct(a)/a.Norm(); | 
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| 176 | if ((factor > -LINALG_MYEPSILON()) && (factor - 1. <= LINALG_MYEPSILON())) { | 
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| 177 | res = Line2a; | 
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| 178 | Log() << Verbose(5) << "Lines conincide." << endl; | 
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| 179 | return res; | 
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| 180 | } else { | 
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| 181 | parallel = Line1a - Line2b; | 
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| 182 | factor = parallel.ScalarProduct(a)/a.Norm(); | 
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| 183 | if ((factor > -LINALG_MYEPSILON()) && (factor - 1. <= LINALG_MYEPSILON())) { | 
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| 184 | res = Line2b; | 
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| 185 | Log() << Verbose(5) << "Lines conincide." << endl; | 
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| 186 | return res; | 
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| 187 | } | 
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| 188 | } | 
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| 189 | eLog() << Verbose(2) << "Lines are parallel." << endl; | 
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| 190 | res.Zero(); | 
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| 191 | throw LinearDependenceException() << LinearAlgebraVectorPair( make_pair(&a, &b) ); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | // obtain s | 
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| 195 | double s; | 
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| 196 | Vector temp1, temp2; | 
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| 197 | temp1 = c; | 
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| 198 | temp1.VectorProduct(b); | 
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| 199 | temp2 = a; | 
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| 200 | temp2.VectorProduct(b); | 
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| 201 | Log() << Verbose(7) << "INFO: temp1 = " << temp1 << ", temp2 = " << temp2 << "." << endl; | 
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| 202 | if (fabs(temp2.NormSquared()) > LINALG_MYEPSILON()) | 
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| 203 | s = temp1.ScalarProduct(temp2)/temp2.NormSquared(); | 
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| 204 | else | 
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| 205 | s = 0.; | 
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| 206 | Log() << Verbose(6) << "Factor s is " << temp1.ScalarProduct(temp2) << "/" << temp2.NormSquared() << " = " << s << "." << endl; | 
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| 207 |  | 
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| 208 | // construct intersection | 
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| 209 | res = a; | 
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| 210 | res.Scale(s); | 
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| 211 | res += Line1a; | 
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| 212 | Log() << Verbose(5) << "Intersection is at " << res << "." << endl; | 
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| 213 |  | 
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| 214 | return res; | 
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| 215 | } | 
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| 216 |  | 
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| 217 | /** Rotates the vector by an angle of \a alpha around this line. | 
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| 218 | * \param rhs Vector to rotate | 
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| 219 | * \param alpha rotation angle in radian | 
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| 220 | */ | 
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| 221 | Vector Line::rotateVector(const Vector &rhs, double alpha) const{ | 
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| 222 | Vector helper = rhs; | 
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| 223 |  | 
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| 224 | // translate the coordinate system so that the line goes through (0,0,0) | 
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| 225 | helper -= *origin; | 
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| 226 |  | 
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| 227 | // partition the vector into a part that gets rotated and a part that lies along the line | 
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| 228 | pair<Vector,Vector> parts = helper.partition(*direction); | 
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| 229 |  | 
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| 230 | // we just keep anything that is along the axis | 
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| 231 | Vector res = parts.first; | 
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| 232 |  | 
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| 233 | // the rest has to be rotated | 
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| 234 | Vector a = parts.second; | 
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| 235 | // we only have to do the rest, if we actually could partition the vector | 
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| 236 | if(!a.IsZero()){ | 
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| 237 | // construct a vector that is orthogonal to a and direction and has length |a| | 
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| 238 | Vector y = a; | 
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| 239 | // direction is normalized, so the result has length |a| | 
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| 240 | y.VectorProduct(*direction); | 
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| 241 |  | 
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| 242 | res += cos(alpha) * a + sin(alpha) * y; | 
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| 243 | } | 
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| 244 |  | 
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| 245 | // translate the coordinate system back | 
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| 246 | res += *origin; | 
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| 247 | return res; | 
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| 248 | } | 
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| 249 |  | 
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| 250 | Line Line::rotateLine(const Line &rhs, double alpha) const{ | 
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| 251 | Vector lineOrigin = rotateVector(rhs.getOrigin(),alpha); | 
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| 252 | Vector helper = rhs.getDirection(); | 
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| 253 | // rotate the direction without considering the ofset | 
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| 254 | pair<Vector,Vector> parts = helper.partition(*direction); | 
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| 255 | Vector lineDirection = parts.first; | 
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| 256 | Vector a = parts.second; | 
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| 257 | if(!a.IsZero()){ | 
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| 258 | // construct a vector that is orthogonal to a and direction and has length |a| | 
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| 259 | Vector y = a; | 
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| 260 | // direction is normalized, so the result has length |a| | 
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| 261 | y.VectorProduct(*direction); | 
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| 262 |  | 
