source: LinearAlgebra/src/unittests/LineUnitTest.cpp@ 94d5ac6

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Last change on this file since 94d5ac6 was 94d5ac6, checked in by Frederik Heber <heber@…>, 12 years ago

FIX: As we use GSL internally, we are as of now required to use GPL v2 license.

  • GNU Scientific Library is used at every place in the code, especially the sub-package LinearAlgebra is based on it which in turn is used really everywhere in the remainder of MoleCuilder. Hence, we have to use the GPL license for the whole of MoleCuilder. In effect, GPL's COPYING was present all along and stated the terms of the GPL v2 license.
  • Hence, I added the default GPL v2 disclaimer to every source file and removed the note about a (actually missing) LICENSE file.
  • also, I added a help-redistribute action which again gives the disclaimer of the GPL v2.
  • also, I changed in the disclaimer that is printed at every program start in builder_init.cpp.
  • TEST: Added check on GPL statement present in every module to test CodeChecks project-disclaimer.
  • Property mode set to 100644
File size: 16.6 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * LineUnittest.cpp
25 *
26 * Created on: May 27, 2010
27 * Author: crueger
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35
36#include "Exceptions.hpp"
37#include "Vector.hpp"
38
39#include <cppunit/CompilerOutputter.h>
40#include <cppunit/extensions/TestFactoryRegistry.h>
41#include <cppunit/ui/text/TestRunner.h>
42
43#include <iostream>
44#include <cmath>
45
46#include "LineUnitTest.hpp"
47
48#include "RealSpaceMatrix.hpp"
49
50#ifdef HAVE_TESTRUNNER
51#include "UnitTestMain.hpp"
52#endif /*HAVE_TESTRUNNER*/
53
54CPPUNIT_TEST_SUITE_REGISTRATION( LineUnittest );
55
56void LineUnittest::setUp(){
57 // three lines along the axes
58 la1 = new Line(zeroVec,unitVec[0]);
59 la2 = new Line(zeroVec,unitVec[1]);
60 la3 = new Line(zeroVec,unitVec[2]);
61
62 // the lines along the planes defined by two coordinate axes
63 lp1 = new Line(unitVec[0],unitVec[0]-unitVec[1]);
64 lp2 = new Line(unitVec[1],unitVec[1]-unitVec[2]);
65 lp3 = new Line(unitVec[2],unitVec[2]-unitVec[0]);
66}
67void LineUnittest::tearDown(){
68 delete la1;
69 delete la2;
70 delete la3;
71
72 delete lp1;
73 delete lp2;
74 delete lp3;
75}
76
77void LineUnittest::constructionErrorTest(){
78 // test some constructions
79
80 // direction+origin should never fail
81 CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,unitVec[0]));
82 CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,unitVec[1]));
83 CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,unitVec[2]));
84
85 // two points fails if both points are the same
86 CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[0],unitVec[1]));
87 CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[1],unitVec[2]));
88 CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[2],unitVec[0]));
89 // for zerovectors
90 CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[0],zeroVec));
91 CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[1],zeroVec));
92 CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[2],zeroVec));
93 // now we pass two times the same point
94 CPPUNIT_ASSERT_THROW(makeLineThrough(zeroVec,zeroVec),LinearDependenceException);
95 CPPUNIT_ASSERT_THROW(makeLineThrough(unitVec[0],unitVec[0]),LinearDependenceException);
96 CPPUNIT_ASSERT_THROW(makeLineThrough(unitVec[1],unitVec[1]),LinearDependenceException);
97 CPPUNIT_ASSERT_THROW(makeLineThrough(unitVec[2],unitVec[2]),LinearDependenceException);
98
99}
100
101bool testDirection(const Vector &dir1,const Vector &dir2){
102 return (dir1==dir2) || (dir1==-1*dir2);
103}
104
105void LineUnittest::constructionResultTest(){
106 // test all directions
107 CPPUNIT_ASSERT(testDirection(la1->getDirection(),unitVec[0]));
