| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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| 5 | *
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| 6 | *
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| 7 | * This file is part of MoleCuilder.
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| 8 | *
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| 9 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 10 | * it under the terms of the GNU General Public License as published by
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| 11 | * the Free Software Foundation, either version 2 of the License, or
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| 12 | * (at your option) any later version.
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| 13 | *
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| 14 | * MoleCuilder is distributed in the hope that it will be useful,
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 17 | * GNU General Public License for more details.
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| 18 | *
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| 19 | * You should have received a copy of the GNU General Public License
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| 20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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| 21 | */
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| 22 |
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| 23 | /*
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| 24 | * LineUnittest.cpp
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| 25 | *
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| 26 | * Created on: May 27, 2010
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| 27 | * Author: crueger
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| 28 | */
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| 29 |
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| 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 |
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| 35 |
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| 36 | #include "Exceptions.hpp"
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| 37 | #include "Vector.hpp"
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| 38 |
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| 39 | #include <cppunit/CompilerOutputter.h>
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| 40 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 41 | #include <cppunit/ui/text/TestRunner.h>
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| 42 |
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| 43 | #include <iostream>
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| 44 | #include <cmath>
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| 45 |
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| 46 | #include "LineUnitTest.hpp"
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| 47 |
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| 48 | #include "RealSpaceMatrix.hpp"
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| 49 |
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| 50 | #ifdef HAVE_TESTRUNNER
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| 51 | #include "UnitTestMain.hpp"
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| 52 | #endif /*HAVE_TESTRUNNER*/
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| 53 |
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| 54 | CPPUNIT_TEST_SUITE_REGISTRATION( LineUnittest );
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| 55 |
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| 56 | void LineUnittest::setUp(){
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| 57 | // three lines along the axes
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| 58 | la1 = new Line(zeroVec,unitVec[0]);
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| 59 | la2 = new Line(zeroVec,unitVec[1]);
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| 60 | la3 = new Line(zeroVec,unitVec[2]);
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| 61 |
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| 62 | // the lines along the planes defined by two coordinate axes
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| 63 | lp1 = new Line(unitVec[0],unitVec[0]-unitVec[1]);
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| 64 | lp2 = new Line(unitVec[1],unitVec[1]-unitVec[2]);
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| 65 | lp3 = new Line(unitVec[2],unitVec[2]-unitVec[0]);
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| 66 | }
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| 67 | void LineUnittest::tearDown(){
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| 68 | delete la1;
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| 69 | delete la2;
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| 70 | delete la3;
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| 71 |
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| 72 | delete lp1;
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| 73 | delete lp2;
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| 74 | delete lp3;
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| 75 | }
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| 76 |
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| 77 | void LineUnittest::constructionErrorTest(){
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| 78 | // test some constructions
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| 79 |
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| 80 | // direction+origin should never fail
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| 81 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,unitVec[0]));
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| 82 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,unitVec[1]));
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| 83 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,unitVec[2]));
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| 84 |
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| 85 | // two points fails if both points are the same
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| 86 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[0],unitVec[1]));
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| 87 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[1],unitVec[2]));
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| 88 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[2],unitVec[0]));
