| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010-2012 University of Bonn. All rights reserved. | 
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| 5 | * | 
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| 6 | * | 
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| 7 | *   This file is part of MoleCuilder. | 
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| 8 | * | 
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| 9 | *    MoleCuilder is free software: you can redistribute it and/or modify | 
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| 10 | *    it under the terms of the GNU General Public License as published by | 
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| 11 | *    the Free Software Foundation, either version 2 of the License, or | 
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| 12 | *    (at your option) any later version. | 
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| 13 | * | 
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| 14 | *    MoleCuilder is distributed in the hope that it will be useful, | 
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| 15 | *    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 16 | *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 17 | *    GNU General Public License for more details. | 
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| 18 | * | 
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| 19 | *    You should have received a copy of the GNU General Public License | 
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| 20 | *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>. | 
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| 21 | */ | 
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| 22 |  | 
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| 23 | /* | 
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| 24 | * PlaneUnittest.cpp | 
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| 25 | * | 
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| 26 | *  Created on: Apr 30, 2010 | 
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| 27 | *      Author: crueger | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | // include config.h | 
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| 31 | #ifdef HAVE_CONFIG_H | 
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| 32 | #include <config.h> | 
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| 33 | #endif | 
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| 34 |  | 
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| 35 | #include <cppunit/CompilerOutputter.h> | 
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| 36 | #include <cppunit/extensions/TestFactoryRegistry.h> | 
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| 37 | #include <cppunit/ui/text/TestRunner.h> | 
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| 38 |  | 
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| 39 | #include <cmath> | 
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| 40 | #include <limits> | 
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| 41 |  | 
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| 42 | #include "defs.hpp" | 
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| 43 | #include "Exceptions.hpp" | 
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| 44 | #include "Line.hpp" | 
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| 45 | #include "Vector.hpp" | 
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| 46 |  | 
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| 47 | #include "PlaneUnitTest.hpp" | 
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| 48 |  | 
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| 49 | #ifdef HAVE_TESTRUNNER | 
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| 50 | #include "UnitTestMain.hpp" | 
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| 51 | #endif /*HAVE_TESTRUNNER*/ | 
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| 52 |  | 
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| 53 | CPPUNIT_TEST_SUITE_REGISTRATION( PlaneUnittest ); | 
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| 54 |  | 
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| 55 | void PlaneUnittest::setUp(){ | 
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| 56 | p1 = new Plane(unitVec[0],unitVec[1],unitVec[2]); | 
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| 57 | p2 = new Plane(unitVec[0],unitVec[1],zeroVec); | 
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| 58 | p3 = new Plane(unitVec[0],zeroVec,unitVec[2]); | 
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| 59 | p4 = new Plane(zeroVec,unitVec[1],unitVec[2]); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | void PlaneUnittest::tearDown(){ | 
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| 63 | delete p1; | 
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| 64 | delete p2; | 
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| 65 | delete p3; | 
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| 66 | delete p4; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void PlaneUnittest::constructionErrorTest(){ | 
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| 70 | // try several method of construction.. | 
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| 71 | // see if error checking works | 
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| 72 |  | 
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| 73 | // three points | 
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| 74 | CPPUNIT_ASSERT_NO_THROW(Plane(unitVec[0],unitVec[1],unitVec[2])); | 
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| 75 | // when only two points are differnt this gives an error | 
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| 76 | CPPUNIT_ASSERT_THROW(Plane(unitVec[0],unitVec[1],unitVec[1]),LinearDependenceException); | 
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| 77 | // same with only one point | 
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| 78 | CPPUNIT_ASSERT_THROW(Plane(unitVec[0],unitVec[0],unitVec[0]),LinearDependenceException); | 
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| 79 |  | 
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| 80 | // use two vector giving two directions | 
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| 81 | CPPUNIT_ASSERT_NO_THROW(Plane(unitVec[0],unitVec[1],0)); | 
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| 82 | // and again this is actually only one vector | 
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| 83 | CPPUNIT_ASSERT_THROW(Plane(unitVec[0],unitVec[0],0),LinearDependenceException); | 
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| 84 | // Zero vector does not give a good direction | 
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| 85 | CPPUNIT_ASSERT_THROW(Plane(unitVec[0],zeroVec,0),ZeroVectorException); | 
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| 86 |  | 
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| 87 | // use a normalvector and an scalar offset | 
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| 88 | CPPUNIT_ASSERT_NO_THROW(Plane(unitVec[0],0)); | 
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| 89 | // The zero vector is no good as a normalvector | 
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| 90 | CPPUNIT_ASSERT_THROW(Plane(zeroVec,0),ZeroVectorException); | 
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| 91 |  | 
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| 92 | // use a normalvector and an offset vector | 