108 CPPUNIT_ASSERT(testDirection(la2->getDirection(),unitVec[1]));
109 CPPUNIT_ASSERT(testDirection(la3->getDirection(),unitVec[2]));
110
111 // test origins
112 CPPUNIT_ASSERT_EQUAL(la1->getOrigin(),zeroVec);
113 CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
114 CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
115
116 // test if desired points are on the lines
117 CPPUNIT_ASSERT(la1->isContained(zeroVec));
118 CPPUNIT_ASSERT(la2->isContained(zeroVec));
119 CPPUNIT_ASSERT(la3->isContained(zeroVec));
120
121 CPPUNIT_ASSERT(la1->isContained(unitVec[0]));
122 CPPUNIT_ASSERT(la2->isContained(unitVec[1]));
123 CPPUNIT_ASSERT(la3->isContained(unitVec[2]));
124
125 CPPUNIT_ASSERT(lp1->isContained(unitVec[0]));
126 CPPUNIT_ASSERT(lp2->isContained(unitVec[1]));
127 CPPUNIT_ASSERT(lp3->isContained(unitVec[2]));
128
129 CPPUNIT_ASSERT(lp1->isContained(unitVec[1]));
130 CPPUNIT_ASSERT(lp2->isContained(unitVec[2]));
131 CPPUNIT_ASSERT(lp3->isContained(unitVec[0]));
132}
133
134void LineUnittest::isContainedTest(){
135 // Zerovector on the axes lines
136 CPPUNIT_ASSERT(la1->isContained(zeroVec));
137 CPPUNIT_ASSERT(la2->isContained(zeroVec));
138 CPPUNIT_ASSERT(la3->isContained(zeroVec));
139
140 // multiples of the second support vector
141 CPPUNIT_ASSERT(la1->isContained(unitVec[0]));
142 CPPUNIT_ASSERT(la2->isContained(unitVec[1]));
143 CPPUNIT_ASSERT(la3->isContained(unitVec[2]));
144
145 CPPUNIT_ASSERT(la1->isContained(2*unitVec[0]));
146 CPPUNIT_ASSERT(la2->isContained(2*unitVec[1]));
147 CPPUNIT_ASSERT(la3->isContained(2*unitVec[2]));
148
149 CPPUNIT_ASSERT(la1->isContained(3*unitVec[0]));
150 CPPUNIT_ASSERT(la2->isContained(3*unitVec[1]));
151 CPPUNIT_ASSERT(la3->isContained(3*unitVec[2]));
152
153 // negative multiples
154 CPPUNIT_ASSERT(la1->isContained(-1*unitVec[0]));
155 CPPUNIT_ASSERT(la2->isContained(-1*unitVec[1]));
156 CPPUNIT_ASSERT(la3->isContained(-1*unitVec[2]));
157
158 CPPUNIT_ASSERT(la1->isContained(-2*unitVec[0]));
159 CPPUNIT_ASSERT(la2->isContained(-2*unitVec[1]));
160 CPPUNIT_ASSERT(la3->isContained(-2*unitVec[2]));
161
162 // points that should not be on the lines
163 CPPUNIT_ASSERT(!la1->isContained(unitVec[1]));
164 CPPUNIT_ASSERT(!la2->isContained(unitVec[2]));
165 CPPUNIT_ASSERT(!la3->isContained(unitVec[0]));
166
167 CPPUNIT_ASSERT(!la1->isContained(2*unitVec[1]));
168 CPPUNIT_ASSERT(!la2->isContained(2*unitVec[2]));
169 CPPUNIT_ASSERT(!la3->isContained(2*unitVec[0]));
170
171 CPPUNIT_ASSERT(!la1->isContained(-1*unitVec[1]));
172 CPPUNIT_ASSERT(!la2->isContained(-1*unitVec[2]));
173 CPPUNIT_ASSERT(!la3->isContained(-1*unitVec[0]));
174
175 // For the plane lines
176 CPPUNIT_ASSERT(lp1->isContained(unitVec[0]));
177 CPPUNIT_ASSERT(lp2->isContained(unitVec[1]));
178 CPPUNIT_ASSERT(lp3->isContained(unitVec[2]));
179
180 CPPUNIT_ASSERT(lp1->isContained(unitVec[1]));
181 CPPUNIT_ASSERT(lp2->isContained(unitVec[2]));
182 CPPUNIT_ASSERT(lp3->isContained(unitVec[0]));
183
184 CPPUNIT_ASSERT(lp1->isContained(unitVec[0]+2*(unitVec[0]-unitVec[1])));
185 CPPUNIT_ASSERT(lp2->isContained(unitVec[1]+2*(unitVec[1]-unitVec[2])));
186 CPPUNIT_ASSERT(lp3->isContained(unitVec[2]+2*(unitVec[2]-unitVec[0])));
187
188 CPPUNIT_ASSERT(lp1->isContained(unitVec[0]-2*(unitVec[0]-unitVec[1])));
189 CPPUNIT_ASSERT(lp2->isContained(unitVec[1]-2*(unitVec[1]-unitVec[2])));
190 CPPUNIT_ASSERT(lp3->isContained(unitVec[2]-2*(unitVec[2]-unitVec[0])));
191}
192
193void LineUnittest::intersectionTest(){
194 Vector fixture;
195
196 // intersection of the axis lines
197 fixture = la1->getIntersection(*la2);
198 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
199 fixture = la2->getIntersection(*la3);
200 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
201 fixture = la3->getIntersection(*la1);
202 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
203
204 // axes and plane lines