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| 89 | // for zerovectors
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| 90 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[0],zeroVec));
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| 91 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[1],zeroVec));
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| 92 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[2],zeroVec));
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| 93 | // now we pass two times the same point
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| 94 | CPPUNIT_ASSERT_THROW(makeLineThrough(zeroVec,zeroVec),LinearDependenceException);
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| 95 | CPPUNIT_ASSERT_THROW(makeLineThrough(unitVec[0],unitVec[0]),LinearDependenceException);
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| 96 | CPPUNIT_ASSERT_THROW(makeLineThrough(unitVec[1],unitVec[1]),LinearDependenceException);
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| 97 | CPPUNIT_ASSERT_THROW(makeLineThrough(unitVec[2],unitVec[2]),LinearDependenceException);
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| 98 |
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| 99 | }
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| 100 |
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| 101 | bool testDirection(const Vector &dir1,const Vector &dir2){
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| 102 | return (dir1==dir2) || (dir1==-1*dir2);
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| 103 | }
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| 104 |
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| 105 | void LineUnittest::constructionResultTest(){
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| 106 | // test all directions
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| 107 | CPPUNIT_ASSERT(testDirection(la1->getDirection(),unitVec[0]));
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| 108 | CPPUNIT_ASSERT(testDirection(la2->getDirection(),unitVec[1]));
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| 109 | CPPUNIT_ASSERT(testDirection(la3->getDirection(),unitVec[2]));
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| 110 |
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| 111 | // test origins
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| 112 | CPPUNIT_ASSERT_EQUAL(la1->getOrigin(),zeroVec);
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| 113 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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| 114 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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| 115 |
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| 116 | // test if desired points are on the lines
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| 117 | CPPUNIT_ASSERT(la1->isContained(zeroVec));
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| 118 | CPPUNIT_ASSERT(la2->isContained(zeroVec));
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| 119 | CPPUNIT_ASSERT(la3->isContained(zeroVec));
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| 120 |
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| 121 | CPPUNIT_ASSERT(la1->isContained(unitVec[0]));
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| 122 | CPPUNIT_ASSERT(la2->isContained(unitVec[1]));
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| 123 | CPPUNIT_ASSERT(la3->isContained(unitVec[2]));
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| 124 |
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| 125 | CPPUNIT_ASSERT(lp1->isContained(unitVec[0]));
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| 126 | CPPUNIT_ASSERT(lp2->isContained(unitVec[1]));
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| 127 | CPPUNIT_ASSERT(lp3->isContained(unitVec[2]));
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| 128 |
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| 129 | CPPUNIT_ASSERT(lp1->isContained(unitVec[1]));
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| 130 | CPPUNIT_ASSERT(lp2->isContained(unitVec[2]));
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| 131 | CPPUNIT_ASSERT(lp3->isContained(unitVec[0]));
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| 132 | }
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| 133 |
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| 134 | void LineUnittest::isContainedTest(){
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| 135 | // Zerovector on the axes lines
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| 136 | CPPUNIT_ASSERT(la1->isContained(zeroVec));
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| 137 | CPPUNIT_ASSERT(la2->isContained(zeroVec));
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| 138 | CPPUNIT_ASSERT(la3->isContained(zeroVec));
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| 139 |
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| 140 | // multiples of the second support vector
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| 141 | CPPUNIT_ASSERT(la1->isContained(unitVec[0]));
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| 142 | CPPUNIT_ASSERT(la2->isContained(unitVec[1]));
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| 143 | CPPUNIT_ASSERT(la3->isContained(unitVec[2]));
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| 144 |
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| 145 | CPPUNIT_ASSERT(la1->isContained(2*unitVec[0]));
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| 146 | CPPUNIT_ASSERT(la2->isContained(2*unitVec[1]));
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| 147 | CPPUNIT_ASSERT(la3->isContained(2*unitVec[2]));
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| 148 |
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| 149 | CPPUNIT_ASSERT(la1->isContained(3*unitVec[0]));
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| 150 | CPPUNIT_ASSERT(la2->isContained(3*unitVec[1]));
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| 151 | CPPUNIT_ASSERT(la3->isContained(3*unitVec[2]));
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| 152 |
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| 153 | // negative multiples
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| 154 | CPPUNIT_ASSERT(la1->isContained(-1*unitVec[0]));
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| 155 | CPPUNIT_ASSERT(la2->isContained(-1*unitVec[1]));
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| 156 | CPPUNIT_ASSERT(la3->isContained(-1*unitVec[2]));
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| 157 |