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| 93 | CPPUNIT_ASSERT_NO_THROW(Plane(unitVec[0],zeroVec)); | 
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| 94 | // and the bad zeroVector again | 
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| 95 | CPPUNIT_ASSERT_THROW(Plane(zeroVec,zeroVec),ZeroVectorException); | 
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| 96 | } | 
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| 97 |  | 
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| 98 |  | 
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| 99 | // we need to test normals independent of the direction | 
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| 100 | bool testNormal(const Vector &normal1, const Vector &normal2){ | 
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| 101 | return (normal1==normal2) || (normal1==-1*normal2); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void PlaneUnittest::constructionResultTest(){ | 
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| 105 | { | 
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| 106 | // construct with three points on plane | 
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| 107 | Plane p1(unitVec[0],unitVec[1],zeroVec); | 
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| 108 | CPPUNIT_ASSERT(testNormal(unitVec[2],p1.getNormal())); | 
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| 109 | CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset()); | 
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| 110 |  | 
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| 111 | Plane p2(unitVec[0],unitVec[2],zeroVec); | 
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| 112 | CPPUNIT_ASSERT(testNormal(unitVec[1],p2.getNormal())); | 
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| 113 | CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset()); | 
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| 114 |  | 
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| 115 | Plane p3(unitVec[1],unitVec[2],zeroVec); | 
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| 116 | CPPUNIT_ASSERT(testNormal(unitVec[0],p3.getNormal())); | 
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| 117 | CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset()); | 
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| 118 | } | 
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| 119 | { | 
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| 120 | // construct with two directions + offset | 
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| 121 | Plane p1(unitVec[0],unitVec[1],0); | 
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| 122 | CPPUNIT_ASSERT(testNormal(unitVec[2],p1.getNormal())); | 
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| 123 | CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset()); | 
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| 124 |  | 
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| 125 | Plane p2(unitVec[0],unitVec[2],0); | 
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| 126 | CPPUNIT_ASSERT(testNormal(unitVec[1],p2.getNormal())); | 
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| 127 | CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset()); | 
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| 128 |  | 
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| 129 | Plane p3(unitVec[1],unitVec[2],0); | 
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| 130 | CPPUNIT_ASSERT(testNormal(unitVec[0],p3.getNormal())); | 
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| 131 | CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset()); | 
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| 132 | } | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void PlaneUnittest::pointsTest(){ | 
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| 136 | std::vector<Vector> points1 = p1->getPointsOnPlane(); | 
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| 137 | CPPUNIT_ASSERT(p1->isContained(points1[0])); | 
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| 138 | CPPUNIT_ASSERT(p1->isContained(points1[1])); | 
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| 139 | CPPUNIT_ASSERT(p1->isContained(points1[2])); | 
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| 140 | // check that the three points differ | 
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| 141 | CPPUNIT_ASSERT(points1[0]!=points1[1]); | 
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| 142 | CPPUNIT_ASSERT(points1[0]!=points1[2]); | 
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| 143 | CPPUNIT_ASSERT(points1[1]!=points1[2]); | 
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| 144 |  | 
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| 145 |  | 
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| 146 | std::vector<Vector> points2 = p2->getPointsOnPlane(); | 
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| 147 | CPPUNIT_ASSERT(p2->isContained(points2[0])); | 
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| 148 | CPPUNIT_ASSERT(p2->isContained(points2[1])); | 
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| 149 | CPPUNIT_ASSERT(p2->isContained(points2[2])); | 
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| 150 | // check that the three points differ | 
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| 151 | CPPUNIT_ASSERT(points2[0]!=points2[1]); | 
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| 152 | CPPUNIT_ASSERT(points2[0]!=points2[2]); | 
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| 153 | CPPUNIT_ASSERT(points2[1]!=points2[2]); | 
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| 154 |  | 
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| 155 | std::vector<Vector> points3 = p3->getPointsOnPlane(); | 
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| 156 | CPPUNIT_ASSERT(p3->isContained(points3[0])); | 
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| 157 | CPPUNIT_ASSERT(p3->isContained(points3[1])); | 
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| 158 | CPPUNIT_ASSERT(p3->isContained(points3[2])); | 
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| 159 | // check that the three points differ | 
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| 160 | CPPUNIT_ASSERT(points3[0]!=points3[1]); | 
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| 161 | CPPUNIT_ASSERT(points3[0]!=points3[2]); | 
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| 162 | CPPUNIT_ASSERT(points3[1]!=points3[2]); | 
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| 163 |  | 
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| 164 | std::vector<Vector> points4 = p4->getPointsOnPlane(); | 
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| 165 | CPPUNIT_ASSERT(p4->isContained(points4[0])); | 
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| 166 | CPPUNIT_ASSERT(p4->isContained(points4[1])); | 
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| 167 | CPPUNIT_ASSERT(p4->isContained(points4[2])); | 
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| 168 | // check that the three points differ | 
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| 169 | CPPUNIT_ASSERT(points4[0]!=points4[1]); | 
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| 170 | CPPUNIT_ASSERT(points4[0]!=points4[2]); | 
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| 171 | CPPUNIT_ASSERT(points4[1]!=points4[2]); | 
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| 172 | } | 
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| 173 |  | 