205 fixture = la1->getIntersection(*lp1);
206 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
207 fixture = la2->getIntersection(*lp2);
208 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
209 fixture = la3->getIntersection(*lp3);
210 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
211
212 fixture = la1->getIntersection(*lp3);
213 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
214 fixture = la2->getIntersection(*lp1);
215 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
216 fixture = la3->getIntersection(*lp2);
217 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
218
219 // two plane lines
220 fixture = lp1->getIntersection(*lp2);
221 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
222 fixture = lp2->getIntersection(*lp3);
223 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
224 fixture = lp3->getIntersection(*lp1);
225 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
226
227 // When we have two times the same line, we check if the point is on the line
228 fixture = la1->getIntersection(*la1);
229 CPPUNIT_ASSERT(la1->isContained(fixture));
230 fixture = la2->getIntersection(*la2);
231 CPPUNIT_ASSERT(la2->isContained(fixture));
232 fixture = la3->getIntersection(*la3);
233 CPPUNIT_ASSERT(la3->isContained(fixture));
234
235 fixture = lp1->getIntersection(*lp1);
236 CPPUNIT_ASSERT(lp1->isContained(fixture));
237 fixture = lp2->getIntersection(*lp2);
238 CPPUNIT_ASSERT(lp2->isContained(fixture));
239 fixture = lp3->getIntersection(*lp3);
240 CPPUNIT_ASSERT(lp3->isContained(fixture));
241
242 // lines that are askew should produce an Error
243 CPPUNIT_ASSERT_THROW(lp1->getIntersection(*la3),SkewException);
244 CPPUNIT_ASSERT_THROW(lp2->getIntersection(*la1),SkewException);
245 CPPUNIT_ASSERT_THROW(lp3->getIntersection(*la2),SkewException);
246
247 CPPUNIT_ASSERT_THROW(la1->getIntersection(*lp2),SkewException);
248 CPPUNIT_ASSERT_THROW(la2->getIntersection(*lp3),SkewException);
249 CPPUNIT_ASSERT_THROW(la3->getIntersection(*lp1),SkewException);
250}
251
252void LineUnittest::rotationTest(){
253 Vector fixture;
254
255 // rotate zero Vector along the axes lines by various degrees
256 fixture = la1->rotateVector(zeroVec,1.);
257 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
258 fixture = la2->rotateVector(zeroVec,1.);
259 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
260 fixture = la3->rotateVector(zeroVec,1.);
261 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
262
263 fixture = la1->rotateVector(zeroVec,2.);
264 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
265 fixture = la2->rotateVector(zeroVec,2.);
266 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
267 fixture = la3->rotateVector(zeroVec,2.);
268 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
269
270 // rotate vectors on the axis around their lines
271 fixture = la1->rotateVector(unitVec[0],1.);
272 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
273 fixture = la2->rotateVector(unitVec[1],1.);
274 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
275 fixture = la3->rotateVector(unitVec[2],1.);
276 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
277
278 fixture = la1->rotateVector(unitVec[0],2.);
279 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
280 fixture = la2->rotateVector(unitVec[1],2.);
281 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
282 fixture = la3->rotateVector(unitVec[2],2.);
283 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
284
285 // more vectors on the axis
286 fixture = la1->rotateVector(2*unitVec[0],1.);
287 CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[0]);
288 fixture = la2->rotateVector(2*unitVec[1],1.);
289 CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[1]);
290 fixture = la3->rotateVector(2*unitVec[2],1.);
291 CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[2]);
292