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| 158 | CPPUNIT_ASSERT(la1->isContained(-2*unitVec[0]));
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| 159 | CPPUNIT_ASSERT(la2->isContained(-2*unitVec[1]));
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| 160 | CPPUNIT_ASSERT(la3->isContained(-2*unitVec[2]));
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| 161 |
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| 162 | // points that should not be on the lines
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| 163 | CPPUNIT_ASSERT(!la1->isContained(unitVec[1]));
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| 164 | CPPUNIT_ASSERT(!la2->isContained(unitVec[2]));
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| 165 | CPPUNIT_ASSERT(!la3->isContained(unitVec[0]));
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| 166 |
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| 167 | CPPUNIT_ASSERT(!la1->isContained(2*unitVec[1]));
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| 168 | CPPUNIT_ASSERT(!la2->isContained(2*unitVec[2]));
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| 169 | CPPUNIT_ASSERT(!la3->isContained(2*unitVec[0]));
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| 170 |
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| 171 | CPPUNIT_ASSERT(!la1->isContained(-1*unitVec[1]));
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| 172 | CPPUNIT_ASSERT(!la2->isContained(-1*unitVec[2]));
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| 173 | CPPUNIT_ASSERT(!la3->isContained(-1*unitVec[0]));
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| 174 |
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| 175 | // For the plane lines
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| 176 | CPPUNIT_ASSERT(lp1->isContained(unitVec[0]));
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| 177 | CPPUNIT_ASSERT(lp2->isContained(unitVec[1]));
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| 178 | CPPUNIT_ASSERT(lp3->isContained(unitVec[2]));
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| 179 |
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| 180 | CPPUNIT_ASSERT(lp1->isContained(unitVec[1]));
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| 181 | CPPUNIT_ASSERT(lp2->isContained(unitVec[2]));
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| 182 | CPPUNIT_ASSERT(lp3->isContained(unitVec[0]));
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| 183 |
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| 184 | CPPUNIT_ASSERT(lp1->isContained(unitVec[0]+2*(unitVec[0]-unitVec[1])));
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| 185 | CPPUNIT_ASSERT(lp2->isContained(unitVec[1]+2*(unitVec[1]-unitVec[2])));
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| 186 | CPPUNIT_ASSERT(lp3->isContained(unitVec[2]+2*(unitVec[2]-unitVec[0])));
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| 187 |
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| 188 | CPPUNIT_ASSERT(lp1->isContained(unitVec[0]-2*(unitVec[0]-unitVec[1])));
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| 189 | CPPUNIT_ASSERT(lp2->isContained(unitVec[1]-2*(unitVec[1]-unitVec[2])));
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| 190 | CPPUNIT_ASSERT(lp3->isContained(unitVec[2]-2*(unitVec[2]-unitVec[0])));
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| 191 | }
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| 192 |
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| 193 | void LineUnittest::intersectionTest(){
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| 194 | Vector fixture;
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| 195 |
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| 196 | // intersection of the axis lines
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| 197 | fixture = la1->getIntersection(*la2);
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| 198 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 199 | fixture = la2->getIntersection(*la3);
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| 200 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 201 | fixture = la3->getIntersection(*la1);
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| 202 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 203 |
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| 204 | // axes and plane lines
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| 205 | fixture = la1->getIntersection(*lp1);
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| 206 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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| 207 | fixture = la2->getIntersection(*lp2);
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| 208 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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| 209 | fixture = la3->getIntersection(*lp3);
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| 210 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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| 211 |
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| 212 | fixture = la1->getIntersection(*lp3);
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| 213 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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| 214 | fixture = la2->getIntersection(*lp1);
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| 215 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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| 216 | fixture = la3->getIntersection(*lp2);
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| 217 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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| 218 |
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| 219 | // two plane lines
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| 220 | fixture = lp1->getIntersection(*lp2);
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| 221 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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| 222 | fixture = lp2->getIntersection(*lp3);
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| 223 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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| 224 | fixture = lp3->getIntersection(*lp1);
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| 225 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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| 226 |
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| 227 | // When we have two times the same line, we check if the point is on the line