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| 263 | lineDirection += cos(alpha) * a + sin(alpha) * y; | 
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| 264 | } | 
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| 265 | return Line(lineOrigin,lineDirection); | 
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| 266 | } | 
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| 267 |  | 
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| 268 | Plane Line::rotatePlane(const Plane &rhs, double alpha) const{ | 
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| 269 | vector<Vector> points = rhs.getPointsOnPlane(); | 
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| 270 | transform(points.begin(), | 
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| 271 | points.end(), | 
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| 272 | points.begin(), | 
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| 273 | boost::bind(&Line::rotateVector,this,_1,alpha)); | 
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| 274 | return Plane(points[0],points[1],points[2]); | 
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| 275 | } | 
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| 276 |  | 
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| 277 | RealSpaceMatrix Line::getRotationMatrix(double alpha) const | 
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| 278 | { | 
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| 279 | RealSpaceMatrix M; | 
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| 280 | M.setRotation(getDirection(), alpha); | 
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| 281 |  | 
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| 282 | return M; | 
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| 283 | } | 
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| 284 |  | 
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| 285 | Plane Line::getOrthogonalPlane(const Vector &origin) const{ | 
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| 286 | return Plane(getDirection(),origin); | 
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| 287 | } | 
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| 288 |  | 
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| 289 | std::vector<Vector> Line::getSphereIntersections() const{ | 
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| 290 | std::vector<Vector> res; | 
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| 291 |  | 
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| 292 | // line is kept in normalized form, so we can skip a lot of calculations | 
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| 293 | double discriminant = 1-origin->NormSquared(); | 
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| 294 | // we might have 2, 1 or 0 solutions, depending on discriminant | 
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| 295 | if(discriminant>=0){ | 
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| 296 | if(discriminant==0){ | 
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| 297 | res.push_back(*origin); | 
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| 298 | } | 
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| 299 | else{ | 
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| 300 | Vector helper = sqrt(discriminant)*(*direction); | 
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| 301 | res.push_back(*origin+helper); | 
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| 302 | res.push_back(*origin-helper); | 
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| 303 | } | 
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| 304 | } | 
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| 305 | return res; | 
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| 306 | } | 
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| 307 |  | 
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| 308 | LinePoint Line::getLinePoint(const Vector &point) const{ | 
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| 309 | ASSERT(isContained(point),"Line point queried for point not on line"); | 
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| 310 | Vector helper = point - (*origin); | 
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| 311 | double param = helper.ScalarProduct(*direction); | 
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| 312 | return LinePoint(*this,param); | 
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| 313 | } | 
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| 314 |  | 
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| 315 | LinePoint Line::posEndpoint() const{ | 
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| 316 | return LinePoint(*this, numeric_limits<double>::infinity()); | 
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| 317 | } | 
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| 318 | LinePoint Line::negEndpoint() const{ | 
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| 319 | return LinePoint(*this,-numeric_limits<double>::infinity()); | 
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| 320 | } | 
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| 321 |  | 
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| 322 | bool operator==(const Line &x,const Line &y){ | 
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| 323 | return *x.origin == *y.origin && *x.direction == *y.direction; | 
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| 324 | } | 
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| 325 |  | 
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| 326 | Line makeLineThrough(const Vector &x1, const Vector &x2){ | 
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| 327 | if(x1==x2){ | 
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| 328 | throw LinearDependenceException() << LinearAlgebraVectorPair( make_pair(&x1, &x2) ); | 
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| 329 | } | 
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| 330 | return Line(x1,x1-x2); | 
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| 331 | } | 
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| 332 |  | 
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| 333 | std::ostream& operator<<(std::ostream& ost, const Line& m) | 
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| 334 | { | 
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| 335 | const Vector origin = m.getOrigin(); | 
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| 336 | const Vector direction = m.getDirection(); | 
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| 337 | ost << "("; | 
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| 338 | for (int i=0;i<NDIM;i++) { | 
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| 339 | ost << origin[i]; | 
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| 340 | if (i != 2) | 
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| 341 | ost << ","; | 
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| 342 | } | 
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| 343 | ost << ") -> ("; | 
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| 344 | for (int i=0;i<NDIM;i++) { | 
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| 345 | ost << direction[i]; | 
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| 346 | if (i != 2) | 
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| 347 | ost << ","; | 
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| 348 | } | 
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| 349 | ost << ")"; | 
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| 350 | return ost; | 
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| 351 | }; | 
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| 352 |  | 
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| 353 |  | 
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| 354 | /******************************** Points on the line ********************/ | 
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