| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010 University of Bonn. All rights reserved. | 
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | /* | 
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| 9 | * SingletonUnitTest.cpp | 
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| 10 | * | 
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| 11 | *  Created on: Mar 11, 2010 | 
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| 12 | *      Author: crueger | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | // include config.h | 
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| 16 | #ifdef HAVE_CONFIG_H | 
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| 17 | #include <config.h> | 
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| 18 | #endif | 
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| 19 |  | 
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| 20 | #include "SingletonUnitTest.hpp" | 
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| 21 |  | 
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| 22 | #include <cppunit/CompilerOutputter.h> | 
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| 23 | #include <cppunit/extensions/TestFactoryRegistry.h> | 
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| 24 | #include <cppunit/ui/text/TestRunner.h> | 
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| 25 | #include <iostream> | 
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| 26 |  | 
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| 27 | #include "CodePatterns/Singleton.hpp" | 
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| 28 | #include "CodePatterns/Singleton_impl.hpp" | 
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| 29 |  | 
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| 30 | #ifdef HAVE_TESTRUNNER | 
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| 31 | #include "UnitTestMain.hpp" | 
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| 32 | #endif /*HAVE_TESTRUNNER*/ | 
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| 33 |  | 
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| 34 | CPPUNIT_TEST_SUITE_REGISTRATION( SingletonTest ); | 
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| 35 |  | 
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| 36 | // some necessary stubs | 
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| 37 | class SingletonStub1 : public Singleton <SingletonStub1>{ | 
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| 38 | friend class Singleton<SingletonStub1>; | 
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| 39 | private: | 
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| 40 | SingletonStub1(){ | 
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| 41 | count1++; | 
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| 42 | } | 
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| 43 | // explicit copy constructor to catch if this is ever called | 
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| 44 | SingletonStub1(const SingletonStub1&){ | 
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| 45 | CPPUNIT_FAIL    ( "Copy constructor of Singleton called" ); | 
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| 46 | } | 
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| 47 | virtual ~SingletonStub1(){ | 
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| 48 | count2++; | 
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| 49 | } | 
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| 50 | public: | 
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| 51 | static int count1; | 
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| 52 | static int count2; | 
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| 53 | }; | 
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| 54 |  | 
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| 55 | int SingletonStub1::count1 = 0; | 
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| 56 | int SingletonStub1::count2 = 0; | 
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| 57 |  | 
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| 58 | CONSTRUCT_SINGLETON(SingletonStub1); | 
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| 59 |  | 
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| 60 | class SingletonStub2 : public Singleton<SingletonStub2>{ | 
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| 61 | friend class Singleton<SingletonStub2>; | 
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| 62 | private: | 
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| 63 | SingletonStub2(){ | 
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| 64 | count1++; | 
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| 65 | } | 
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| 66 | // explicit copy constructor to catch if this is ever called | 
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| 67 | SingletonStub2(const SingletonStub2&){ | 
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| 68 | CPPUNIT_FAIL    ( "Copy constructor of Singleton called" ); | 
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| 69 | } | 
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| 70 | virtual ~SingletonStub2(){ | 
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| 71 | count2++; | 
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| 72 | } | 
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| 73 | public: | 
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| 74 | static int count1; | 
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| 75 | static int count2; | 
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| 76 | }; | 
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| 77 |  | 
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| 78 | int SingletonStub2::count1 = 0; | 
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| 79 | int SingletonStub2::count2 = 0; | 
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| 80 |  | 
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| 81 | CONSTRUCT_SINGLETON(SingletonStub2); | 
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| 82 |  | 
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| 83 | void SingletonTest::setUp() | 
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| 84 | { | 
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| 85 | ASSERT_DO(Assert::Throw); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | void SingletonTest::tearDown(){} | 
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| 89 |  | 
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| 90 | void SingletonTest::ConstructionTest(){ | 
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| 91 | void *ptr_1_1 = reinterpret_cast<void*>(SingletonStub1::getPointer()); | 
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| 92 | void *ptr_1_2 = reinterpret_cast<void*>(SingletonStub1::getPointer()); | 
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| 93 | void *ptr_1_3 = reinterpret_cast<void*>(&(SingletonStub1::getInstance())); | 
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| 94 |  | 
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| 95 | // test if we always get the same instance of our singleton | 
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| 96 | CPPUNIT_ASSERT_EQUAL(ptr_1_1,ptr_1_2); | 
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| 97 | CPPUNIT_ASSERT_EQUAL(ptr_1_1,ptr_1_3); | 
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| 98 |  | 
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| 99 | void *ptr_2_1 = reinterpret_cast<void*>(SingletonStub2::getPointer()); | 