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| 228 | fixture = la1->getIntersection(*la1);
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| 229 | CPPUNIT_ASSERT(la1->isContained(fixture));
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| 230 | fixture = la2->getIntersection(*la2);
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| 231 | CPPUNIT_ASSERT(la2->isContained(fixture));
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| 232 | fixture = la3->getIntersection(*la3);
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| 233 | CPPUNIT_ASSERT(la3->isContained(fixture));
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| 234 |
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| 235 | fixture = lp1->getIntersection(*lp1);
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| 236 | CPPUNIT_ASSERT(lp1->isContained(fixture));
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| 237 | fixture = lp2->getIntersection(*lp2);
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| 238 | CPPUNIT_ASSERT(lp2->isContained(fixture));
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| 239 | fixture = lp3->getIntersection(*lp3);
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| 240 | CPPUNIT_ASSERT(lp3->isContained(fixture));
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| 241 |
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| 242 | // lines that are askew should produce an Error
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| 243 | CPPUNIT_ASSERT_THROW(lp1->getIntersection(*la3),SkewException);
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| 244 | CPPUNIT_ASSERT_THROW(lp2->getIntersection(*la1),SkewException);
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| 245 | CPPUNIT_ASSERT_THROW(lp3->getIntersection(*la2),SkewException);
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| 246 |
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| 247 | CPPUNIT_ASSERT_THROW(la1->getIntersection(*lp2),SkewException);
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| 248 | CPPUNIT_ASSERT_THROW(la2->getIntersection(*lp3),SkewException);
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| 249 | CPPUNIT_ASSERT_THROW(la3->getIntersection(*lp1),SkewException);
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| 250 | }
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| 251 |
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| 252 | void LineUnittest::rotationTest(){
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| 253 | Vector fixture;
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| 254 |
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| 255 | // rotate zero Vector along the axes lines by various degrees
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| 256 | fixture = la1->rotateVector(zeroVec,1.);
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| 257 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 258 | fixture = la2->rotateVector(zeroVec,1.);
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| 259 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 260 | fixture = la3->rotateVector(zeroVec,1.);
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| 261 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 262 |
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| 263 | fixture = la1->rotateVector(zeroVec,2.);
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| 264 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 265 | fixture = la2->rotateVector(zeroVec,2.);
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| 266 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 267 | fixture = la3->rotateVector(zeroVec,2.);
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| 268 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 269 |
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| 270 | // rotate vectors on the axis around their lines
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| 271 | fixture = la1->rotateVector(unitVec[0],1.);
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| 272 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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| 273 | fixture = la2->rotateVector(unitVec[1],1.);
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| 274 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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| 275 | fixture = la3->rotateVector(unitVec[2],1.);
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| 276 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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| 277 |
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| 278 | fixture = la1->rotateVector(unitVec[0],2.);
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| 279 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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| 280 | fixture = la2->rotateVector(unitVec[1],2.);
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| 281 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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| 282 | fixture = la3->rotateVector(unitVec[2],2.);
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| 283 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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| 284 |
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| 285 | // more vectors on the axis
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| 286 | fixture = la1->rotateVector(2*unitVec[0],1.);
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| 287 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[0]);
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| 288 | fixture = la2->rotateVector(2*unitVec[1],1.);
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| 289 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[1]);
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| 290 | fixture = la3->rotateVector(2*unitVec[2],1.);
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| 291 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[2]);
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| 292 |
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| 293 | fixture = la1->rotateVector(2*unitVec[0],2.);
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| 294 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[0]);
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| 295 | fixture = la2->rotateVector(2*unitVec[1],2.);
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| 296 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[1]);
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| 297 | fixture = la3->rotateVector(2*unitVec[2],2.);