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| 174 |  | 
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| 175 | void PlaneUnittest::operationsTest(){ | 
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| 176 | { | 
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| 177 | Vector t = (1./3.)*(unitVec[0]+unitVec[1]+unitVec[2]); | 
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| 178 | CPPUNIT_ASSERT(fabs(p1->distance(zeroVec)-t.Norm()) <= LINALG_MYEPSILON()); | 
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| 179 | CPPUNIT_ASSERT_EQUAL(t,p1->getClosestPoint(zeroVec)); | 
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| 180 | } | 
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| 181 |  | 
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| 182 | CPPUNIT_ASSERT(fabs(p2->distance(unitVec[2])-1) <= LINALG_MYEPSILON()); | 
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| 183 | CPPUNIT_ASSERT_EQUAL(zeroVec,p2->getClosestPoint(unitVec[2])); | 
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| 184 | CPPUNIT_ASSERT(fabs(p3->distance(unitVec[1])-1) <= LINALG_MYEPSILON()); | 
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| 185 | CPPUNIT_ASSERT_EQUAL(zeroVec,p3->getClosestPoint(unitVec[1])); | 
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| 186 | CPPUNIT_ASSERT(fabs(p4->distance(unitVec[0])-1) <= LINALG_MYEPSILON()); | 
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| 187 | CPPUNIT_ASSERT_EQUAL(zeroVec,p4->getClosestPoint(unitVec[0])); | 
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| 188 | } | 
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| 189 |  | 
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| 190 | void PlaneUnittest::mirrorTest(){ | 
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| 191 | Vector fixture; | 
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| 192 |  | 
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| 193 | // some Vectors that lie on the planes | 
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| 194 | fixture = p1->mirrorVector(unitVec[0]); | 
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| 195 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]); | 
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| 196 | fixture = p1->mirrorVector(unitVec[1]); | 
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| 197 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]); | 
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| 198 | fixture = p1->mirrorVector(unitVec[2]); | 
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| 199 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]); | 
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| 200 |  | 
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| 201 | fixture = p2->mirrorVector(zeroVec); | 
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| 202 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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| 203 | fixture = p2->mirrorVector(unitVec[0]); | 
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| 204 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]); | 
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| 205 | fixture = p2->mirrorVector(unitVec[1]); | 
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| 206 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]); | 
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| 207 |  | 
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| 208 | fixture = p3->mirrorVector(zeroVec); | 
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| 209 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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| 210 | fixture = p3->mirrorVector(unitVec[0]); | 
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| 211 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]); | 
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| 212 | fixture = p3->mirrorVector(unitVec[2]); | 
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| 213 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]); | 
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| 214 |  | 
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| 215 | fixture = p4->mirrorVector(zeroVec); | 
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| 216 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); | 
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| 217 | fixture = p4->mirrorVector(unitVec[1]); | 
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| 218 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]); | 
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| 219 | fixture = p4->mirrorVector(unitVec[2]); | 
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| 220 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]); | 
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| 221 |  | 
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| 222 | // some Vectors outside of the planes | 
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| 223 | { | 
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| 224 | Vector t = (2./3.)*(unitVec[0]+unitVec[1]+unitVec[2]); | 
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| 225 | fixture = p1->mirrorVector(zeroVec); | 
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| 226 | CPPUNIT_ASSERT_EQUAL(fixture,t); | 
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| 227 | } | 
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| 228 |  | 
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| 229 | fixture = p2->mirrorVector(unitVec[2]); | 
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| 230 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]); | 
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| 231 | fixture = p3->mirrorVector(unitVec[1]); | 
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| 232 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]); | 
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| 233 | fixture = p4->mirrorVector(unitVec[0]); | 
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| 234 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]); | 
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| 235 | } | 
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| 236 |  | 
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| 237 | void PlaneUnittest::LineIntersectionTest(){ | 
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| 238 | Vector fixture; | 
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| 239 | // plane at (0,0,0) normal to (1,0,0) cuts line from (0,0,0) to (2,1,0) at ??? | 
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| 240 | Line l1 = makeLineThrough(zeroVec,Vector(2,1,0)); | 
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| 241 | CPPUNIT_ASSERT_NO_THROW(fixture = Plane(unitVec[0], zeroVec).GetIntersection(l1) ); | 
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| 242 | CPPUNIT_ASSERT_EQUAL( zeroVec, fixture ); | 
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| 243 |  | 
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| 244 | // plane at (2,1,0) normal to (0,1,0) cuts line from (1,0,0) to (0,1,1) at ??? | 
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| 245 | Line l2 = makeLineThrough(unitVec[0],Vector(0,1,1)); | 
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| 246 | CPPUNIT_ASSERT_NO_THROW(fixture = Plane(unitVec[1], Vector(2,1,0)).GetIntersection(l2) ); | 
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| 247 | CPPUNIT_ASSERT_EQUAL( Vector(0., 1., 1.), fixture ); | 
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| 248 | } | 
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