293 fixture = la1->rotateVector(2*unitVec[0],2.);
294 CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[0]);
295 fixture = la2->rotateVector(2*unitVec[1],2.);
296 CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[1]);
297 fixture = la3->rotateVector(2*unitVec[2],2.);
298 CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[2]);
299
300 // negative factors
301 fixture = la1->rotateVector(-1*unitVec[0],1.);
302 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
303 fixture = la2->rotateVector(-1*unitVec[1],1.);
304 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
305 fixture = la3->rotateVector(-1*unitVec[2],1.);
306 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
307
308 fixture = la1->rotateVector(-1*unitVec[0],2.);
309 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
310 fixture = la2->rotateVector(-1*unitVec[1],2.);
311 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
312 fixture = la3->rotateVector(-1*unitVec[2],2.);
313 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
314
315
316 // now the real rotations
317 // unitVec[1] around unitVec[0]
318 fixture = la1->rotateVector(unitVec[1],0);
319 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
320 fixture = la1->rotateVector(unitVec[1],1./2.*M_PI);
321 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
322 fixture = la1->rotateVector(unitVec[1],M_PI);
323 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
324 fixture = la1->rotateVector(unitVec[1],2*M_PI);
325 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
326
327 // unitVec[2] around unitVec[1]
328 fixture = la2->rotateVector(unitVec[2],0);
329 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
330 fixture = la2->rotateVector(unitVec[2],1./2.*M_PI);
331 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
332 fixture = la2->rotateVector(unitVec[2],M_PI);
333 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
334 fixture = la2->rotateVector(unitVec[2],2*M_PI);
335 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
336
337 // unitVec[0] around unitVec[2]
338 fixture = la3->rotateVector(unitVec[0],0);
339 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
340 fixture = la3->rotateVector(unitVec[0],1./2.*M_PI);
341 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
342 fixture = la3->rotateVector(unitVec[0],M_PI);
343 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
344 fixture = la3->rotateVector(unitVec[0],2*M_PI);
345 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
346
347
348 // and some rotation around the plane lines
349
350 // Vectors on the line
351 fixture = lp1->rotateVector(unitVec[0],1.);
352 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
353 fixture = lp1->rotateVector(unitVec[1],1.);
354 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
355
356 fixture = lp2->rotateVector(unitVec[1],1.);
357 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
358 fixture = lp2->rotateVector(unitVec[2],1.);
359 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
360
361 fixture = lp3->rotateVector(unitVec[2],1.);
362 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
363 fixture = lp3->rotateVector(unitVec[0],1.);
364 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
365
366 // the real stuff
367 fixture = lp1->rotateVector(zeroVec,M_PI);
368 CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,1,0));
369 fixture = lp2->rotateVector(zeroVec,M_PI);
370 CPPUNIT_ASSERT_EQUAL(fixture,Vector(0,1,1));
371 fixture = lp3->rotateVector(zeroVec,M_PI);
372 CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,0,1));
373
374 fixture = lp1->rotateVector(zeroVec,2*M_PI);
375 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
376 fixture = lp2->rotateVector(zeroVec,2*M_PI);
377 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
378 fixture = lp3->rotateVector(zeroVec,2*M_PI);