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| 298 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[2]);
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| 299 |
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| 300 | // negative factors
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| 301 | fixture = la1->rotateVector(-1*unitVec[0],1.);
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| 302 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
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| 303 | fixture = la2->rotateVector(-1*unitVec[1],1.);
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| 304 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
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| 305 | fixture = la3->rotateVector(-1*unitVec[2],1.);
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| 306 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
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| 307 |
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| 308 | fixture = la1->rotateVector(-1*unitVec[0],2.);
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| 309 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
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| 310 | fixture = la2->rotateVector(-1*unitVec[1],2.);
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| 311 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
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| 312 | fixture = la3->rotateVector(-1*unitVec[2],2.);
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| 313 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
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| 314 |
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| 315 |
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| 316 | // now the real rotations
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| 317 | // unitVec[1] around unitVec[0]
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| 318 | fixture = la1->rotateVector(unitVec[1],0);
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| 319 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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| 320 | fixture = la1->rotateVector(unitVec[1],1./2.*M_PI);
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| 321 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
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| 322 | fixture = la1->rotateVector(unitVec[1],M_PI);
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| 323 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
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| 324 | fixture = la1->rotateVector(unitVec[1],2*M_PI);
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| 325 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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| 326 |
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| 327 | // unitVec[2] around unitVec[1]
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| 328 | fixture = la2->rotateVector(unitVec[2],0);
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| 329 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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| 330 | fixture = la2->rotateVector(unitVec[2],1./2.*M_PI);
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| 331 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
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| 332 | fixture = la2->rotateVector(unitVec[2],M_PI);
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| 333 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
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| 334 | fixture = la2->rotateVector(unitVec[2],2*M_PI);
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| 335 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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| 336 |
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| 337 | // unitVec[0] around unitVec[2]
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| 338 | fixture = la3->rotateVector(unitVec[0],0);
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| 339 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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| 340 | fixture = la3->rotateVector(unitVec[0],1./2.*M_PI);
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| 341 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
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| 342 | fixture = la3->rotateVector(unitVec[0],M_PI);
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| 343 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
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| 344 | fixture = la3->rotateVector(unitVec[0],2*M_PI);
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| 345 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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| 346 |
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| 347 |
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| 348 | // and some rotation around the plane lines
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| 349 |
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| 350 | // Vectors on the line
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| 351 | fixture = lp1->rotateVector(unitVec[0],1.);
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| 352 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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| 353 | fixture = lp1->rotateVector(unitVec[1],1.);
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| 354 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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| 355 |
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| 356 | fixture = lp2->rotateVector(unitVec[1],1.);
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| 357 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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| 358 | fixture = lp2->rotateVector(unitVec[2],1.);
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| 359 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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| 360 |
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| 361 | fixture = lp3->rotateVector(unitVec[2],1.);
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| 362 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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| 363 | fixture = lp3->rotateVector(unitVec[0],1.);
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| 364 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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| 365 |