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| 100 | void *ptr_2_2 = reinterpret_cast<void*>(SingletonStub2::getPointer()); | 
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| 101 | void *ptr_2_3 = reinterpret_cast<void*>(&(SingletonStub2::getInstance())); | 
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| 102 |  | 
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| 103 | // same as above but for a different singleton | 
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| 104 | CPPUNIT_ASSERT_EQUAL(ptr_2_1,ptr_2_2); | 
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| 105 | CPPUNIT_ASSERT_EQUAL(ptr_2_1,ptr_2_3); | 
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| 106 |  | 
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| 107 | // see if the two singletons actually differ | 
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| 108 | CPPUNIT_ASSERT(ptr_1_1!=ptr_2_1); | 
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| 109 |  | 
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| 110 | // see if each constructor was called exactly once | 
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| 111 | CPPUNIT_ASSERT_EQUAL(1,SingletonStub1::count1); | 
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| 112 | CPPUNIT_ASSERT_EQUAL(1,SingletonStub2::count1); | 
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| 113 | // no calls to the destructor should have occured so far | 
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| 114 | CPPUNIT_ASSERT_EQUAL(0,SingletonStub1::count2); | 
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| 115 | CPPUNIT_ASSERT_EQUAL(0,SingletonStub2::count2); | 
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| 116 |  | 
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| 117 | SingletonStub1::purgeInstance(); | 
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| 118 |  | 
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| 119 | void *ptr_3_1 = reinterpret_cast<void*>(SingletonStub1::getPointer()); | 
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| 120 | void *ptr_3_2 = reinterpret_cast<void*>(SingletonStub1::getPointer()); | 
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| 121 |  | 
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| 122 | // now the constructor should have been called twice | 
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| 123 | CPPUNIT_ASSERT_EQUAL(2,SingletonStub1::count1); | 
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| 124 | // the destructor should have been called once | 
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| 125 | CPPUNIT_ASSERT_EQUAL(1,SingletonStub1::count2); | 
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| 126 | // see if the singleton Assumption holds | 
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| 127 | CPPUNIT_ASSERT_EQUAL(ptr_3_1,ptr_3_2); | 
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| 128 | // Some esoteric thing might cause our pointer to lay at the position of Singleton2 now | 
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| 129 | // See that those two objects still differ | 
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| 130 | CPPUNIT_ASSERT(ptr_3_1!=ptr_2_1); | 
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| 131 | // don't test for pointer difference between first and second singleton here, | 
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| 132 | // because they might be constructed in the same place | 
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| 133 |  | 
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| 134 |  | 
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| 135 | SingletonStub2::resetInstance(); | 
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| 136 | // now the constructor should have been called twice | 
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| 137 | CPPUNIT_ASSERT_EQUAL(2,SingletonStub2::count1); | 
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| 138 | // the destructor should have been called once | 
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| 139 | CPPUNIT_ASSERT_EQUAL(1,SingletonStub2::count2); | 
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| 140 |  | 
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| 141 | void *ptr_4_1 = reinterpret_cast<void*>(SingletonStub2::getPointer()); | 
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| 142 | void *ptr_4_2 = reinterpret_cast<void*>(SingletonStub2::getPointer()); | 
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| 143 |  | 
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| 144 | // Still only two calls to the constructor, one call to destructor | 
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| 145 | CPPUNIT_ASSERT_EQUAL(2,SingletonStub2::count1); | 
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| 146 | CPPUNIT_ASSERT_EQUAL(1,SingletonStub2::count2); | 
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| 147 |  | 
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| 148 | // test if Singleton assumption can be broken by reset | 
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| 149 | CPPUNIT_ASSERT_EQUAL(ptr_4_1,ptr_4_2); | 
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| 150 |  | 
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| 151 | // and again test if we actually have a object seperate from anything else | 
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| 152 | CPPUNIT_ASSERT(ptr_4_1!=ptr_3_1); | 
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| 153 |  | 
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| 154 |  | 
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| 155 | // we don't purge our singletons here. Purging should be done automatically by the Singleton | 
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| 156 | // mechanism. Check with Valgrind to see if memory-leak occurs | 
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| 157 | std::cout << "Not purging Singleton!\n Check with Valgrind to see if automatic purgins is working!" << std::endl; | 
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| 158 | } | 
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| 159 |  | 
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| 160 | void SingletonTest::LockedTest(){ | 
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| 161 | const AtomicInstance<SingletonStub1> ptr_1_1(SingletonStub1::getLockedInstance()); | 
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| 162 | const SingletonStub1 &test_1 = *ptr_1_1; | 
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| 163 |  | 
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| 164 | // this deadlocks | 
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| 165 | //  AtomicInstance<SingletonStub1> ptr_1_2(SingletonStub1::getLockedInstance()); | 
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| 166 |  | 
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| 167 | AtomicInstance<SingletonStub2> ptr_2_1(SingletonStub2::getLockedInstance()); | 
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| 168 | SingletonStub2 &test_2 = *ptr_2_1; | 
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| 169 |  | 
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| 170 | // this deadlocks | 
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| 171 | //  AtomicInstance<SingletonStub2> ptr_2_2(SingletonStub2::getLockedInstance()); | 
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| 172 | } | 
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