379 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
380}
381
382void LineUnittest::getRotationMatrixTest()
383{
384 RealSpaceMatrix M;
385 Vector fixture;
386
387 // check getRotationMatrix;
388 M = la1->getRotationMatrix(1.);
389 fixture = M * unitVec[0];
390 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
391 M = la2->getRotationMatrix(1.);
392 fixture = M * unitVec[1];
393 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
394 M = la3->getRotationMatrix(1.);
395 fixture = M * unitVec[2];
396 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
397
398 // unitVec[1] around unitVec[0]
399 fixture = la1->rotateVector(unitVec[1],0);
400 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
401 fixture = la1->rotateVector(unitVec[1],1./2.*M_PI);
402 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
403 fixture = la1->rotateVector(unitVec[1],M_PI);
404 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
405 fixture = la1->rotateVector(unitVec[1],2*M_PI);
406 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
407
408 // unitVec[2] around unitVec[1]
409 fixture = la2->rotateVector(unitVec[2],0);
410 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
411 fixture = la2->rotateVector(unitVec[2],1./2.*M_PI);
412 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
413 fixture = la2->rotateVector(unitVec[2],M_PI);
414 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
415 fixture = la2->rotateVector(unitVec[2],2*M_PI);
416 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
417
418 // unitVec[0] around unitVec[2]
419 fixture = la3->rotateVector(unitVec[0],0);
420 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
421 fixture = la3->rotateVector(unitVec[0],1./2.*M_PI);
422 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
423 fixture = la3->rotateVector(unitVec[0],M_PI);
424 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
425 fixture = la3->rotateVector(unitVec[0],2*M_PI);
426 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
427}
428
429void LineUnittest::sphereIntersectionTest(){
430 {
431 std::vector<Vector> res = la1->getSphereIntersections();
432 CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
433 CPPUNIT_ASSERT(testDirection(res[0],unitVec[0]));
434 CPPUNIT_ASSERT(testDirection(res[1],unitVec[0]));
435 CPPUNIT_ASSERT(res[0]!=res[1]);
436 }
437
438 {
439 std::vector<Vector> res = la2->getSphereIntersections();
440 CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
441 CPPUNIT_ASSERT(testDirection(res[0],unitVec[1]));
442 CPPUNIT_ASSERT(testDirection(res[1],unitVec[1]));
443 CPPUNIT_ASSERT(res[0]!=res[1]);
444 }
445
446 {
447 std::vector<Vector> res = la3->getSphereIntersections();
448 CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
449 CPPUNIT_ASSERT(testDirection(res[0],unitVec[2]));
450 CPPUNIT_ASSERT(testDirection(res[1],unitVec[2]));
451 CPPUNIT_ASSERT(res[0]!=res[1]);
452 }
453
454 {
455 std::vector<Vector> res = lp1->getSphereIntersections();
456 CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
457 CPPUNIT_ASSERT((res[0]==unitVec[0]) || (res[0]==unitVec[1]));
458 CPPUNIT_ASSERT((res[1]==unitVec[0]) || (res[1]==unitVec[1]));
459 CPPUNIT_ASSERT(res[0]!=res[1]);
460 }
461
462 {
463 std::vector<Vector> res = lp2->getSphereIntersections();
464 CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
465 CPPUNIT_ASSERT((res[0]==unitVec[1]) || (res[0]==unitVec[2]));
466 CPPUNIT_ASSERT((res[1]==unitVec[1]) || (res[1]==unitVec[2]));
467 CPPUNIT_ASSERT(res[0]!=res[1]);
468 }
469
470 {
471 std::vector<Vector> res = lp3->getSphereIntersections();
472 CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
473 CPPUNIT_ASSERT((res[0]==unitVec[2]) || (res[0]==unitVec[0]));
474 CPPUNIT_ASSERT((res[1]==unitVec[2]) || (res[1]==unitVec[0]));
475 CPPUNIT_ASSERT(res[0]!=res[1]);
476 }
477}
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