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| 366 | // the real stuff
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| 367 | fixture = lp1->rotateVector(zeroVec,M_PI);
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| 368 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,1,0));
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| 369 | fixture = lp2->rotateVector(zeroVec,M_PI);
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| 370 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(0,1,1));
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| 371 | fixture = lp3->rotateVector(zeroVec,M_PI);
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| 372 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,0,1));
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| 373 |
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| 374 | fixture = lp1->rotateVector(zeroVec,2*M_PI);
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| 375 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 376 | fixture = lp2->rotateVector(zeroVec,2*M_PI);
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| 377 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 378 | fixture = lp3->rotateVector(zeroVec,2*M_PI);
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| 379 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
|
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| 380 | }
|
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| 381 |
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| 382 | void LineUnittest::getRotationMatrixTest()
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| 383 | {
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|---|
| 384 | RealSpaceMatrix M;
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| 385 | Vector fixture;
|
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| 386 |
|
|---|
| 387 | // check getRotationMatrix;
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|---|
| 388 | M = la1->getRotationMatrix(1.);
|
|---|
| 389 | fixture = M * unitVec[0];
|
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| 390 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
|
|---|
| 391 | M = la2->getRotationMatrix(1.);
|
|---|
| 392 | fixture = M * unitVec[1];
|
|---|
| 393 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
|
|---|
| 394 | M = la3->getRotationMatrix(1.);
|
|---|
| 395 | fixture = M * unitVec[2];
|
|---|
| 396 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
|
|---|
| 397 |
|
|---|
| 398 | // unitVec[1] around unitVec[0]
|
|---|
| 399 | fixture = la1->rotateVector(unitVec[1],0);
|
|---|
| 400 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
|
|---|
| 401 | fixture = la1->rotateVector(unitVec[1],1./2.*M_PI);
|
|---|
| 402 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
|
|---|
| 403 | fixture = la1->rotateVector(unitVec[1],M_PI);
|
|---|
| 404 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
|
|---|
| 405 | fixture = la1->rotateVector(unitVec[1],2*M_PI);
|
|---|
| 406 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
|
|---|
| 407 |
|
|---|
| 408 | // unitVec[2] around unitVec[1]
|
|---|
| 409 | fixture = la2->rotateVector(unitVec[2],0);
|
|---|
| 410 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
|
|---|
| 411 | fixture = la2->rotateVector(unitVec[2],1./2.*M_PI);
|
|---|
| 412 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
|
|---|
| 413 | fixture = la2->rotateVector(unitVec[2],M_PI);
|
|---|
| 414 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
|
|---|
| 415 | fixture = la2->rotateVector(unitVec[2],2*M_PI);
|
|---|
| 416 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
|
|---|
| 417 |
|
|---|
| 418 | // unitVec[0] around unitVec[2]
|
|---|
| 419 | fixture = la3->rotateVector(unitVec[0],0);
|
|---|
| 420 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
|
|---|
| 421 | fixture = la3->rotateVector(unitVec[0],1./2.*M_PI);
|
|---|
| 422 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
|
|---|
| 423 | fixture = la3->rotateVector(unitVec[0],M_PI);
|
|---|
| 424 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
|
|---|
| 425 | fixture = la3->rotateVector(unitVec[0],2*M_PI);
|
|---|
| 426 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
|
|---|
| 427 | }
|
|---|
| 428 |
|
|---|
| 429 | void LineUnittest::sphereIntersectionTest(){
|
|---|
| 430 | {
|
|---|
| 431 | std::vector<Vector> res = la1->getSphereIntersections();
|
|---|
| 432 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
|
|---|
| 433 | CPPUNIT_ASSERT(testDirection(res[0],unitVec[0]));
|
|---|
| 434 | CPPUNIT_ASSERT(testDirection(res[1],unitVec[0]));
|
|---|
| 435 | CPPUNIT_ASSERT(res[0]!=res[1]);
|
|---|
| 436 | }
|
|---|
| 437 |
|
|---|
| 438 | {
|
|---|
| 439 | std::vector<Vector> res = la2->getSphereIntersections();
|
|---|
| 440 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
|
|---|
| 441 | CPPUNIT_ASSERT(testDirection(res[0],unitVec[1]));
|
|---|
| 442 | CPPUNIT_ASSERT(testDirection(res[1],unitVec[1]));
|
|---|
| 443 | CPPUNIT_ASSERT(res[0]!=res[1]);
|
|---|
| 444 | }
|
|---|
| 445 |
|
|---|
| 446 | {
|
|---|
| 447 | std::vector<Vector> res = la3->getSphereIntersections();
|
|---|
| 448 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
|
|---|
| 449 | CPPUNIT_ASSERT(testDirection(res[0],unitVec[2]));
|
|---|
| 450 | CPPUNIT_ASSERT(testDirection(res[1],unitVec[2]));
|
|---|
| 451 | CPPUNIT_ASSERT(res[0]!=res[1]);
|
|---|
| 452 | }
|
|---|
| 453 |
|
|---|
| 454 | {
|
|---|
| 455 | std::vector<Vector> res = lp1->getSphereIntersections();
|
|---|
| 456 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
|
|---|
| 457 | CPPUNIT_ASSERT((res[0]==unitVec[0]) || (res[0]==unitVec[1]));
|
|---|
| 458 | CPPUNIT_ASSERT((res[1]==unitVec[0]) || (res[1]==unitVec[1]));
|
|---|
| 459 | CPPUNIT_ASSERT(res[0]!=res[1]);
|
|---|
| 460 | }
|
|---|
| 461 |
|
|---|
| 462 | {
|
|---|
| 463 | std::vector<Vector> res = lp2->getSphereIntersections();
|
|---|
| 464 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
|
|---|
| 465 | CPPUNIT_ASSERT((res[0]==unitVec[1]) || (res[0]==unitVec[2]));
|
|---|
| 466 | CPPUNIT_ASSERT((res[1]==unitVec[1]) || (res[1]==unitVec[2]));
|
|---|
| 467 | CPPUNIT_ASSERT(res[0]!=res[1]);
|
|---|
| 468 | }
|
|---|
| 469 |
|
|---|
| 470 | {
|
|---|
| 471 | std::vector<Vector> res = lp3->getSphereIntersections();
|
|---|
| 472 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
|
|---|
| 473 | CPPUNIT_ASSERT((res[0]==unitVec[2]) || (res[0]==unitVec[0]));
|
|---|
| 474 | CPPUNIT_ASSERT((res[1]==unitVec[2]) || (res[1]==unitVec[0]));
|
|---|
| 475 | CPPUNIT_ASSERT(res[0]!=res[1]);
|
|---|
| 476 | }
|
|---|
| 477 | }
|
|---|